Monster skill level adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-10-11 10:34:06 +00:00
parent ee398e7be4
commit 013262e676
4 changed files with 776 additions and 68 deletions

View File

@ -27,6 +27,24 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">24707</value>
<value level="2">26082</value>
<value level="3">27458</value>
<value level="4">28833</value>
<value level="5">31628</value>
<value level="6">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16203" toLevel="4" name="Fatal Shot">
<operateType>A1</operateType>
@ -36,6 +54,22 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">27458</value>
<value level="2">28833</value>
<value level="3">31628</value>
<value level="4">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16204" toLevel="4" name="Fatal Slasher">
<operateType>A1</operateType>
@ -44,6 +78,22 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">27458</value>
<value level="2">28833</value>
<value level="3">31628</value>
<value level="4">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16205" toLevel="6" name="Burst Shot">
<operateType>A1</operateType>
@ -59,7 +109,14 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>28833</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">24707</value>
<value level="2">26082</value>
<value level="3">27458</value>
<value level="4">28833</value>
<value level="5">31628</value>
<value level="6">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
@ -217,10 +274,12 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -250,10 +309,11 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -385,10 +445,12 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -412,10 +474,11 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -430,6 +493,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16219" toLevel="4" name="Unholy Blast">
<operateType>A1</operateType>
@ -440,6 +523,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16220" toLevel="4" name="Fire Blast">
<operateType>A1</operateType>
@ -450,6 +551,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16221" toLevel="4" name="Water Blast">
<operateType>A1</operateType>
@ -460,6 +579,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16222" toLevel="6" name="Wind Blast">
<operateType>A1</operateType>
@ -470,6 +607,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16223" toLevel="6" name="Earth Blast">
<operateType>A1</operateType>
@ -480,6 +637,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16224" toLevel="4" name="Mass Poison">
<!-- Poisons a target, momentarily decreasing HP. Effect $s1. -->

View File

@ -27,6 +27,24 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">24707</value>
<value level="2">26082</value>
<value level="3">27458</value>
<value level="4">28833</value>
<value level="5">31628</value>
<value level="6">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16203" toLevel="4" name="Fatal Shot">
<operateType>A1</operateType>
@ -36,6 +54,22 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">27458</value>
<value level="2">28833</value>
<value level="3">31628</value>
<value level="4">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16204" toLevel="4" name="Fatal Slasher">
<operateType>A1</operateType>
@ -44,6 +78,22 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">27458</value>
<value level="2">28833</value>
<value level="3">31628</value>
<value level="4">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16205" toLevel="6" name="Burst Shot">
<operateType>A1</operateType>
@ -59,7 +109,14 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>28833</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">24707</value>
<value level="2">26082</value>
<value level="3">27458</value>
<value level="4">28833</value>
<value level="5">31628</value>
<value level="6">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
@ -217,10 +274,12 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -250,10 +309,11 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -385,10 +445,12 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -412,10 +474,11 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -430,6 +493,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16219" toLevel="4" name="Unholy Blast">
<operateType>A1</operateType>
@ -440,6 +523,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16220" toLevel="4" name="Fire Blast">
<operateType>A1</operateType>
@ -450,6 +551,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16221" toLevel="4" name="Water Blast">
<operateType>A1</operateType>
@ -460,6 +579,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16222" toLevel="6" name="Wind Blast">
<operateType>A1</operateType>
@ -470,6 +607,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16223" toLevel="6" name="Earth Blast">
<operateType>A1</operateType>
@ -480,6 +637,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16224" toLevel="8" name="Mass Poison">
<!-- Poisons a target, momentarily decreasing HP. Effect $s1. -->

View File

@ -27,6 +27,24 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">24707</value>
<value level="2">26082</value>
<value level="3">27458</value>
<value level="4">28833</value>
<value level="5">31628</value>
<value level="6">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16203" toLevel="4" name="Fatal Shot">
<operateType>A1</operateType>
@ -36,6 +54,22 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">27458</value>
<value level="2">28833</value>
<value level="3">31628</value>
<value level="4">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16204" toLevel="4" name="Fatal Slasher">
<operateType>A1</operateType>
@ -44,6 +78,22 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">27458</value>
<value level="2">28833</value>
<value level="3">31628</value>
<value level="4">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16205" toLevel="6" name="Burst Shot">
<operateType>A1</operateType>
@ -59,7 +109,14 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>28833</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">24707</value>
<value level="2">26082</value>
<value level="3">27458</value>
<value level="4">28833</value>
<value level="5">31628</value>
<value level="6">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
@ -217,10 +274,12 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -250,10 +309,11 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -385,10 +445,12 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -412,10 +474,11 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -430,6 +493,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16219" toLevel="4" name="Unholy Blast">
<operateType>A1</operateType>
@ -440,6 +523,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16220" toLevel="4" name="Fire Blast">
<operateType>A1</operateType>
@ -450,6 +551,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16221" toLevel="4" name="Water Blast">
<operateType>A1</operateType>
@ -460,6 +579,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16222" toLevel="6" name="Wind Blast">
<operateType>A1</operateType>
@ -470,6 +607,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16223" toLevel="6" name="Earth Blast">
<operateType>A1</operateType>
@ -480,6 +637,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16224" toLevel="8" name="Mass Poison">
<!-- Poisons a target, momentarily decreasing HP. Effect $s1. -->

View File

@ -27,6 +27,24 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">24707</value>
<value level="2">26082</value>
<value level="3">27458</value>
<value level="4">28833</value>
<value level="5">31628</value>
<value level="6">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16203" toLevel="4" name="Fatal Shot">
<operateType>A1</operateType>
@ -36,6 +54,22 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">27458</value>
<value level="2">28833</value>
<value level="3">31628</value>
<value level="4">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16204" toLevel="4" name="Fatal Slasher">
<operateType>A1</operateType>
@ -44,6 +78,22 @@
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">27458</value>
<value level="2">28833</value>
<value level="3">31628</value>
<value level="4">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16205" toLevel="6" name="Burst Shot">
<operateType>A1</operateType>
@ -59,7 +109,14 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>28833</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">24707</value>
<value level="2">26082</value>
<value level="3">27458</value>
<value level="4">28833</value>
<value level="5">31628</value>
<value level="6">33090</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
@ -217,10 +274,12 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -250,10 +309,11 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -385,10 +445,12 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -412,10 +474,11 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
@ -430,6 +493,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16219" toLevel="4" name="Unholy Blast">
<operateType>A1</operateType>
@ -440,6 +523,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16220" toLevel="4" name="Fire Blast">
<operateType>A1</operateType>
@ -450,6 +551,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16221" toLevel="4" name="Water Blast">
<operateType>A1</operateType>
@ -460,6 +579,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16222" toLevel="6" name="Wind Blast">
<operateType>A1</operateType>
@ -470,6 +607,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16223" toLevel="6" name="Earth Blast">
<operateType>A1</operateType>
@ -480,6 +637,26 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">493</value>
<value level="2">506</value>
<value level="3">518</value>
<value level="4">529</value>
<value level="5">541</value>
<value level="6">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16224" toLevel="8" name="Mass Poison">
<!-- Inflicts Poison on the target and decreases HP. Effect $s1 Inflicted status: Infection (Bleed, Poison). -->