Monster skill level adjustments.
Contributed by gamelike85.
This commit is contained in:
parent
ee398e7be4
commit
013262e676
@ -27,6 +27,24 @@
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<coolTime>1000</coolTime>
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<effectPoint>-100</effectPoint>
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<reuseDelay>5000</reuseDelay>
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<basicProperty>PHYSICAL</basicProperty>
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<effectRange>400</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">24707</value>
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<value level="2">26082</value>
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<value level="3">27458</value>
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<value level="4">28833</value>
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<value level="5">31628</value>
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<value level="6">33090</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16203" toLevel="4" name="Fatal Shot">
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<operateType>A1</operateType>
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@ -36,6 +54,22 @@
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<coolTime>1000</coolTime>
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<effectPoint>-100</effectPoint>
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<reuseDelay>5000</reuseDelay>
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<basicProperty>PHYSICAL</basicProperty>
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<effectRange>400</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">27458</value>
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<value level="2">28833</value>
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<value level="3">31628</value>
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<value level="4">33090</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16204" toLevel="4" name="Fatal Slasher">
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<operateType>A1</operateType>
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@ -44,6 +78,22 @@
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<coolTime>1000</coolTime>
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<effectPoint>-100</effectPoint>
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<reuseDelay>5000</reuseDelay>
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<basicProperty>PHYSICAL</basicProperty>
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<effectRange>400</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">27458</value>
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<value level="2">28833</value>
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<value level="3">31628</value>
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<value level="4">33090</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16205" toLevel="6" name="Burst Shot">
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<operateType>A1</operateType>
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@ -59,7 +109,14 @@
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>28833</power> <!-- Fix: Retail Missed -->
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<power>
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<value level="1">24707</value>
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<value level="2">26082</value>
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<value level="3">27458</value>
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<value level="4">28833</value>
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<value level="5">31628</value>
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<value level="6">33090</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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@ -217,10 +274,12 @@
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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<value level="1">493</value>
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<value level="2">506</value>
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<value level="3">518</value>
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<value level="4">529</value>
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<value level="5">541</value>
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<value level="6">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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@ -250,10 +309,11 @@
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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<value level="1">506</value>
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<value level="2">518</value>
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<value level="3">529</value>
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<value level="4">541</value>
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<value level="5">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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@ -385,10 +445,12 @@
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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<value level="1">493</value>
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<value level="2">506</value>
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<value level="3">518</value>
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<value level="4">529</value>
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<value level="5">541</value>
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<value level="6">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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@ -412,10 +474,11 @@
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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<value level="1">506</value>
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<value level="2">518</value>
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<value level="3">529</value>
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<value level="4">541</value>
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<value level="5">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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@ -430,6 +493,26 @@
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-700</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>WIND</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">493</value>
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<value level="2">506</value>
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<value level="3">518</value>
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<value level="4">529</value>
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<value level="5">541</value>
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<value level="6">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16219" toLevel="4" name="Unholy Blast">
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<operateType>A1</operateType>
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@ -440,6 +523,24 @@
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-700</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>DARK</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16220" toLevel="4" name="Fire Blast">
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<operateType>A1</operateType>
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@ -450,6 +551,24 @@
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-700</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>FIRE</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16221" toLevel="4" name="Water Blast">
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<operateType>A1</operateType>
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@ -460,6 +579,24 @@
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-700</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>WATER</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16222" toLevel="6" name="Wind Blast">
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<operateType>A1</operateType>
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@ -470,6 +607,26 @@
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-700</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>WIND</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">493</value>
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<value level="2">506</value>
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<value level="3">518</value>
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<value level="4">529</value>
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<value level="5">541</value>
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<value level="6">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16223" toLevel="6" name="Earth Blast">
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<operateType>A1</operateType>
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@ -480,6 +637,26 @@
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-700</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>EARTH</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">493</value>
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<value level="2">506</value>
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<value level="3">518</value>
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<value level="4">529</value>
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<value level="5">541</value>
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<value level="6">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16224" toLevel="4" name="Mass Poison">
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<!-- Poisons a target, momentarily decreasing HP. Effect $s1. -->
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@ -27,6 +27,24 @@
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<coolTime>1000</coolTime>
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<effectPoint>-100</effectPoint>
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<reuseDelay>5000</reuseDelay>
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<basicProperty>PHYSICAL</basicProperty>
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<effectRange>400</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">24707</value>
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<value level="2">26082</value>
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<value level="3">27458</value>
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<value level="4">28833</value>
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<value level="5">31628</value>
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<value level="6">33090</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16203" toLevel="4" name="Fatal Shot">
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<operateType>A1</operateType>
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@ -36,6 +54,22 @@
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<coolTime>1000</coolTime>
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<effectPoint>-100</effectPoint>
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<reuseDelay>5000</reuseDelay>
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<basicProperty>PHYSICAL</basicProperty>
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<effectRange>400</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">27458</value>
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<value level="2">28833</value>
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<value level="3">31628</value>
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<value level="4">33090</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16204" toLevel="4" name="Fatal Slasher">
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<operateType>A1</operateType>
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@ -44,6 +78,22 @@
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<coolTime>1000</coolTime>
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<effectPoint>-100</effectPoint>
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<reuseDelay>5000</reuseDelay>
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<basicProperty>PHYSICAL</basicProperty>
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<effectRange>400</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">27458</value>
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<value level="2">28833</value>
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<value level="3">31628</value>
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<value level="4">33090</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16205" toLevel="6" name="Burst Shot">
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<operateType>A1</operateType>
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@ -59,7 +109,14 @@
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>28833</power> <!-- Fix: Retail Missed -->
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<power>
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<value level="1">24707</value>
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<value level="2">26082</value>
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<value level="3">27458</value>
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<value level="4">28833</value>
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<value level="5">31628</value>
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<value level="6">33090</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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@ -217,10 +274,12 @@
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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<value level="1">493</value>
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<value level="2">506</value>
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<value level="3">518</value>
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<value level="4">529</value>
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<value level="5">541</value>
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<value level="6">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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@ -250,10 +309,11 @@
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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<value level="1">506</value>
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<value level="2">518</value>
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<value level="3">529</value>
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<value level="4">541</value>
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<value level="5">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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@ -385,10 +445,12 @@
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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<value level="1">493</value>
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<value level="2">506</value>
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<value level="3">518</value>
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<value level="4">529</value>
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<value level="5">541</value>
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<value level="6">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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@ -412,10 +474,11 @@
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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<value level="1">506</value>
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<value level="2">518</value>
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<value level="3">529</value>
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<value level="4">541</value>
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<value level="5">553</value>
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</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -430,6 +493,26 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16219" toLevel="4" name="Unholy Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -440,6 +523,24 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16220" toLevel="4" name="Fire Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -450,6 +551,24 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16221" toLevel="4" name="Water Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -460,6 +579,24 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16222" toLevel="6" name="Wind Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -470,6 +607,26 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16223" toLevel="6" name="Earth Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -480,6 +637,26 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16224" toLevel="8" name="Mass Poison">
|
||||
<!-- Poisons a target, momentarily decreasing HP. Effect $s1. -->
|
||||
|
@ -27,6 +27,24 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">24707</value>
|
||||
<value level="2">26082</value>
|
||||
<value level="3">27458</value>
|
||||
<value level="4">28833</value>
|
||||
<value level="5">31628</value>
|
||||
<value level="6">33090</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16203" toLevel="4" name="Fatal Shot">
|
||||
<operateType>A1</operateType>
|
||||
@ -36,6 +54,22 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">27458</value>
|
||||
<value level="2">28833</value>
|
||||
<value level="3">31628</value>
|
||||
<value level="4">33090</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16204" toLevel="4" name="Fatal Slasher">
|
||||
<operateType>A1</operateType>
|
||||
@ -44,6 +78,22 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">27458</value>
|
||||
<value level="2">28833</value>
|
||||
<value level="3">31628</value>
|
||||
<value level="4">33090</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16205" toLevel="6" name="Burst Shot">
|
||||
<operateType>A1</operateType>
|
||||
@ -59,7 +109,14 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>28833</power> <!-- Fix: Retail Missed -->
|
||||
<power>
|
||||
<value level="1">24707</value>
|
||||
<value level="2">26082</value>
|
||||
<value level="3">27458</value>
|
||||
<value level="4">28833</value>
|
||||
<value level="5">31628</value>
|
||||
<value level="6">33090</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -217,10 +274,12 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -250,10 +309,11 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
<value level="1">506</value>
|
||||
<value level="2">518</value>
|
||||
<value level="3">529</value>
|
||||
<value level="4">541</value>
|
||||
<value level="5">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -385,10 +445,12 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -412,10 +474,11 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
<value level="1">506</value>
|
||||
<value level="2">518</value>
|
||||
<value level="3">529</value>
|
||||
<value level="4">541</value>
|
||||
<value level="5">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -430,6 +493,26 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16219" toLevel="4" name="Unholy Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -440,6 +523,24 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16220" toLevel="4" name="Fire Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -450,6 +551,24 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16221" toLevel="4" name="Water Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -460,6 +579,24 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16222" toLevel="6" name="Wind Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -470,6 +607,26 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16223" toLevel="6" name="Earth Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -480,6 +637,26 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16224" toLevel="8" name="Mass Poison">
|
||||
<!-- Poisons a target, momentarily decreasing HP. Effect $s1. -->
|
||||
|
@ -27,6 +27,24 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">24707</value>
|
||||
<value level="2">26082</value>
|
||||
<value level="3">27458</value>
|
||||
<value level="4">28833</value>
|
||||
<value level="5">31628</value>
|
||||
<value level="6">33090</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16203" toLevel="4" name="Fatal Shot">
|
||||
<operateType>A1</operateType>
|
||||
@ -36,6 +54,22 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">27458</value>
|
||||
<value level="2">28833</value>
|
||||
<value level="3">31628</value>
|
||||
<value level="4">33090</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16204" toLevel="4" name="Fatal Slasher">
|
||||
<operateType>A1</operateType>
|
||||
@ -44,6 +78,22 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">27458</value>
|
||||
<value level="2">28833</value>
|
||||
<value level="3">31628</value>
|
||||
<value level="4">33090</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16205" toLevel="6" name="Burst Shot">
|
||||
<operateType>A1</operateType>
|
||||
@ -59,7 +109,14 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>28833</power> <!-- Fix: Retail Missed -->
|
||||
<power>
|
||||
<value level="1">24707</value>
|
||||
<value level="2">26082</value>
|
||||
<value level="3">27458</value>
|
||||
<value level="4">28833</value>
|
||||
<value level="5">31628</value>
|
||||
<value level="6">33090</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -217,10 +274,12 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -250,10 +309,11 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
<value level="1">506</value>
|
||||
<value level="2">518</value>
|
||||
<value level="3">529</value>
|
||||
<value level="4">541</value>
|
||||
<value level="5">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -385,10 +445,12 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -412,10 +474,11 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
<value level="1">506</value>
|
||||
<value level="2">518</value>
|
||||
<value level="3">529</value>
|
||||
<value level="4">541</value>
|
||||
<value level="5">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -430,6 +493,26 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16219" toLevel="4" name="Unholy Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -440,6 +523,24 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16220" toLevel="4" name="Fire Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -450,6 +551,24 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16221" toLevel="4" name="Water Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -460,6 +579,24 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16222" toLevel="6" name="Wind Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -470,6 +607,26 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16223" toLevel="6" name="Earth Blast">
|
||||
<operateType>A1</operateType>
|
||||
@ -480,6 +637,26 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">493</value>
|
||||
<value level="2">506</value>
|
||||
<value level="3">518</value>
|
||||
<value level="4">529</value>
|
||||
<value level="5">541</value>
|
||||
<value level="6">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16224" toLevel="8" name="Mass Poison">
|
||||
<!-- Inflicts Poison on the target and decreases HP. Effect $s1 Inflicted status: Infection (Bleed, Poison). -->
|
||||
|
Loading…
Reference in New Issue
Block a user