Refactored Seven Sign Quest instance class names.

This commit is contained in:
MobiusDev
2016-10-14 19:00:50 +00:00
parent c19c44449a
commit 0110d34d02
67 changed files with 65 additions and 67 deletions

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@@ -1,3 +0,0 @@
<html><body>Teleportation Device: Move to East Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence EAST">Move to East Watcher's Room</Button>
</body></html>

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@@ -1,3 +0,0 @@
<html><body>Teleportation Device: Move to West Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence WEST">Move to West Watcher's Room</Button>
</body></html>

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@@ -1,3 +0,0 @@
<html><body>Teleportation Device: Move to North Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence NORTH">Move to North Watcher's Room</Button>
</body></html>

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@@ -1,3 +0,0 @@
<html><body>Teleportation Device: Move to South Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence SOUTH">Move to South Watcher's Room</Button>
</body></html>

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@@ -1,4 +1,4 @@
<html><body>Emperor's Guard Leon:<br>
Einhasad's blessin's, friend!<br>S'not everyone who gets to go time-travelin' to go and save the old Emperor, eh? Must be made of tougher stuff than us lot... probably the food.<br>Anyways, I understand you're lookin' to get back to your time?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest DisciplesNecropolisPast">"That's right."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQDisciplesNecropolisPast">"That's right."</Button>
</body></html>

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@@ -1,4 +1,4 @@
<html><body>Disciple's Gatekeeper:<br>
You are now at the place where Shunaiman Emperor's Seal Device is installed. You hear the sounds of Anakim and Lilith grappling violently from within.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest DisciplesNecropolisPast">Open the door.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQDisciplesNecropolisPast">Open the door.</Button>
</body></html>

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.DisciplesNecropolisPast;
package instances.SSQDisciplesNecropolisPast;
import java.util.HashMap;
import java.util.List;
@@ -41,7 +41,7 @@ import quests.Q00196_SevenSignsSealOfTheEmperor.Q00196_SevenSignsSealOfTheEmpero
* Disciple's Necropolis Past instance zone.
* @author Adry_85
*/
public final class DisciplesNecropolisPast extends AbstractInstance
public final class SSQDisciplesNecropolisPast extends AbstractInstance
{
// NPCs
private static final int SEAL_DEVICE = 27384;
@@ -80,7 +80,6 @@ public final class DisciplesNecropolisPast extends AbstractInstance
// Skills
private static final SkillHolder SEAL_ISOLATION = new SkillHolder(5980, 3);
private static final Map<Integer, SkillHolder> SKILLS = new HashMap<>();
static
{
SKILLS.put(32715, new SkillHolder(6187, 1)); // Presentation - Lilith Battle
@@ -91,7 +90,6 @@ public final class DisciplesNecropolisPast extends AbstractInstance
SKILLS.put(32720, new SkillHolder(6194, 1)); // Presentation - Anakim's Guard Battle
SKILLS.put(32721, new SkillHolder(6195, 1)); // Presentation - Anakim's Executor Battle
}
// Locations
private static final Location ENTER = new Location(-89554, 216078, -7488);
// NpcStringId
@@ -110,7 +108,7 @@ public final class DisciplesNecropolisPast extends AbstractInstance
private static final int DOOR_5 = 17240110;
private static final int DISCIPLES_NECROPOLIS_DOOR = 17240111;
public DisciplesNecropolisPast()
public SSQDisciplesNecropolisPast()
{
addAttackId(SEAL_DEVICE);
addFirstTalkId(SHUNAIMAN, LEON, DISCIPLES_GATEKEEPER);
@@ -433,6 +431,6 @@ public final class DisciplesNecropolisPast extends AbstractInstance
public static void main(String[] args)
{
new DisciplesNecropolisPast();
new SSQDisciplesNecropolisPast();
}
}

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@@ -1,5 +1,5 @@
<html><body>Abyssal Saintess Elcadia:<br>
Ugh. I'm already bored... How hard is it to find a competent adventurer?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ElcadiasTent">I like to go outside.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQElcadiasTent">I like to go outside.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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@@ -1,4 +1,4 @@
<html><body>Gruff-looking Man:<br>
Maybe you should just leave now. Before you bother me...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest ElcadiasTent">I'm here on business.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQElcadiasTent">I'm here on business.</Button>
</body></html>

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.ElcadiasTent;
package instances.SSQElcadiasTent;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
@@ -30,7 +30,7 @@ import quests.Q10296_SevenSignsOneWhoSeeksThePowerOfTheSeal.Q10296_SevenSignsOne
* Elcadia's Tent instance zone.
* @author Adry_85
*/
public final class ElcadiasTent extends AbstractInstance
public final class SSQElcadiasTent extends AbstractInstance
{
// NPCs
private static final int ELCADIA = 32784;
@@ -38,7 +38,7 @@ public final class ElcadiasTent extends AbstractInstance
// Misc
private static final int TEMPLATE_ID = 158;
public ElcadiasTent()
public SSQElcadiasTent()
{
addFirstTalkId(GRUFF_LOOKING_MAN, ELCADIA);
addStartNpc(GRUFF_LOOKING_MAN, ELCADIA);
@@ -76,6 +76,6 @@ public final class ElcadiasTent extends AbstractInstance
public static void main(String[] args)
{
new ElcadiasTent();
new SSQElcadiasTent();
}
}

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.HideoutOfTheDawn;
package instances.SSQHideoutOfTheDawn;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
@@ -25,7 +25,7 @@ import instances.AbstractInstance;
* Hideout of the Dawn instance zone.
* @author Adry_85
*/
public final class HideoutOfTheDawn extends AbstractInstance
public final class SSQHideoutOfTheDawn extends AbstractInstance
{
// NPCs
private static final int WOOD = 32593;
@@ -33,7 +33,7 @@ public final class HideoutOfTheDawn extends AbstractInstance
// Misc
private static final int TEMPLATE_ID = 113;
public HideoutOfTheDawn()
public SSQHideoutOfTheDawn()
{
addStartNpc(WOOD);
addTalkId(WOOD, JAINA);
@@ -53,6 +53,6 @@ public final class HideoutOfTheDawn extends AbstractInstance
public static void main(String[] args)
{
new HideoutOfTheDawn();
new SSQHideoutOfTheDawn();
}
}

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@@ -1,5 +1,5 @@
<html><body>Library of Sages Director Sophia:<br>
Hello. What brings you to Library of Sages?<br>
<a action="bypass -h Quest LibraryOfSages exit">"I wish to leave."</a><br>
<a action="bypass -h Quest SSQLibraryOfSages exit">"I wish to leave."</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.LibraryOfSages;
package instances.SSQLibraryOfSages;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.Location;
@@ -29,7 +29,7 @@ import instances.AbstractInstance;
* Library of Sages instance zone.
* @author Adry_85
*/
public final class LibraryOfSages extends AbstractInstance
public final class SSQLibraryOfSages extends AbstractInstance
{
// NPCs
private static final int SOPHIA1 = 32596;
@@ -54,7 +54,7 @@ public final class LibraryOfSages extends AbstractInstance
// Misc
private static final int TEMPLATE_ID = 156;
public LibraryOfSages()
public SSQLibraryOfSages()
{
addFirstTalkId(SOPHIA2, ELCADIA_INSTANCE, PILE_OF_BOOKS1, PILE_OF_BOOKS2, PILE_OF_BOOKS3, PILE_OF_BOOKS4, PILE_OF_BOOKS5);
addStartNpc(SOPHIA1, SOPHIA2, SOPHIA3);
@@ -124,6 +124,6 @@ public final class LibraryOfSages extends AbstractInstance
public static void main(String[] args)
{
new LibraryOfSages();
new SSQLibraryOfSages();
}
}

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@@ -1,5 +1,5 @@
<html><html>Sister of Silence Eris:<br>
Finally we meet, Successors of Fate. In the end, the endless Bridle of Eternity will be back where it belongs.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence EXIT">"I'd like to go outside."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence EXIT">"I'd like to go outside."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Teleportation Device: Move to East Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence EAST">Move to East Watcher's Room</Button>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Teleportation Device: Move to West Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence WEST">Move to West Watcher's Room</Button>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Teleportation Device: Move to North Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence NORTH">Move to North Watcher's Room</Button>
</body></html>

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@@ -0,0 +1,3 @@
<html><body>Teleportation Device: Move to South Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence SOUTH">Move to South Watcher's Room</Button>
</body></html>

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.MonasteryOfSilence;
package instances.SSQMonasteryOfSilence;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.enums.Movie;
@@ -31,7 +31,7 @@ import instances.AbstractInstance;
* Monastery of Silence instance zone.
* @author Adry_85
*/
public final class MonasteryOfSilence extends AbstractInstance
public final class SSQMonasteryOfSilence extends AbstractInstance
{
// NPCs
private static final int ELCADIA_INSTANCE = 32787;
@@ -70,7 +70,7 @@ public final class MonasteryOfSilence extends AbstractInstance
// Misc
private static final int TEMPLATE_ID = 151;
public MonasteryOfSilence()
public SSQMonasteryOfSilence()
{
addFirstTalkId(TELEPORT_CONTROL_DEVICE1, TELEPORT_CONTROL_DEVICE2, TELEPORT_CONTROL_DEVICE3, TELEPORT_CONTROL_DEVICE4, ERIS_EVIL_THOUGHTS);
addStartNpc(ODD_GLOBE, TELEPORT_CONTROL_DEVICE1, TELEPORT_CONTROL_DEVICE2, TELEPORT_CONTROL_DEVICE3, TELEPORT_CONTROL_DEVICE4, ERIS_EVIL_THOUGHTS);
@@ -183,6 +183,6 @@ public final class MonasteryOfSilence extends AbstractInstance
public static void main(String[] args)
{
new MonasteryOfSilence();
new SSQMonasteryOfSilence();
}
}

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.SanctumOftheLordsOfDawn;
package instances.SSQSanctumOftheLordsOfDawn;
import java.util.List;
@@ -37,7 +37,7 @@ import quests.Q00195_SevenSignsSecretRitualOfThePriests.Q00195_SevenSignsSecretR
* Sanctum of the Lords of Dawn instance zone.
* @author Adry_85
*/
public final class SanctumOftheLordsOfDawn extends AbstractInstance
public final class SSQSanctumOftheLordsOfDawn extends AbstractInstance
{
// NPCs
private static final int GUARDS_OF_THE_DAWN = 18834;
@@ -65,7 +65,7 @@ public final class SanctumOftheLordsOfDawn extends AbstractInstance
new Location(-79939, 205857, -7888),
};
public SanctumOftheLordsOfDawn()
public SSQSanctumOftheLordsOfDawn()
{
addStartNpc(LIGHT_OF_DAWN);
addTalkId(LIGHT_OF_DAWN, IDENTITY_CONFIRM_DEVICE, PASSWORD_ENTRY_DEVICE, DARKNESS_OF_DAWN, SHELF);
@@ -207,6 +207,6 @@ public final class SanctumOftheLordsOfDawn extends AbstractInstance
public static void main(String[] args)
{
new SanctumOftheLordsOfDawn();
new SSQSanctumOftheLordsOfDawn();
}
}