Refactored Seven Sign Quest instance class names.

This commit is contained in:
MobiusDev 2016-10-14 19:00:50 +00:00
parent c19c44449a
commit 0110d34d02
67 changed files with 65 additions and 67 deletions

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@ -3,5 +3,5 @@ You hear what sounds like a human voice emanating from the shining blue sphere.<
"I am the Light of Dawn -- the hidden entrance of the Order of Dawn.<br>
To access my functions, you must confirm your identity.<br>
If you have already received the permission of Order of the Dawn, you will be able to pass through... Do you wish to gain access now?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">"I want to move into the light."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQSanctumOftheLordsOfDawn">"I want to move into the light."</Button>
</body></html>

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@ -1,5 +1,5 @@
<html><body>Teleporter Mammon's Promise:<br>
The Promise of Mammon must be kept, even over the vastness of time and space.<br>
If you have permission from the Merchant of Mammon,you can use this device to teleport yourself. Do you wish to do so now?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest DisciplesNecropolisPast">"Sure."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQDisciplesNecropolisPast">"Sure."</Button>
</body></html>

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group;
package ai.areas.MonasteryOfSilence;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.enums.ChatType;

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@ -1,3 +0,0 @@
<html><body>Teleportation Device: Move to East Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence EAST">Move to East Watcher's Room</Button>
</body></html>

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@ -1,3 +0,0 @@
<html><body>Teleportation Device: Move to West Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence WEST">Move to West Watcher's Room</Button>
</body></html>

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@ -1,3 +0,0 @@
<html><body>Teleportation Device: Move to North Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence NORTH">Move to North Watcher's Room</Button>
</body></html>

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@ -1,3 +0,0 @@
<html><body>Teleportation Device: Move to South Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence SOUTH">Move to South Watcher's Room</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>Emperor's Guard Leon:<br>
Einhasad's blessin's, friend!<br>S'not everyone who gets to go time-travelin' to go and save the old Emperor, eh? Must be made of tougher stuff than us lot... probably the food.<br>Anyways, I understand you're lookin' to get back to your time?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest DisciplesNecropolisPast">"That's right."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQDisciplesNecropolisPast">"That's right."</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>Disciple's Gatekeeper:<br>
You are now at the place where Shunaiman Emperor's Seal Device is installed. You hear the sounds of Anakim and Lilith grappling violently from within.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest DisciplesNecropolisPast">Open the door.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQDisciplesNecropolisPast">Open the door.</Button>
</body></html>

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.DisciplesNecropolisPast;
package instances.SSQDisciplesNecropolisPast;
import java.util.HashMap;
import java.util.List;
@ -41,7 +41,7 @@ import quests.Q00196_SevenSignsSealOfTheEmperor.Q00196_SevenSignsSealOfTheEmpero
* Disciple's Necropolis Past instance zone.
* @author Adry_85
*/
public final class DisciplesNecropolisPast extends AbstractInstance
public final class SSQDisciplesNecropolisPast extends AbstractInstance
{
// NPCs
private static final int SEAL_DEVICE = 27384;
@ -80,7 +80,6 @@ public final class DisciplesNecropolisPast extends AbstractInstance
// Skills
private static final SkillHolder SEAL_ISOLATION = new SkillHolder(5980, 3);
private static final Map<Integer, SkillHolder> SKILLS = new HashMap<>();
static
{
SKILLS.put(32715, new SkillHolder(6187, 1)); // Presentation - Lilith Battle
@ -91,7 +90,6 @@ public final class DisciplesNecropolisPast extends AbstractInstance
SKILLS.put(32720, new SkillHolder(6194, 1)); // Presentation - Anakim's Guard Battle
SKILLS.put(32721, new SkillHolder(6195, 1)); // Presentation - Anakim's Executor Battle
}
// Locations
private static final Location ENTER = new Location(-89554, 216078, -7488);
// NpcStringId
@ -110,7 +108,7 @@ public final class DisciplesNecropolisPast extends AbstractInstance
private static final int DOOR_5 = 17240110;
private static final int DISCIPLES_NECROPOLIS_DOOR = 17240111;
public DisciplesNecropolisPast()
public SSQDisciplesNecropolisPast()
{
addAttackId(SEAL_DEVICE);
addFirstTalkId(SHUNAIMAN, LEON, DISCIPLES_GATEKEEPER);
@ -433,6 +431,6 @@ public final class DisciplesNecropolisPast extends AbstractInstance
public static void main(String[] args)
{
new DisciplesNecropolisPast();
new SSQDisciplesNecropolisPast();
}
}

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@ -1,5 +1,5 @@
<html><body>Abyssal Saintess Elcadia:<br>
Ugh. I'm already bored... How hard is it to find a competent adventurer?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ElcadiasTent">I like to go outside.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQElcadiasTent">I like to go outside.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>Gruff-looking Man:<br>
Maybe you should just leave now. Before you bother me...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest ElcadiasTent">I'm here on business.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQElcadiasTent">I'm here on business.</Button>
</body></html>

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.ElcadiasTent;
package instances.SSQElcadiasTent;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
@ -30,7 +30,7 @@ import quests.Q10296_SevenSignsOneWhoSeeksThePowerOfTheSeal.Q10296_SevenSignsOne
* Elcadia's Tent instance zone.
* @author Adry_85
*/
public final class ElcadiasTent extends AbstractInstance
public final class SSQElcadiasTent extends AbstractInstance
{
// NPCs
private static final int ELCADIA = 32784;
@ -38,7 +38,7 @@ public final class ElcadiasTent extends AbstractInstance
// Misc
private static final int TEMPLATE_ID = 158;
public ElcadiasTent()
public SSQElcadiasTent()
{
addFirstTalkId(GRUFF_LOOKING_MAN, ELCADIA);
addStartNpc(GRUFF_LOOKING_MAN, ELCADIA);
@ -76,6 +76,6 @@ public final class ElcadiasTent extends AbstractInstance
public static void main(String[] args)
{
new ElcadiasTent();
new SSQElcadiasTent();
}
}

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.HideoutOfTheDawn;
package instances.SSQHideoutOfTheDawn;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
@ -25,7 +25,7 @@ import instances.AbstractInstance;
* Hideout of the Dawn instance zone.
* @author Adry_85
*/
public final class HideoutOfTheDawn extends AbstractInstance
public final class SSQHideoutOfTheDawn extends AbstractInstance
{
// NPCs
private static final int WOOD = 32593;
@ -33,7 +33,7 @@ public final class HideoutOfTheDawn extends AbstractInstance
// Misc
private static final int TEMPLATE_ID = 113;
public HideoutOfTheDawn()
public SSQHideoutOfTheDawn()
{
addStartNpc(WOOD);
addTalkId(WOOD, JAINA);
@ -53,6 +53,6 @@ public final class HideoutOfTheDawn extends AbstractInstance
public static void main(String[] args)
{
new HideoutOfTheDawn();
new SSQHideoutOfTheDawn();
}
}

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@ -1,5 +1,5 @@
<html><body>Library of Sages Director Sophia:<br>
Hello. What brings you to Library of Sages?<br>
<a action="bypass -h Quest LibraryOfSages exit">"I wish to leave."</a><br>
<a action="bypass -h Quest SSQLibraryOfSages exit">"I wish to leave."</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.LibraryOfSages;
package instances.SSQLibraryOfSages;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.Location;
@ -29,7 +29,7 @@ import instances.AbstractInstance;
* Library of Sages instance zone.
* @author Adry_85
*/
public final class LibraryOfSages extends AbstractInstance
public final class SSQLibraryOfSages extends AbstractInstance
{
// NPCs
private static final int SOPHIA1 = 32596;
@ -54,7 +54,7 @@ public final class LibraryOfSages extends AbstractInstance
// Misc
private static final int TEMPLATE_ID = 156;
public LibraryOfSages()
public SSQLibraryOfSages()
{
addFirstTalkId(SOPHIA2, ELCADIA_INSTANCE, PILE_OF_BOOKS1, PILE_OF_BOOKS2, PILE_OF_BOOKS3, PILE_OF_BOOKS4, PILE_OF_BOOKS5);
addStartNpc(SOPHIA1, SOPHIA2, SOPHIA3);
@ -124,6 +124,6 @@ public final class LibraryOfSages extends AbstractInstance
public static void main(String[] args)
{
new LibraryOfSages();
new SSQLibraryOfSages();
}
}

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@ -1,5 +1,5 @@
<html><html>Sister of Silence Eris:<br>
Finally we meet, Successors of Fate. In the end, the endless Bridle of Eternity will be back where it belongs.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence EXIT">"I'd like to go outside."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence EXIT">"I'd like to go outside."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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@ -0,0 +1,3 @@
<html><body>Teleportation Device: Move to East Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence EAST">Move to East Watcher's Room</Button>
</body></html>

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@ -0,0 +1,3 @@
<html><body>Teleportation Device: Move to West Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence WEST">Move to West Watcher's Room</Button>
</body></html>

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@ -0,0 +1,3 @@
<html><body>Teleportation Device: Move to North Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence NORTH">Move to North Watcher's Room</Button>
</body></html>

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@ -0,0 +1,3 @@
<html><body>Teleportation Device: Move to South Watcher's Room.<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence SOUTH">Move to South Watcher's Room</Button>
</body></html>

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.MonasteryOfSilence;
package instances.SSQMonasteryOfSilence;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.enums.Movie;
@ -31,7 +31,7 @@ import instances.AbstractInstance;
* Monastery of Silence instance zone.
* @author Adry_85
*/
public final class MonasteryOfSilence extends AbstractInstance
public final class SSQMonasteryOfSilence extends AbstractInstance
{
// NPCs
private static final int ELCADIA_INSTANCE = 32787;
@ -70,7 +70,7 @@ public final class MonasteryOfSilence extends AbstractInstance
// Misc
private static final int TEMPLATE_ID = 151;
public MonasteryOfSilence()
public SSQMonasteryOfSilence()
{
addFirstTalkId(TELEPORT_CONTROL_DEVICE1, TELEPORT_CONTROL_DEVICE2, TELEPORT_CONTROL_DEVICE3, TELEPORT_CONTROL_DEVICE4, ERIS_EVIL_THOUGHTS);
addStartNpc(ODD_GLOBE, TELEPORT_CONTROL_DEVICE1, TELEPORT_CONTROL_DEVICE2, TELEPORT_CONTROL_DEVICE3, TELEPORT_CONTROL_DEVICE4, ERIS_EVIL_THOUGHTS);
@ -183,6 +183,6 @@ public final class MonasteryOfSilence extends AbstractInstance
public static void main(String[] args)
{
new MonasteryOfSilence();
new SSQMonasteryOfSilence();
}
}

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.SanctumOftheLordsOfDawn;
package instances.SSQSanctumOftheLordsOfDawn;
import java.util.List;
@ -37,7 +37,7 @@ import quests.Q00195_SevenSignsSecretRitualOfThePriests.Q00195_SevenSignsSecretR
* Sanctum of the Lords of Dawn instance zone.
* @author Adry_85
*/
public final class SanctumOftheLordsOfDawn extends AbstractInstance
public final class SSQSanctumOftheLordsOfDawn extends AbstractInstance
{
// NPCs
private static final int GUARDS_OF_THE_DAWN = 18834;
@ -65,7 +65,7 @@ public final class SanctumOftheLordsOfDawn extends AbstractInstance
new Location(-79939, 205857, -7888),
};
public SanctumOftheLordsOfDawn()
public SSQSanctumOftheLordsOfDawn()
{
addStartNpc(LIGHT_OF_DAWN);
addTalkId(LIGHT_OF_DAWN, IDENTITY_CONFIRM_DEVICE, PASSWORD_ENTRY_DEVICE, DARKNESS_OF_DAWN, SHELF);
@ -207,6 +207,6 @@ public final class SanctumOftheLordsOfDawn extends AbstractInstance
public static void main(String[] args)
{
new SanctumOftheLordsOfDawn();
new SSQSanctumOftheLordsOfDawn();
}
}

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@ -1,7 +1,7 @@
<html><body>Code Input Device:<br>
To access the library archives, you must enter
the correct passcode. Do so now.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">Code Input 72.79.78.71</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQSanctumOftheLordsOfDawn">Code Input 72.79.78.71</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest">Code Input 72.76.78.71</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest">Code Input 72.79.79.71</Button>
</body></html>

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@ -1,5 +1,5 @@
<html><body>Identity Confirm Device:<br>
Identity confirmation required. Insert card and
await verification.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">Insert the card.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQSanctumOftheLordsOfDawn">Insert the card.</Button>
</body></html>

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@ -3,6 +3,6 @@ You hear what seems to be a human voice emanate from the shining blue sphere.<br
"I am the Darkness of Dawn -- the hidden exit of the Order of Dawn.<br>
To access my functions, you must confirm your identity.<br>
If you have already received the permission of Order of the Dawn, you will be able to pass through... Do you wish to gain access now?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">Access the Darkness of Dawn.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQSanctumOftheLordsOfDawn">Access the Darkness of Dawn.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest">Move later.</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>Bookshelf of Dawn:<br>
There's something more here... is that an Escape Scroll? Perhaps you could use it, even though you'll have no idea where it'll send you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">Use the Scroll.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQSanctumOftheLordsOfDawn">Use the Scroll.</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>Priest Wood:<br>
You know Franz doesn't just meet anyone. In fact I believe you'll be the first new acquaintance of his for quite some time.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest HideoutOfTheDawn">"I feel privileged."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQHideoutOfTheDawn">"I feel privileged."</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>Priest Wood:<br>
Good! Now... it's time for you to meet the great man yourself.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest HideoutOfTheDawn">"I'm ready."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQHideoutOfTheDawn">"I'm ready."</Button>
</body></html>

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@ -1,5 +1,5 @@
<html><body>Priestess Jeina:<br>
Are you sure you wish to leave the safety of our hall?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest HideoutOfTheDawn">Leave the clan hall.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQHideoutOfTheDawn">Leave the clan hall.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00198_SevenSignsEmbryo 32617-02.html">Remain in the clan hall.</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>Priest Wood:<br>
Very well. If you must, go ahead and meet Lord Franz.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest HideoutOfTheDawn">Enter.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQHideoutOfTheDawn">Enter.</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>Priest Wood:<br>
Alright. Go ahead, you may meet Lord Franz.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest HideoutOfTheDawn">Enter.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SSQHideoutOfTheDawn">Enter.</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>Library of Sages Director Sophia:<br>
Are you ready to enter?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LibraryOfSages">"I am ready."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQLibraryOfSages">"I am ready."</Button>
</body></html>

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@ -1,5 +1,5 @@
<html><body>Library of Sages Director Sophia, Sophia:<br>
Are you ready to enter the underground library? I will take you right there.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LibraryOfSages TELEPORT2">Enter.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQLibraryOfSages TELEPORT2">Enter.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10293_SevenSignsForbiddenBookOfTheElmoreAdenKingdom 32861-13.html">"I'm not ready yet."</Button>
</body></html>

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@ -1,5 +1,5 @@
<html><body>Library of Sages Director Sophia:<br>
Did you find the book you were looking for? If you're finished, I will lead you back to Library of Sages..<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LibraryOfSages ENTER">Go to Library of Sages</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQLibraryOfSages ENTER">Go to Library of Sages</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10293_SevenSignsForbiddenBookOfTheElmoreAdenKingdom 32863-03.html">"I'm not ready yet."</Button>
</body></html>

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@ -1,6 +1,6 @@
<html><body>Saints Library Director Sophia:<br>
Did you find what you were looking for? If you're done here, I can lead you back to the Library of Saints.<br>
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LibraryOfSages ENTER">"I'm ready."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQLibraryOfSages ENTER">"I'm ready."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10293_SevenSignsForbiddenBookOfTheElmoreAdenKingdom 32863-03.html">"I'm still looking."</Button>
</body></html>

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@ -1,5 +1,5 @@
<html><body>Sister of Silence Eris:<br>
Unfortunately, I don't have that book. Nor can I determine if you're qualified to see it in the first place. The biography you seek is divided and protected by guardians selected by Solina and Anays. You can become qualified, however, if you're interested? If you want, I will send you there.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence TELE2">Send me there.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence TELE2">Send me there.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32792-06.html">I'm not ready yet.</Button>
</body></html>

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@ -2,5 +2,5 @@
Are you one of chosen qualified? Only those who are qualified may enter. Refrain from wandering this sacred place.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32803-03.html">I am qualified to acquire Kaerun's Memoir.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32803-02.html">Ask how to acquire Kaerun's Memoir.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence BACK">Return to Eris's Office.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence BACK">Return to Eris's Office.</Button>
</body></html>

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@ -1,4 +1,4 @@
<html><body>Relic Guardian:<br>
If you've finished what you planned to do here, I'll let you return.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence BACK">I'll return.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence BACK">I'll return.</Button>
</body></html>

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@ -5,5 +5,5 @@ Who is not a member of Solina's 7 disciples?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32804-08.html">Eris</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32804-09.html">Kaerun</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32804-10.html">Anais</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence CENTER">Frintezza</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence CENTER">Frintezza</Button>
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@ -2,7 +2,7 @@
Then I will ask you a question about the memoir you saw in this room.<br>
Who was the family member known as the last emperor of Elmore-Aden, the one who drove Solina to her death?<br>
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence CENTER">Frintezza</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence CENTER">Frintezza</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32805-08.html">Baium</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32805-09.html">Shunaiman</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32805-10.html">Shilen</Button>

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@ -2,7 +2,7 @@
Then, here is my question.<br>
What is the place Solina's disciples and believers built, where they retreated to from Elmore-Aden's threat?<br>
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence CENTER">Monastery of Silence</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence CENTER">Monastery of Silence</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32806-08.html">Einhasad Temple</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32806-09.html">Garden of Eva</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32806-10.html">Library of Sages</Button>

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@ -5,5 +5,5 @@ What is the most important virtue among Solina's 5 teachings?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32807-08.html">repentance</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32807-09.html">abstinence</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10294_SevenSignsToTheMonasteryOfSilence 32807-10.html">sacrifice</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest MonasteryOfSilence CENTER">silence</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest SSQMonasteryOfSilence CENTER">silence</Button>
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