Proper skill values and proper FocusMomentum.
Contributed by nasseka.
This commit is contained in:
@@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
Reference in New Issue
Block a user