Proper skill values and proper FocusMomentum.
Contributed by nasseka.
This commit is contained in:
parent
53bb6c78bb
commit
004a35a793
@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
@ -95,8 +95,10 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="FocusEnergy">
|
||||
<amount level="1">5</amount>
|
||||
<amount level="2">10</amount>
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
@ -92,8 +92,10 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="FocusEnergy">
|
||||
<amount level="1">5</amount>
|
||||
<amount level="2">10</amount>
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
@ -92,8 +92,10 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="FocusEnergy">
|
||||
<amount level="1">5</amount>
|
||||
<amount level="2">10</amount>
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
@ -92,8 +92,10 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="FocusEnergy">
|
||||
<amount level="1">5</amount>
|
||||
<amount level="2">10</amount>
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
@ -100,8 +100,10 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="FocusEnergy">
|
||||
<amount level="1">5</amount>
|
||||
<amount level="2">10</amount>
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
@ -100,8 +100,10 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="FocusEnergy">
|
||||
<amount level="1">5</amount>
|
||||
<amount level="2">10</amount>
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
@ -100,8 +100,10 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="FocusEnergy">
|
||||
<amount level="1">5</amount>
|
||||
<amount level="2">10</amount>
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
@ -100,8 +100,10 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="FocusEnergy">
|
||||
<amount level="1">5</amount>
|
||||
<amount level="2">10</amount>
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -58,7 +58,7 @@ public class FocusMomentum extends AbstractEffect
|
||||
|
||||
final PlayerInstance player = effected.getActingPlayer();
|
||||
final int currentCharges = player.getCharges();
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM, 1));
|
||||
final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stat.MAX_MOMENTUM));
|
||||
|
||||
if (currentCharges >= maxCharges)
|
||||
{
|
||||
|
@ -100,8 +100,10 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="FocusEnergy">
|
||||
<amount level="1">5</amount>
|
||||
<amount level="2">10</amount>
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -92,8 +92,10 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="FocusEnergy">
|
||||
<amount level="1">5</amount>
|
||||
<amount level="2">10</amount>
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
Loading…
Reference in New Issue
Block a user