l2-unlegits/l2packets/game/server/L2Game_CharDeleteFail.h
2012-02-01 05:25:08 +00:00

25 lines
703 B
C++

#ifndef L2GAME_CHARDELETEFAIL_H_
#define L2GAME_CHARDELETEFAIL_H_
#include "../L2GamePacket.h"
class L2Game_CharDeleteFail: public L2GamePacket
{
public:
static const int REASON_DELETION_FAILED = 0x01;
static const int REASON_YOU_MAY_NOT_DELETE_CLAN_MEMBER = 0x02;
static const int REASON_CLAN_LEADERS_MAY_NOT_BE_DELETED = 0x03;
public:
L2Game_CharDeleteFail();
L2Game_CharDeleteFail( const unsigned char *bytes, unsigned int length );
public:
virtual bool parse( L2_VERSION ver = L2_VERSION_T1 );
virtual bool create( L2_VERSION ver = L2_VERSION_T1 );
public:
static void reasonCodeToString( int code, char *outString );
public:
unsigned int p_reasonCode;
};
#endif