#ifndef L2GAME_CHARDELETEFAIL_H_ #define L2GAME_CHARDELETEFAIL_H_ #include "../L2GamePacket.h" class L2Game_CharDeleteFail: public L2GamePacket { public: static const int REASON_DELETION_FAILED = 0x01; static const int REASON_YOU_MAY_NOT_DELETE_CLAN_MEMBER = 0x02; static const int REASON_CLAN_LEADERS_MAY_NOT_BE_DELETED = 0x03; public: L2Game_CharDeleteFail(); L2Game_CharDeleteFail( const unsigned char *bytes, unsigned int length ); public: virtual bool parse( L2_VERSION ver = L2_VERSION_T1 ); virtual bool create( L2_VERSION ver = L2_VERSION_T1 ); public: static void reasonCodeToString( int code, char *outString ); public: unsigned int p_reasonCode; }; #endif