21 lines
548 B
C++
21 lines
548 B
C++
#include "stdafx.h"
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#include "Logger.h"
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#include "L2Client.h"
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/**
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writeC(0xf4);
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writeD(_activeChar instanceof L2SummonInstance ? 2 : _activeChar instanceof L2PetInstance ? 1 : 0);
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writeD(_activeChar.getObjectId());
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writeD(_effects.size());
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for (Effect temp : _effects)
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{
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writeD(temp._skillId);
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writeH(temp._dat);
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writeD(temp._duration / 1000);
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} **/
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void L2Client::ph_PartySpelled( class L2Client *pcls, L2GamePacket *p )
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{
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pcls->party.parse_PartySpelled( p );
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pcls->postUpdateUI( UPDATE_PARTY_BUFFSDURATION );
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}
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