#include "stdafx.h" #include "Logger.h" #include "L2Client.h" /** writeC(0xf4); writeD(_activeChar instanceof L2SummonInstance ? 2 : _activeChar instanceof L2PetInstance ? 1 : 0); writeD(_activeChar.getObjectId()); writeD(_effects.size()); for (Effect temp : _effects) { writeD(temp._skillId); writeH(temp._dat); writeD(temp._duration / 1000); } **/ void L2Client::ph_PartySpelled( class L2Client *pcls, L2GamePacket *p ) { pcls->party.parse_PartySpelled( p ); pcls->postUpdateUI( UPDATE_PARTY_BUFFSDURATION ); }