l2-unlegits/out/dist_L2Detect/L2Detect.ini
2012-02-06 19:41:58 +00:00

148 lines
5.9 KiB
INI

# First - configure Lineage2 game protocol version and L2 Client version.
# Supported versions are:
# * Chaotic Throne 1 - The Kamael = 0
# * Chaotic Throne 1.5 - Hellbound = 1
# * Chaotic Throne 2 - Gracia (Part 1) = 2
# * Chaotic Throne 2.2 - Gracia Part 2 = 3
# * Chaotic Throne 2.3 - Gracia Final = 4
# * Chaotic Throne 2.4 - Gracia Epilogue = 5
# * 2nd Throne - Freya = 6
# * 2nd Throne - High Five = 7
# default is 6 (CT2.5 Freya)
Lineage2Version = 5
Lineage2ClientVersion = 5
# ===============
# Network setup
# ===============
# =======================
# Listen ports setup
# * Ports on which program will bind listen sockets - local address
FakeListenLoginIP = 127.0.0.1
FakeListenLoginPort = 2106
FakeListenGameIP = 127.0.0.1
FakeListenGamePort = 9878
# ========================
# Forward connection to
# * Where to redirect login connection - IP/hostname & port
RealLoginServerIP = 212.158.160.162
RealLoginServerPort = 2106
# You may force radar to redirect connection to specified game server IP:port.
# To do this, you must set BOTH ForceGameServerIP and ForceGameServerPort.
# if ForceGameServerIP == "" or ForceGameServerPort == 0 then feature is diabled.
# ===========================
# Force choose game server by IP:port
# * independently of selection in server list window during login
# * if not set (empty string) - use selected server
ForceGameServerIP =
# ===========================
# Force choose game server by IP:port
# * independently of selection in server list window during login
# * if = 0 - use selected server
ForceGameServerPort = 0
# ===========================
# Catch following game traffic port in INGAME mode
IngameGameServerPort = 7777
# =========================================================================
# Logging Setup
# =========================================================================
# =========================================================================
# Warn messages level printed to stdout
# 0 - no messages to screen
# 1 - errors only ( Recommended :) )
# 2 - errors, warnings
# 3 - errors, warnings, AI
# 4 - errors, warnings, AI, packet names
# 5 - errors, warnings, AI, packet names, debug messages
# 6 - errors, warnings, AI, packet names, debug messages, packet dumps
# Default: 1; it cannot be <0, but can be very big number. [0..0xFFFFFFFF]
WarnMessageLevel = 3
# =========================================================================
# Warn about unknown packets? 1 - yes, 0 - no; (default: 0, no)
WarnUnknownPacketsToStdout = 0
# ==========================================================================
# Full dump unknown packets to log? 0-no, 1-yes (Default: 0, not display)
DumpUnknownToStdout = 0
# ====================================
# Enable or disable logging of Game Server packets 0-disable, 1-enable (Default: 0, disable)
LogGamePackets = 0
# ====================================
# File name prefix for log file with game server packets log
# (file name will look like prefix_XXXXXXXX.txt, where XXX-current date/time unix timestamp)
# Default: prefix_
LogGameFileNamePrefix = trade_
# ==========
# Hacks!!!!
# ==========
# ========================================
# Enable or disable game packets modifying
# - If disabled (0), only passive sniffing if possible, NO ANY HACKS will work
# - If enabled (1), packet-level hacks WILL work. This setting is REQUIRED to be set to ENABLED
# if you want any hacks to work
# - 0-disable, 1-enable; (Default: 0, disable, passive SNIFFING ONLY)
EnableModifyGameTraffic = 1
# !!!!! Any hacks below will not work, if EnableModifyGameTraffic is set to 0 !!!!!
# =====================================================================
# * Override game protocol version: change game protocol version number
# * in C->S ProtocolVersion packet to given number.
# * Value: 0 - disable this; any other number greater than 0: override to this number
# * Default: 0
OverrideGameProtocolVersion = 148
# Help on protocol versions (Official server):
# - T1 Kamael - 828
# - T1.5 Hellbound - 831 ?
# - T2 Gracia live - 851
# - T2.2 Gracia Part 2 - 12-17
# - T2.3 Gracia Final - 83-87
# - T2.4 Gracia Epilogue - 146
# If set to 1, L2Detect will send reply to standard L2J GameGuard query
# by itself, so it will be possible to play with GameGuard disabled
# on private servers where GameGuard is required.
# NOTE: L2Detect will NOT reply to unknown queries! You cannot be sure in it on official servers.
# (Default: disabled)
ReplyL2JGameGuardQuery = 1
# If set to 1, you know that server is using G.Epilogue protocol 148 and client
# is using G.Epilogue protocol 146; this setting will enable protocol conversion
# (converting some packets like ItemList, etc) between server and client, allowing
# clent with protocol 146 to play on server with protocol 148.
GraciaEpilogueProtocol_148_hacks = 1
# Enables server specific protocol handlers for TeonPvP server.
TeonPvP_hacks = 0
# Fixes L2Walker wrong or old packets
L2Walker_DropRequestGMList = 1
L2Walker_FixMoveBackwardToLocation = 1
L2Walker_FixChangeWaitType2 = 1
L2Walker_InjectStatusUpdate = 1
# Enable/disable game listener thread priority above normal. Try changing this, if you have comp. lags...
# default: 0, disabled
ThreadProirityRaiseEnable = 1
# Enable/disable invisible GM tracking
# default: 1, enabled
InvisGMTrackEnable = 0
# Invisible GM display speed
# default: 400, as //gmspeed 4
InvisGMSpeed = 250