# First - configure Lineage2 game protocol version and L2 Client version. # Supported versions are: # * Chaotic Throne 1 - The Kamael = 0 # * Chaotic Throne 1.5 - Hellbound = 1 # * Chaotic Throne 2 - Gracia (Part 1) = 2 # * Chaotic Throne 2.2 - Gracia Part 2 = 3 # * Chaotic Throne 2.3 - Gracia Final = 4 # * Chaotic Throne 2.4 - Gracia Epilogue = 5 # * 2nd Throne - Freya = 6 # * 2nd Throne - High Five = 7 # default is 6 (CT2.5 Freya) Lineage2Version = 5 Lineage2ClientVersion = 5 # =============== # Network setup # =============== # ======================= # Listen ports setup # * Ports on which program will bind listen sockets - local address FakeListenLoginIP = 127.0.0.1 FakeListenLoginPort = 2106 FakeListenGameIP = 127.0.0.1 FakeListenGamePort = 9878 # ======================== # Forward connection to # * Where to redirect login connection - IP/hostname & port RealLoginServerIP = 212.158.160.162 RealLoginServerPort = 2106 # You may force radar to redirect connection to specified game server IP:port. # To do this, you must set BOTH ForceGameServerIP and ForceGameServerPort. # if ForceGameServerIP == "" or ForceGameServerPort == 0 then feature is diabled. # =========================== # Force choose game server by IP:port # * independently of selection in server list window during login # * if not set (empty string) - use selected server ForceGameServerIP = # =========================== # Force choose game server by IP:port # * independently of selection in server list window during login # * if = 0 - use selected server ForceGameServerPort = 0 # =========================== # Catch following game traffic port in INGAME mode IngameGameServerPort = 7777 # ========================================================================= # Logging Setup # ========================================================================= # ========================================================================= # Warn messages level printed to stdout # 0 - no messages to screen # 1 - errors only ( Recommended :) ) # 2 - errors, warnings # 3 - errors, warnings, AI # 4 - errors, warnings, AI, packet names # 5 - errors, warnings, AI, packet names, debug messages # 6 - errors, warnings, AI, packet names, debug messages, packet dumps # Default: 1; it cannot be <0, but can be very big number. [0..0xFFFFFFFF] WarnMessageLevel = 3 # ========================================================================= # Warn about unknown packets? 1 - yes, 0 - no; (default: 0, no) WarnUnknownPacketsToStdout = 0 # ========================================================================== # Full dump unknown packets to log? 0-no, 1-yes (Default: 0, not display) DumpUnknownToStdout = 0 # ==================================== # Enable or disable logging of Game Server packets 0-disable, 1-enable (Default: 0, disable) LogGamePackets = 0 # ==================================== # File name prefix for log file with game server packets log # (file name will look like prefix_XXXXXXXX.txt, where XXX-current date/time unix timestamp) # Default: prefix_ LogGameFileNamePrefix = trade_ # ========== # Hacks!!!! # ========== # ======================================== # Enable or disable game packets modifying # - If disabled (0), only passive sniffing if possible, NO ANY HACKS will work # - If enabled (1), packet-level hacks WILL work. This setting is REQUIRED to be set to ENABLED # if you want any hacks to work # - 0-disable, 1-enable; (Default: 0, disable, passive SNIFFING ONLY) EnableModifyGameTraffic = 1 # !!!!! Any hacks below will not work, if EnableModifyGameTraffic is set to 0 !!!!! # ===================================================================== # * Override game protocol version: change game protocol version number # * in C->S ProtocolVersion packet to given number. # * Value: 0 - disable this; any other number greater than 0: override to this number # * Default: 0 OverrideGameProtocolVersion = 148 # Help on protocol versions (Official server): # - T1 Kamael - 828 # - T1.5 Hellbound - 831 ? # - T2 Gracia live - 851 # - T2.2 Gracia Part 2 - 12-17 # - T2.3 Gracia Final - 83-87 # - T2.4 Gracia Epilogue - 146 # If set to 1, L2Detect will send reply to standard L2J GameGuard query # by itself, so it will be possible to play with GameGuard disabled # on private servers where GameGuard is required. # NOTE: L2Detect will NOT reply to unknown queries! You cannot be sure in it on official servers. # (Default: disabled) ReplyL2JGameGuardQuery = 1 # If set to 1, you know that server is using G.Epilogue protocol 148 and client # is using G.Epilogue protocol 146; this setting will enable protocol conversion # (converting some packets like ItemList, etc) between server and client, allowing # clent with protocol 146 to play on server with protocol 148. GraciaEpilogueProtocol_148_hacks = 1 # Enables server specific protocol handlers for TeonPvP server. TeonPvP_hacks = 0 # Fixes L2Walker wrong or old packets L2Walker_DropRequestGMList = 1 L2Walker_FixMoveBackwardToLocation = 1 L2Walker_FixChangeWaitType2 = 1 L2Walker_InjectStatusUpdate = 1 # Enable/disable game listener thread priority above normal. Try changing this, if you have comp. lags... # default: 0, disabled ThreadProirityRaiseEnable = 1 # Enable/disable invisible GM tracking # default: 1, enabled InvisGMTrackEnable = 0 # Invisible GM display speed # default: 400, as //gmspeed 4 InvisGMSpeed = 250