l2-unlegits/l2packets/game/client/L2Game_RequestJoinParty.cpp
2012-02-01 05:25:08 +00:00

45 lines
962 B
C++

#include "stdafx.h"
#include "L2Game_RequestJoinParty.h"
/* L2J:
Client: Len 15
0F 00
42
6C 00 6F 00 6C 00 00 00 // target char name
00 00 00 00 // loot type, item distribution
*/
L2Game_RequestJoinParty::L2Game_RequestJoinParty()
{
this->_initNull();
}
L2Game_RequestJoinParty::L2Game_RequestJoinParty( const unsigned char *bytes, unsigned int length )
{
this->_initNull();
this->setBytes( bytes, length );
}
bool L2Game_RequestJoinParty::create( const wchar_t *invitePlayer, unsigned int lootRule )
{
if( !invitePlayer ) return false;
writeReset();
writeUChar( 0x42 );
writeUnicodeString( invitePlayer );
writeUInt( lootRule );
return true;
}
bool L2Game_RequestJoinParty::read_invitePlayer( wchar_t *out )
{
if( !out ) return false;
readReset();
wcscpy( out, readUnicodeStringPtr() );
return true;
}
unsigned int L2Game_RequestJoinParty::read_lootRule()
{
return readUInt();
}