#include "stdafx.h" #include "L2Game_RequestJoinParty.h" /* L2J: Client: Len 15 0F 00 42 6C 00 6F 00 6C 00 00 00 // target char name 00 00 00 00 // loot type, item distribution */ L2Game_RequestJoinParty::L2Game_RequestJoinParty() { this->_initNull(); } L2Game_RequestJoinParty::L2Game_RequestJoinParty( const unsigned char *bytes, unsigned int length ) { this->_initNull(); this->setBytes( bytes, length ); } bool L2Game_RequestJoinParty::create( const wchar_t *invitePlayer, unsigned int lootRule ) { if( !invitePlayer ) return false; writeReset(); writeUChar( 0x42 ); writeUnicodeString( invitePlayer ); writeUInt( lootRule ); return true; } bool L2Game_RequestJoinParty::read_invitePlayer( wchar_t *out ) { if( !out ) return false; readReset(); wcscpy( out, readUnicodeStringPtr() ); return true; } unsigned int L2Game_RequestJoinParty::read_lootRule() { return readUInt(); }