29 lines
540 B
C++
29 lines
540 B
C++
#ifndef H_USERINFO
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#define H_USERINFO
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class UserInfo: public L2Player
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{
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public:
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UserInfo() { setUnused(); }
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virtual ~UserInfo() { setUnused(); }
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public:
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virtual void setUnused();
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public:
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// targeting
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unsigned int targetObjectID;
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double targetCurHp;
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double targetMaxHp;
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double targetCurMp;
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double targetMaxMp;
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// dead?
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int isDead;
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int canResurrectToVillage;
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int canResurrectToCH;
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int canResurrectToCastle;
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int canResurrectToFortress;
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int canResurrectToSiegeHQ;
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int canResurrectFixed;
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};
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#endif
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