#ifndef H_USERINFO #define H_USERINFO class UserInfo: public L2Player { public: UserInfo() { setUnused(); } virtual ~UserInfo() { setUnused(); } public: virtual void setUnused(); public: // targeting unsigned int targetObjectID; double targetCurHp; double targetMaxHp; double targetCurMp; double targetMaxMp; // dead? int isDead; int canResurrectToVillage; int canResurrectToCH; int canResurrectToCastle; int canResurrectToFortress; int canResurrectToSiegeHQ; int canResurrectFixed; }; #endif