Files
2012-02-01 05:25:08 +00:00

20 lines
365 B
C++

#include "pch.h"
#include "Log.h"
#include "../../../net/GameClient/GameClient.h"
#include "GamePlayer.h"
GamePlayer::GamePlayer( GameClient *clnt, unsigned int objectId ): GameCharacter( objectId )
{
m_gameClient = clnt;
}
GamePlayer::~GamePlayer()
{
m_gameClient = NULL;
}
GameClient *GamePlayer::getGameClient()
{
return m_gameClient;
}