#include "pch.h" #include "Log.h" #include "../../../net/GameClient/GameClient.h" #include "GamePlayer.h" GamePlayer::GamePlayer( GameClient *clnt, unsigned int objectId ): GameCharacter( objectId ) { m_gameClient = clnt; } GamePlayer::~GamePlayer() { m_gameClient = NULL; } GameClient *GamePlayer::getGameClient() { return m_gameClient; }