Do not show LockTarget messages in log if LockTarget is disabled
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@@ -37,13 +37,15 @@ void UserAI_LockTargetMgr::onUserRequestAction( unsigned int actionObjectID )
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if( g_game_client->ai.usr.targetObjectID != actionObjectID )
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{
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m_toid = 0;
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log_error( LOG_USERAI, "[LockTarget]: user wishes to change target\n" );
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if( m_enabled )
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log_error( LOG_USERAI, "[LockTarget]: user wishes to change target\n" );
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}
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}
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void UserAI_LockTargetMgr::onUserRequestUnselectTarget()
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{
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log_error( LOG_USERAI, "[LockTarget]: user wishes to unselect target\n" );
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if( m_enabled )
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log_error( LOG_USERAI, "[LockTarget]: user wishes to unselect target\n" );
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m_toid = 0;
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}
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