L2Bot2.0/L2BotDll/Versions/Interlude/Factories/NPCFactory.h

44 lines
1.2 KiB
C++

#pragma once
#include <memory>
#include "../../../Common/Common.h"
#include "Domain/Entities/NPC.h"
namespace Interlude
{
class NPCFactory
{
public:
NPCFactory() = default;
virtual ~NPCFactory() = default;
std::shared_ptr<Entities::NPC> Create(const User* item, const Enums::SpoilStateEnum spoiledState) const
{
return std::make_shared<Entities::NPC>(
item->objectId,
ValueObjects::Transform(
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
ValueObjects::Vector3(
static_cast<float_t>(item->pawn->Rotation.Pitch),
static_cast<float_t>(item->pawn->Rotation.Yaw),
static_cast<float_t>(item->pawn->Rotation.Roll)
),
ValueObjects::Vector3(item->pawn->Velocity.x, item->pawn->Velocity.y, item->pawn->Velocity.z),
ValueObjects::Vector3(item->pawn->Acceleration.x, item->pawn->Acceleration.y, item->pawn->Acceleration.z)
),
item->isMob != 0,
item->npcId,
spoiledState,
ValueObjects::FullName(
std::wstring(item->nickname),
std::wstring(item->title)
),
ValueObjects::VitalStats(
item->maxHp, item->hp,
item->maxMp, item->mp,
item->maxCp, item->cp
)
);
}
};
}