refactor: replace unique_ptr to shared_ptr

This commit is contained in:
k0t9i 2023-02-10 18:49:47 +04:00
parent bb4538794b
commit 81e26a7e52
13 changed files with 51 additions and 67 deletions

View File

@ -10,7 +10,7 @@ namespace L2Bot::Domain::DTO
class EntityState
{
public:
const std::unique_ptr<Entities::EntityInterface>& GetEntity() const
const std::shared_ptr<Entities::EntityInterface>& GetEntity() const
{
return m_Entity;
}
@ -23,8 +23,8 @@ namespace L2Bot::Domain::DTO
m_State = state;
}
EntityState(std::unique_ptr<Entities::EntityInterface> object, Enums::EntityStateEnum state) :
m_Entity(std::move(object)),
EntityState(std::shared_ptr<Entities::EntityInterface> object, Enums::EntityStateEnum state) :
m_Entity(object),
m_State(state)
{
@ -33,7 +33,7 @@ namespace L2Bot::Domain::DTO
EntityState() = default;
virtual ~EntityState() = default;
private:
std::unique_ptr<Entities::EntityInterface> m_Entity = nullptr;
std::shared_ptr<Entities::EntityInterface> m_Entity = nullptr;
Enums::EntityStateEnum m_State = Enums::EntityStateEnum::none;
};
}

View File

@ -98,7 +98,8 @@ namespace L2Bot::Domain::Entities
EtcItem(const EtcItem* other) :
BaseItem(other),
m_Amount(other->m_Amount),
m_IsAutoused(other->m_IsAutoused)
m_IsAutoused(other->m_IsAutoused),
m_IsQuest(other->m_IsQuest)
{
}

View File

@ -12,7 +12,7 @@ class EntityFinder
{
public:
template<typename T>
const std::map<uint32_t, std::shared_ptr<DTO::EntityState>>& FindEntities(const std::map<uint32_t, T> items, std::function<std::unique_ptr<Entities::EntityInterface>(T)> callback)
const std::map<uint32_t, std::shared_ptr<DTO::EntityState>>& FindEntities(const std::map<uint32_t, T> items, std::function<std::shared_ptr<Entities::EntityInterface>(T)> callback)
{
RemoveOutdatedStates();
@ -36,7 +36,7 @@ public:
const auto objectId = newObject->GetId();
m_Objects.emplace(
objectId,
std::make_shared<DTO::EntityState>(std::move(newObject), Enums::EntityStateEnum::created)
std::make_shared<DTO::EntityState>(newObject, Enums::EntityStateEnum::created)
);
}
}

View File

@ -24,7 +24,7 @@ namespace Interlude
AbnormalEffectFactory() = delete;
virtual ~AbnormalEffectFactory() = default;
std::unique_ptr<Entities::AbnormalEffect> Create(const uint32_t skillId, const uint32_t level) const
std::shared_ptr<Entities::AbnormalEffect> Create(const uint32_t skillId, const uint32_t level) const
{
const auto data = m_L2GameData.GetMSData(skillId, level);
@ -32,7 +32,7 @@ namespace Interlude
const auto description = data && data->description ? data->description : L"";
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
return std::make_unique<Entities::AbnormalEffect>(
return std::make_shared<Entities::AbnormalEffect>(
skillId,
static_cast<uint8_t>(level),
std::wstring(name),

View File

@ -21,13 +21,13 @@ namespace Interlude
DropFactory() = delete;
virtual ~DropFactory() = default;
std::unique_ptr<Entities::Drop> Create(const Item* item) const
std::shared_ptr<Entities::Drop> Create(const Item* item) const
{
const auto itemData = m_L2GameData.GetItemData(item->itemId);
const auto nameEntry = itemData ? m_FName.GetEntry(itemData->nameIndex) : nullptr;
const auto iconEntry = itemData ? m_FName.GetEntry(itemData->iconNameIndex) : nullptr;
return std::make_unique<Entities::Drop>(
return std::make_shared<Entities::Drop>(
item->objectId,
ValueObjects::Transform(
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),

View File

@ -13,11 +13,11 @@ namespace Interlude
HeroFactory() = default;
virtual ~HeroFactory() = default;
std::unique_ptr<Entities::Hero> Create(const User* item) const
std::shared_ptr<Entities::Hero> Create(const User* item) const
{
const auto playerController = item->pawn ? item->pawn->lineagePlayerController : nullptr;
return std::make_unique<Entities::Hero>(
return std::make_shared<Entities::Hero>(
item->objectId,
ValueObjects::Transform(
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),

View File

@ -30,7 +30,7 @@ namespace Interlude
ItemFactory() = delete;
virtual ~ItemFactory() = default;
std::unique_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
std::shared_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
{
//FIXME during first start data may be undefined
const auto data = m_L2GameData.GetItemData(itemInfo.itemId);
@ -55,42 +55,43 @@ namespace Interlude
return CreateEtc(itemInfo, data, name, icon, description);
}
std::unique_ptr<Entities::BaseItem> CreateFromPointer(const Entities::BaseItem* other) const
std::shared_ptr<Entities::BaseItem> Copy(std::shared_ptr<Entities::BaseItem> other) const
{
auto otherPtr = other.get();
{
const auto object = dynamic_cast<const Entities::EtcItem*>(other);
const auto object = dynamic_cast<const Entities::EtcItem*>(otherPtr);
if (object)
{
return std::make_unique<Entities::EtcItem>(object);
return std::make_shared<Entities::EtcItem>(object);
}
}
{
const auto object = dynamic_cast<const Entities::ArmorItem*>(other);
const auto object = dynamic_cast<const Entities::ArmorItem*>(otherPtr);
if (object)
{
return std::make_unique<Entities::ArmorItem>(object);
return std::make_shared<Entities::ArmorItem>(object);
}
}
{
const auto object = dynamic_cast<const Entities::WeaponItem*>(other);
const auto object = dynamic_cast<const Entities::WeaponItem*>(otherPtr);
if (object)
{
return std::make_unique<Entities::WeaponItem>(object);
return std::make_shared<Entities::WeaponItem>(object);
}
}
{
const auto object = dynamic_cast<const Entities::ShieldItem*>(other);
const auto object = dynamic_cast<const Entities::ShieldItem*>(otherPtr);
if (object)
{
return std::make_unique<Entities::ShieldItem>(object);
return std::make_shared<Entities::ShieldItem>(object);
}
}
return std::make_unique<Entities::BaseItem>(other);
return std::make_shared<Entities::BaseItem>(otherPtr);
}
private:
std::unique_ptr<Entities::BaseItem> CreateEtc(
std::shared_ptr<Entities::BaseItem> CreateEtc(
const ItemData& itemInfo,
const FL2ItemDataBase* itemData,
const std::wstring& name,
@ -98,7 +99,7 @@ namespace Interlude
const std::wstring& description
) const
{
return std::make_unique<Entities::EtcItem>(
return std::make_shared<Entities::EtcItem>(
itemInfo.objectId,
itemInfo.itemId,
itemInfo.mana,
@ -111,7 +112,7 @@ namespace Interlude
);
}
std::unique_ptr<Entities::BaseItem> CreateArmor(
std::shared_ptr<Entities::BaseItem> CreateArmor(
const ItemData& itemInfo,
const FL2ItemDataBase* itemData,
const std::wstring& name,
@ -125,7 +126,7 @@ namespace Interlude
const auto addSetEffect = casted && casted->setEffect ? std::wstring(casted->setEffect) : L"";
const auto enchantEffect = casted && casted->enchantEffect ? std::wstring(casted->enchantEffect) : L"";
return std::make_unique<Entities::ArmorItem>(
return std::make_shared<Entities::ArmorItem>(
itemInfo.objectId,
itemInfo.itemId,
itemInfo.mana,
@ -145,7 +146,7 @@ namespace Interlude
);
}
std::unique_ptr<Entities::BaseItem> CreateWeaponOrShield(
std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(
const ItemData& itemInfo,
const FL2ItemDataBase* itemData,
const std::wstring& name,
@ -157,7 +158,7 @@ namespace Interlude
if (casted->weaponType != L2::WeaponType::SHIELD)
{
return std::make_unique<Entities::WeaponItem>(
return std::make_shared<Entities::WeaponItem>(
itemInfo.objectId,
itemInfo.itemId,
itemInfo.mana,
@ -181,7 +182,7 @@ namespace Interlude
);
}
return std::make_unique<Entities::ShieldItem>(
return std::make_shared<Entities::ShieldItem>(
itemInfo.objectId,
itemInfo.itemId,
itemInfo.mana,

View File

@ -12,9 +12,9 @@ namespace Interlude
NPCFactory() = default;
virtual ~NPCFactory() = default;
std::unique_ptr<Entities::NPC> Create(const User* item, const Enums::SpoilStateEnum spoiledState) const
std::shared_ptr<Entities::NPC> Create(const User* item, const Enums::SpoilStateEnum spoiledState) const
{
return std::make_unique<Entities::NPC>(
return std::make_shared<Entities::NPC>(
item->objectId,
ValueObjects::Transform(
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),

View File

@ -12,9 +12,9 @@ namespace Interlude
PlayerFactory() = default;
virtual ~PlayerFactory() = default;
std::unique_ptr<Entities::Player> Create(const User* item) const
std::shared_ptr<Entities::Player> Create(const User* item) const
{
return std::make_unique<Entities::Player>(
return std::make_shared<Entities::Player>(
item->objectId,
ValueObjects::Transform(
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),

View File

@ -24,7 +24,7 @@ namespace Interlude
SkillFactory() = delete;
virtual ~SkillFactory() = default;
std::unique_ptr<Entities::Skill> Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
std::shared_ptr<Entities::Skill> Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
{
const auto data = m_L2GameData.GetMSData(skillId, level);
@ -34,7 +34,7 @@ namespace Interlude
const auto description = data && data->description ? data->description : L"";
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
return std::make_unique<Entities::Skill>(
return std::make_shared<Entities::Skill>(
skillId,
static_cast<uint8_t>(level),
isActive != 1,

View File

@ -22,14 +22,8 @@ namespace Interlude
{
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
std::map<uint32_t, Entities::AbnormalEffect*> skillPtrs;
for (const auto& kvp : m_Effects)
{
skillPtrs[kvp.first] = kvp.second.get();
}
const auto objects = m_EntityFinder.FindEntities<Entities::AbnormalEffect*>(skillPtrs, [this](Entities::AbnormalEffect* item) {
return std::make_unique<Entities::AbnormalEffect>(item);
const auto objects = m_EntityFinder.FindEntities<std::shared_ptr<Entities::AbnormalEffect>>(m_Effects, [this](std::shared_ptr<Entities::AbnormalEffect> item) {
return std::make_shared<Entities::AbnormalEffect>(item.get());
});
auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
@ -90,7 +84,7 @@ namespace Interlude
const auto level = skillInfo[i + 1];
auto effect = m_Factory.Create(effectId, level);
m_Effects.emplace(effect->GetId(), std::move(effect));
m_Effects.emplace(effect->GetId(), effect);
ids[effectId] = effectId;
}
@ -113,7 +107,7 @@ namespace Interlude
private:
const AbnormalEffectFactory& m_Factory;
std::map<uint32_t, std::unique_ptr<Entities::AbnormalEffect>> m_Effects;
std::map<uint32_t, std::shared_ptr<Entities::AbnormalEffect>> m_Effects;
std::shared_timed_mutex m_Mutex;
EntityFinder& m_EntityFinder;
};

View File

@ -26,14 +26,8 @@ namespace Interlude
{
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
std::map<uint32_t, Entities::BaseItem*> itemPtrs;
for (const auto& kvp : m_Items)
{
itemPtrs[kvp.first] = kvp.second.get();
}
const auto objects = m_EntityFinder.FindEntities<Entities::BaseItem*>(itemPtrs, [this](Entities::BaseItem* item) {
return m_Factory.CreateFromPointer(item);
const auto objects = m_EntityFinder.FindEntities<std::shared_ptr<Entities::BaseItem>>(m_Items, [this](std::shared_ptr<Entities::BaseItem> item) {
return m_Factory.Copy(item);
});
auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
@ -152,7 +146,7 @@ namespace Interlude
auto item = m_Factory.Create(data);
if (m_Items.find(data.objectId) == m_Items.end())
{
m_Items.emplace(data.objectId, std::move(item));
m_Items.emplace(data.objectId, item);
}
else
{
@ -211,7 +205,7 @@ namespace Interlude
private:
const ItemFactory& m_Factory;
std::map<uint32_t, std::unique_ptr<Entities::BaseItem>> m_Items;
std::map<uint32_t, std::shared_ptr<Entities::BaseItem>> m_Items;
std::map<uint32_t, uint32_t> m_NewItems;
bool m_IsNewCycle = true;
uint32_t m_UsedSkillId = 0;

View File

@ -27,14 +27,8 @@ namespace Interlude
{
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
std::map<uint32_t, Entities::Skill*> skillPtrs;
for (const auto& kvp : m_Skills)
{
skillPtrs[kvp.first] = kvp.second.get();
}
const auto objects = m_EntityFinder.FindEntities<Entities::Skill*>(skillPtrs, [this](Entities::Skill* item) {
return std::make_unique<Entities::Skill>(item);
const auto objects = m_EntityFinder.FindEntities<std::shared_ptr<Entities::Skill>>(m_Skills, [this](std::shared_ptr<Entities::Skill> item) {
return std::make_shared<Entities::Skill>(item.get());
});
auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
@ -141,7 +135,7 @@ namespace Interlude
);
if (m_Skills.find(skillId) == m_Skills.end())
{
m_Skills.emplace(skill->GetId(), std::move(skill));
m_Skills.emplace(skill->GetId(), skill);
}
else
{
@ -245,7 +239,7 @@ namespace Interlude
private:
const SkillFactory& m_Factory;
std::map<uint32_t, std::unique_ptr<Entities::Skill>> m_Skills;
std::map<uint32_t, std::shared_ptr<Entities::Skill>> m_Skills;
std::map<uint32_t, uint32_t> m_NewSkills;
bool m_IsNewCycle = true;
uint32_t m_UsedSkillId = 0;