L2Bot2.0/L2BotDll/L2BotDll.vcxproj
2023-01-25 18:42:53 +04:00

254 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{f077b130-780f-4c72-af56-e98b104a2a7d}</ProjectGuid>
<RootNamespace>L2BotDll</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Configuration)\bin\</OutDir>
<IntDir>$(SolutionDir)$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Configuration)\bin\</OutDir>
<IntDir>$(SolutionDir)$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;L2BOTDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalIncludeDirectories>D:\Lineage 2 bot\Bot 2.0\L2Bot\InjectionLibrary;D:\Lineage 2 bot\Bot 2.0\L2Bot\L2BotCore;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;L2BOTDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalIncludeDirectories>D:\Lineage 2 bot\Bot 2.0\L2Bot\InjectionLibrary;D:\Lineage 2 bot\Bot 2.0\L2Bot\L2BotCore;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;L2BOTDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;L2BOTDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Common\apihook.h" />
<ClInclude Include="Common\Common.h" />
<ClInclude Include="Common\TimerMap.h" />
<ClInclude Include="DTO\ChatMessage.h" />
<ClInclude Include="DTO\ItemData.h" />
<ClInclude Include="Events\ChatMessageCreatedEvent.h" />
<ClInclude Include="Events\CreatureDiedEvent.h" />
<ClInclude Include="Events\Event.h" />
<ClInclude Include="Events\EventDispatcher.h" />
<ClInclude Include="Events\GameEngineTickedEvent.h" />
<ClInclude Include="Events\HeroCreatedEvent.h" />
<ClInclude Include="Events\HeroDeletedEvent.h" />
<ClInclude Include="Events\ItemAutousedEvent.h" />
<ClInclude Include="Events\ItemCreatedEvent.h" />
<ClInclude Include="Events\ItemDeletedEvent.h" />
<ClInclude Include="Events\ItemUpdatedEvent.h" />
<ClInclude Include="Events\SkillCancelledEvent.h" />
<ClInclude Include="Events\SkillCreatedEvent.h" />
<ClInclude Include="Events\AbnormalEffectChangedEvent.h" />
<ClInclude Include="Events\SkillUsedEvent.h" />
<ClInclude Include="Events\SpoiledEvent.h" />
<ClInclude Include="Application.h" />
<ClInclude Include="Serializers\JsonSerializer.h" />
<ClInclude Include="Services\WorldHandler.h" />
<ClInclude Include="Services\EntityHandler.h" />
<ClInclude Include="Versions\GameStructs\FNameInterface.h" />
<ClInclude Include="Versions\GameStructs\GameEngineInterface.h" />
<ClInclude Include="Versions\GameStructs\L2GameDataInterface.h" />
<ClInclude Include="Versions\Interlude\Factories\AbnormalEffectFactory.h" />
<ClInclude Include="Versions\Interlude\Factories\ChatMessageFactory.h" />
<ClInclude Include="Versions\Interlude\Factories\HeroFactory.h" />
<ClInclude Include="Versions\Interlude\Factories\ItemFactory.h" />
<ClInclude Include="Versions\Interlude\Factories\NPCFactory.h" />
<ClInclude Include="Versions\Interlude\Factories\PlayerFactory.h" />
<ClInclude Include="Versions\Interlude\Factories\SkillFactory.h" />
<ClInclude Include="Versions\Interlude\GameStructs\GameEngineWrapper.h" />
<ClInclude Include="Versions\Interlude\GameStructs\L2GameDataWrapper.h" />
<ClInclude Include="Versions\Interlude\GameStructs\FName.h" />
<ClInclude Include="Transports\DebugViewTransport.h" />
<ClInclude Include="Versions\Interlude\Helpers\EnchantHelper.h" />
<ClInclude Include="Versions\Interlude\Repositories\AbnormalEffectRepository.h" />
<ClInclude Include="Versions\Interlude\Repositories\ChatMessageRepository.h" />
<ClInclude Include="Versions\Interlude\Repositories\DropRepository.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="Versions\GameStructs\FindObjectsTrait.h" />
<ClInclude Include="Versions\GameStructs\GameStructs.h" />
<ClInclude Include="Transports\NamedPipe.h" />
<ClInclude Include="Transports\NamedPipeTransport.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="Versions\Interlude\GameStructs\GameStructs.h" />
<ClInclude Include="Versions\Interlude\GameStructs\L2ParamStack.h" />
<ClInclude Include="Versions\Interlude\GameStructs\NetworkHandlerWrapper.h" />
<ClInclude Include="Versions\GameStructs\NetworkHandlerInterface.h" />
<ClInclude Include="Versions\Interlude\Factories\DropFactory.h" />
<ClInclude Include="Versions\Interlude\AbstractFactory.h" />
<ClInclude Include="Versions\Interlude\Repositories\HeroRepository.h" />
<ClInclude Include="Versions\Interlude\Repositories\ItemRepository.h" />
<ClInclude Include="Versions\Interlude\Repositories\NPCRepository.h" />
<ClInclude Include="Versions\Interlude\Repositories\PlayerRepository.h" />
<ClInclude Include="Versions\Interlude\Repositories\SkillRepository.h" />
<ClInclude Include="Versions\VersionAbstractFactory.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Common\apihook.cpp" />
<ClCompile Include="Common\Common.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Versions\Interlude\GameStructs\GameEngineWrapper.cpp" />
<ClCompile Include="Versions\Interlude\GameStructs\L2GameDataWrapper.cpp" />
<ClCompile Include="Versions\Interlude\GameStructs\FName.cpp" />
<ClCompile Include="Versions\Interlude\GameStructs\L2ParamStack.cpp" />
<ClCompile Include="Versions\Interlude\GameStructs\NetworkHandlerWrapper.cpp" />
<ClCompile Include="Versions\VersionAbstractFactory.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\InjectionLibrary\InjectionLibrary.vcxproj">
<Project>{54fbe631-3f9b-458c-9db2-43a868cdb806}</Project>
</ProjectReference>
<ProjectReference Include="..\L2BotCore\L2BotCore.vcxproj">
<Project>{504a5403-ba08-46df-aa8a-b79993b56bca}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>