feat: add chat messages
This commit is contained in:
parent
b3bb4a52f3
commit
f7198a13ef
24
L2BotCore/Domain/Enums/ChatChannelEnum.h
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24
L2BotCore/Domain/Enums/ChatChannelEnum.h
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@ -0,0 +1,24 @@
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#pragma once
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#include <cstdint>
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namespace L2Bot::Domain::Enums
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{
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enum class ChatChannelEnum : uint8_t
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{
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all,
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shout,
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tell,
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party,
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clan,
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gm,
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petitionPlayer,
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petitionGm,
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trade,
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alliance,
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announcement,
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partyroomCommander = 15,
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partyroomAll,
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heroVoice
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};
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}
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@ -0,0 +1,12 @@
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#pragma once
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#include <vector>
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#include "../ValueObjects/ChatMessage.h"
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namespace L2Bot::Domain::Repositories
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{
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class ChatMessageRepositoryInterface
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{
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public:
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virtual const std::vector<ValueObjects::ChatMessage> GetMessages() = 0;
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};
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}
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25
L2BotCore/Domain/Services/ChatMessageService.h
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25
L2BotCore/Domain/Services/ChatMessageService.h
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@ -0,0 +1,25 @@
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#pragma once
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#include <vector>
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#include "../Repositories/ChatMessageRepositoryInterface.h"
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namespace L2Bot::Domain::Services
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{
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class ChatMessageService
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{
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public:
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ChatMessageService(Repositories::ChatMessageRepositoryInterface& repository) : m_Repository(repository)
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{
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}
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ChatMessageService() = delete;
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virtual ~ChatMessageService() = default;
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virtual const std::vector<ValueObjects::ChatMessage> GetMessages()
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{
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return m_Repository.GetMessages();
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}
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private:
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Repositories::ChatMessageRepositoryInterface& m_Repository;
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};
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}
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45
L2BotCore/Domain/ValueObjects/ChatMessage.h
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45
L2BotCore/Domain/ValueObjects/ChatMessage.h
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@ -0,0 +1,45 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include "../Serializers/Serializable.h"
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#include "../Enums/ChatChannelEnum.h"
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namespace L2Bot::Domain::ValueObjects
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{
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class ChatMessage : public Serializers::Serializable
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{
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public:
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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return std::vector<Serializers::Node>
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{
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{ "objectId", std::to_string(m_ObjectId) },
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{ "channel", std::to_string(static_cast<uint8_t>(m_Channel)) },
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{ "name", m_Name },
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{ "text", m_Text }
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};
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}
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ChatMessage(
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const uint32_t objectId,
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const Enums::ChatChannelEnum channel,
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const std::string& name,
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const std::string& text
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) :
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m_ObjectId(objectId),
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m_Channel(channel),
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m_Name(name),
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m_Text(text)
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{
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}
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ChatMessage() = default;
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virtual ~ChatMessage() = default;
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private:
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uint32_t m_ObjectId = 0;
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Enums::ChatChannelEnum m_Channel = Enums::ChatChannelEnum::all;
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std::string m_Name = "";
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std::string m_Text = "";
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};
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}
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@ -173,6 +173,9 @@
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<ClInclude Include="Domain\Enums\ChatChannelEnum.h" />
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<ClInclude Include="Domain\Enums\ItemTypeEnum.h" />
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<ClInclude Include="Domain\Enums\WeaponTypeEnum.h" />
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<ClInclude Include="Domain\Repositories\ChatMessageRepositoryInterface.h" />
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<ClInclude Include="Domain\Services\ChatMessageService.h" />
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<ClInclude Include="Domain\ValueObjects\ChatMessage.h" />
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<ClInclude Include="Domain\ValueObjects\Vector3.h" />
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<ClInclude Include="Domain\Enums\SpoilStateEnum.h" />
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<ClInclude Include="Domain\Transports\TransportInterface.h" />
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@ -141,6 +141,15 @@
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<ClInclude Include="Domain\Enums\ChatChannelEnum.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Domain\ValueObjects\ChatMessage.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Domain\Services\ChatMessageService.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Domain\Repositories\ChatMessageRepositoryInterface.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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@ -26,6 +26,7 @@ public:
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m_AbstractFactory.GetSkillRepository(),
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m_AbstractFactory.GetItemRepository(),
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m_AbstractFactory.GetAbnormalEffectRepository(),
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m_AbstractFactory.GetChatMessageRepository(),
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m_Serializer,
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m_Transport
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)
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12
L2BotDll/DTO/ChatMessage.h
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12
L2BotDll/DTO/ChatMessage.h
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@ -0,0 +1,12 @@
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#pragma once
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#include <cstdint>
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#include <string>
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struct ChatMessage
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{
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const uint32_t objectId = 0;
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const uint8_t channel = 0;
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const std::string name = "";
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const std::string text = "";
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};
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34
L2BotDll/Events/ChatMessageCreatedEvent.h
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34
L2BotDll/Events/ChatMessageCreatedEvent.h
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "Event.h"
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#include "../DTO/ChatMessage.h"
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class ChatMessageCreatedEvent : public Event
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{
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public:
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static constexpr const char* name = "chatMessageCreated";
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const std::string GetName() const
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{
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return std::string(name);
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}
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const ChatMessage& GetChatMessage() const
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{
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return m_ChatMessage;
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}
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ChatMessageCreatedEvent(const ChatMessage chatMessage) :
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m_ChatMessage(chatMessage)
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{
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}
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ChatMessageCreatedEvent() = delete;
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virtual ~ChatMessageCreatedEvent() = default;
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private:
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const ChatMessage m_ChatMessage;
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};
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<ClInclude Include="Common\apihook.h" />
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<ClInclude Include="Common\Common.h" />
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<ClInclude Include="Common\TimerMap.h" />
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<ClInclude Include="DTO\ChatMessage.h" />
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<ClInclude Include="DTO\ItemData.h" />
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<ClInclude Include="Events\ChatMessageCreatedEvent.h" />
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<ClInclude Include="Events\CreatureDiedEvent.h" />
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<ClInclude Include="Events\Event.h" />
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<ClInclude Include="Events\EventDispatcher.h" />
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@ -188,6 +190,7 @@
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<ClInclude Include="Versions\GameStructs\GameEngineInterface.h" />
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<ClInclude Include="Versions\GameStructs\L2GameDataInterface.h" />
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<ClInclude Include="Versions\Interlude\Factories\AbnormalEffectFactory.h" />
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<ClInclude Include="Versions\Interlude\Factories\ChatMessageFactory.h" />
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<ClInclude Include="Versions\Interlude\Factories\HeroFactory.h" />
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<ClInclude Include="Versions\Interlude\Factories\ItemFactory.h" />
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<ClInclude Include="Versions\Interlude\Factories\NPCFactory.h" />
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@ -199,6 +202,7 @@
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<ClInclude Include="Transports\DebugViewTransport.h" />
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<ClInclude Include="Versions\Interlude\Helpers\EnchantHelper.h" />
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<ClInclude Include="Versions\Interlude\Repositories\AbnormalEffectRepository.h" />
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<ClInclude Include="Versions\Interlude\Repositories\ChatMessageRepository.h" />
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<ClInclude Include="Versions\Interlude\Repositories\DropRepository.h" />
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<ClInclude Include="framework.h" />
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<ClInclude Include="Versions\GameStructs\FindObjectsTrait.h" />
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<ClInclude Include="Versions\Interlude\Helpers\EnchantHelper.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DTO\ChatMessage.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Events\ChatMessageCreatedEvent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Versions\Interlude\Factories\ChatMessageFactory.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Versions\Interlude\Repositories\ChatMessageRepository.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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#include <memory>
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#include <Windows.h>
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#include "Domain/Services/EntityService.h"
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#include "Domain/Services/ChatMessageService.h"
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#include "Domain/Serializers/SerializableStateContainer.h"
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#include "Domain/Serializers/SerializerInterface.h"
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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Repositories::EntityRepositoryInterface& playerRepository,
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Repositories::EntityRepositoryInterface& skillRepository,
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Repositories::EntityRepositoryInterface& itemRepository,
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Repositories::EntityRepositoryInterface& abnormalEffectService,
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Repositories::EntityRepositoryInterface& abnormalEffectRepository,
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Repositories::ChatMessageRepositoryInterface& chatMessageRepository,
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const Serializers::SerializerInterface& serializer,
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Transports::TransportInterface& transport
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) :
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m_PlayerService(Services::EntityService(playerRepository)),
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m_SkillService(Services::EntityService(skillRepository)),
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m_ItemService(Services::EntityService(itemRepository)),
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m_AbnormalEffectService(Services::EntityService(abnormalEffectService)),
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m_AbnormalEffectService(Services::EntityService(abnormalEffectRepository)),
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m_ChatMessageService(Services::ChatMessageService(chatMessageRepository)),
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m_Serializer(serializer),
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m_Transport(transport)
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{
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@ -139,6 +142,11 @@ private:
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}
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}
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for (const auto& message : m_ChatMessageService.GetMessages())
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{
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result.push_back(Serializers::Node{ "chat", message.BuildSerializationNodes() });
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}
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return result;
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}
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Services::EntityService m_SkillService;
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Services::EntityService m_ItemService;
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Services::EntityService m_AbnormalEffectService;
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Services::ChatMessageService m_ChatMessageService;
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const Serializers::SerializerInterface& m_Serializer;
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Transports::TransportInterface& m_Transport;
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bool m_Stopped = false;
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#include "Factories/SkillFactory.h"
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#include "Factories/ItemFactory.h"
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#include "Factories/AbnormalEffectFactory.h"
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#include "Factories/ChatMessageFactory.h"
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#include "Repositories/DropRepository.h"
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#include "Repositories/HeroRepository.h"
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#include "Repositories/NPCRepository.h"
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#include "Repositories/SkillRepository.h"
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#include "Repositories/ItemRepository.h"
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#include "Repositories/AbnormalEffectRepository.h"
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#include "Repositories/ChatMessageRepository.h"
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#include "GameStructs/NetworkHandlerWrapper.h"
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#include "GameStructs/GameEngineWrapper.h"
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#include "GameStructs/L2GameDataWrapper.h"
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@ -115,6 +117,14 @@ namespace Interlude
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);
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return result;
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}
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ChatMessageRepository& GetChatMessageRepository() const override
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{
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static auto factory = ChatMessageFactory();
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static auto result = ChatMessageRepository(
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factory
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);
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return result;
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}
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NetworkHandlerWrapper& GetNetworkHandler() const override
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{
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static NetworkHandlerWrapper result;
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26
L2BotDll/Versions/Interlude/Factories/ChatMessageFactory.h
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26
L2BotDll/Versions/Interlude/Factories/ChatMessageFactory.h
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#pragma once
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#include "Domain/ValueObjects/ChatMessage.h"
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#include "../../../DTO/ChatMessage.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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class ChatMessageFactory
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{
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public:
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ChatMessageFactory() = default;
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virtual ~ChatMessageFactory() = default;
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ValueObjects::ChatMessage Create(const ChatMessage& message) const
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{
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return ValueObjects::ChatMessage{
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message.objectId,
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static_cast<Enums::ChatChannelEnum>(message.channel),
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message.name,
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message.text
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};
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}
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};
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}
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#include "pch.h"
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#include "../../../Common/apihook.h"
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#include "../../../Common/Common.h"
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#include "GameEngineWrapper.h"
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#include "ProcessManipulation.h"
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#include "../../../Events/SkillCreatedEvent.h"
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#include "../../../Events/ItemDeletedEvent.h"
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#include "../../../Events/ItemAutousedEvent.h"
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#include "../../../Events/GameEngineTickedEvent.h"
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#include "../../../Events/ChatMessageCreatedEvent.h"
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#include "../../../DTO/ItemData.h"
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#include "FName.h"
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namespace Interlude
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{
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@ -26,6 +29,7 @@ namespace Interlude
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void(__thiscall* GameEngineWrapper::__OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&) = 0;
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void(__thiscall* GameEngineWrapper::__OnExAutoSoulShot)(GameEngine*, L2ParamStack&) = 0;
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void(__thiscall* GameEngineWrapper::__Tick)(GameEngine*, float_t) = 0;
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void(__thiscall* GameEngineWrapper::__OnSay2)(GameEngine*, L2ParamStack&) = 0;
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void GameEngineWrapper::Init(HMODULE hModule)
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@ -54,6 +58,9 @@ namespace Interlude
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(FARPROC&)__OnExAutoSoulShot = (FARPROC)splice(
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GetProcAddress(hModule, "?OnExAutoSoulShot@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __OnExAutoSoulShot_hook
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);
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(FARPROC&)__OnSay2 = (FARPROC)splice(
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GetProcAddress(hModule, "?OnSay2@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __OnSay2_hook
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);
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}
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void GameEngineWrapper::Restore()
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@ -65,6 +72,7 @@ namespace Interlude
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restore((void*&)__AddInventoryItem);
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restore((void*&)__OnReceiveUpdateItemList);
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restore((void*&)__OnExAutoSoulShot);
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restore((void*&)__OnSay2);
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}
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void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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@ -158,4 +166,23 @@ namespace Interlude
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EventDispatcher::GetInstance().Dispatch(GameEngineTickedEvent{});
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}
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void __fastcall GameEngineWrapper::__OnSay2_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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const auto buffer = stack.GetBufferAsVector<uint32_t>();
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EventDispatcher::GetInstance().Dispatch(
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ChatMessageCreatedEvent
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{
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ChatMessage
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{
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buffer[0],
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static_cast<uint8_t>(buffer[1]),
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ConvertFromWideChar(reinterpret_cast<wchar_t*>(buffer[2])),
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ConvertFromWideChar(reinterpret_cast<wchar_t*>(buffer[3]))
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}
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}
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);
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(*__OnSay2)(This, stack);
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}
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}
|
@ -27,6 +27,7 @@ namespace Interlude
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static void(__thiscall* __OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&);
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static void(__thiscall* __OnExAutoSoulShot)(GameEngine*, L2ParamStack&);
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static void(__thiscall* __Tick)(GameEngine*, float_t);
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static void(__thiscall* __OnSay2)(GameEngine*, L2ParamStack&);
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static void __fastcall __OnSkillListPacket_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static int __fastcall __OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t /*edx*/, User* u1, User* u2, L2ParamStack& stack);
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@ -36,6 +37,7 @@ namespace Interlude
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static void __fastcall __OnReceiveUpdateItemList_hook(GameEngine* This, uint32_t /*edx*/, UpdateItemListActionType actionType, ItemInfo& itemInfo);
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static void __fastcall __OnExAutoSoulShot_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static void __fastcall __Tick_hook(GameEngine* This, uint32_t /*edx*/, float_t unk);
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static void __fastcall __OnSay2_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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private:
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static GameEngine* _target;
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|
@ -0,0 +1,54 @@
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#pragma once
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#include <vector>
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#include <shared_mutex>
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#include "Domain/Repositories/ChatMessageRepositoryInterface.h"
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#include "../Factories/ChatMessageFactory.h"
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#include "../../../Events/ChatMessageCreatedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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class ChatMessageRepository : public Repositories::ChatMessageRepositoryInterface
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{
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public:
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const std::vector<ValueObjects::ChatMessage> GetMessages() override
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{
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std::unique_lock<std::shared_timed_mutex>(m_Mutex);
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const auto result = m_Messages;
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m_Messages.clear();
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return result;
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}
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ChatMessageRepository(const ChatMessageFactory& factory) :
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m_Factory(factory)
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{
|
||||
EventDispatcher::GetInstance().Subscribe(ChatMessageCreatedEvent::name, [this](const Event& evt) {
|
||||
OnMessageCreated(evt);
|
||||
});
|
||||
}
|
||||
|
||||
void OnMessageCreated(const Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == ChatMessageCreatedEvent::name)
|
||||
{
|
||||
const auto casted = static_cast<const ChatMessageCreatedEvent&>(evt);
|
||||
|
||||
m_Messages.push_back(m_Factory.Create(casted.GetChatMessage()));
|
||||
}
|
||||
}
|
||||
|
||||
ChatMessageRepository() = delete;
|
||||
virtual ~ChatMessageRepository() = default;
|
||||
|
||||
private:
|
||||
const ChatMessageFactory& m_Factory;
|
||||
std::vector<ValueObjects::ChatMessage> m_Messages;
|
||||
std::shared_timed_mutex m_Mutex;
|
||||
};
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||
#include "Domain/Repositories/ChatMessageRepositoryInterface.h"
|
||||
#include "GameStructs/NetworkHandlerInterface.h"
|
||||
#include "GameStructs/GameEngineInterface.h"
|
||||
#include "GameStructs/L2GameDataInterface.h"
|
||||
@ -23,6 +24,7 @@ public:
|
||||
virtual Repositories::EntityRepositoryInterface& GetSkillRepository() const = 0;
|
||||
virtual Repositories::EntityRepositoryInterface& GetItemRepository() const = 0;
|
||||
virtual Repositories::EntityRepositoryInterface& GetAbnormalEffectRepository() const = 0;
|
||||
virtual Repositories::ChatMessageRepositoryInterface& GetChatMessageRepository() const = 0;
|
||||
virtual NetworkHandlerInterface& GetNetworkHandler() const = 0;
|
||||
virtual GameEngineInterface& GetGameEngine() const = 0;
|
||||
virtual L2GameDataInterface& GetL2GameData() const = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user