97 lines
3.6 KiB
C#
97 lines
3.6 KiB
C#
using Client.Domain.Factories;
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using Client.Infrastructure.Factories;
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using Client.Domain.Parsers;
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using Client.Infrastructure.Parsers;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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using System.Windows;
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using Client.Domain.Transports;
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using Client.Infrastructure.Transports;
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using Client.Domain.Entities;
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using Client.Domain.Service;
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using BaseApp = System.Windows.Application;
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using Client.Domain.ValueObjects;
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using Microsoft.Extensions.Configuration;
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using System.Reflection;
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namespace Client
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{
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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public partial class App : BaseApp
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{
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public static IHost? AppHost { get; private set; }
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public static IConfiguration? AppConfig { get; private set; }
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public App()
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{
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AppHost = Host.CreateDefaultBuilder()
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.ConfigureServices(
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(hostContext, services) => ConfigureServices(services)
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)
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.Build();
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}
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protected override async void OnStartup(StartupEventArgs e)
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{
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await AppHost!.StartAsync();
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var startupForm = AppHost.Services.GetRequiredService<MainWindow>();
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startupForm.Show();
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var application = AppHost.Services.GetRequiredService<Application>();
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application.StartAsync();
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base.OnStartup(e);
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}
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protected override async void OnExit(ExitEventArgs e)
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{
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await AppHost!.StopAsync();
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base.OnExit(e);
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}
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private void ConfigureServices(IServiceCollection services)
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{
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IConfiguration config = new ConfigurationBuilder()
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.AddJsonFile("config.json", optional: true, reloadOnChange: false)
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.Build();
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services
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.AddSingleton(typeof(IConfiguration), config)
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.AddSingleton<MainWindow>()
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.AddSingleton(
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typeof(Application),
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x => new Application(
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x.GetRequiredService<TransportInterface>(),
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x.GetRequiredService<MessageParserInterface>(),
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x.GetRequiredService<EntityHandlerFactoryInterface>(),
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config.GetValue<string>("DLLName") ?? ""
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)
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)
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.AddSingleton(typeof(EntityHandlerFactoryInterface), typeof(EntityHandlerFactory))
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.AddSingleton(typeof(MessageParserInterface), typeof(JsonMessageParser))
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.AddSingleton(
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typeof(TransportInterface),
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x => new NamedPipeTransport(
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config.GetValue<string>("ConnectionPipeName") ?? ""
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)
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)
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.AddTransient(typeof(EntityFactoryInterface<Hero>), typeof(EntityFactory<Hero>))
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.AddTransient(typeof(EntityFactoryInterface<Drop>), typeof(EntityFactory<Drop>))
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.AddTransient(typeof(EntityFactoryInterface<NPC>), typeof(EntityFactory<NPC>))
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.AddTransient(typeof(EntityFactoryInterface<Player>), typeof(EntityFactory<Player>))
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.AddTransient(typeof(EntityFactoryInterface<ChatMessage>), typeof(EntityFactory<ChatMessage>))
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.AddSingleton<EntityHandler<Hero>>()
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.AddSingleton<EntityHandler<Drop>>()
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.AddSingleton<EntityHandler<NPC>>()
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.AddSingleton<EntityHandler<Player>>()
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.AddSingleton<ChatMessageHandler>();
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}
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}
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}
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