feat: add chat messages
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@@ -27,6 +27,7 @@ namespace Interlude
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static void(__thiscall* __OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&);
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static void(__thiscall* __OnExAutoSoulShot)(GameEngine*, L2ParamStack&);
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static void(__thiscall* __Tick)(GameEngine*, float_t);
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static void(__thiscall* __OnSay2)(GameEngine*, L2ParamStack&);
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static void __fastcall __OnSkillListPacket_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static int __fastcall __OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t /*edx*/, User* u1, User* u2, L2ParamStack& stack);
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@@ -36,6 +37,7 @@ namespace Interlude
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static void __fastcall __OnReceiveUpdateItemList_hook(GameEngine* This, uint32_t /*edx*/, UpdateItemListActionType actionType, ItemInfo& itemInfo);
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static void __fastcall __OnExAutoSoulShot_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static void __fastcall __Tick_hook(GameEngine* This, uint32_t /*edx*/, float_t unk);
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static void __fastcall __OnSay2_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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private:
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static GameEngine* _target;
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