refactor: switch to wide string
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@@ -35,9 +35,9 @@ namespace Interlude
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return std::make_unique<Entities::AbnormalEffect>(
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skillId,
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static_cast<uint8_t>(level),
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ConvertFromWideChar(name),
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ConvertFromWideChar(description),
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iconEntry ? ConvertFromWideChar(iconEntry->value) : ""
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std::wstring(name),
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std::wstring(description),
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iconEntry ? std::wstring(iconEntry->value) : L""
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);
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}
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