refactor: switch to wide string
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@@ -98,8 +98,8 @@ private:
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{
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if (m_Transport.IsConnected())
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{
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const std::string& response = m_Transport.Receive();
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if (response == "invalidate")
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const std::wstring& response = m_Transport.Receive();
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if (response == L"invalidate")
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{
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Invalidate();
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}
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@@ -124,13 +124,13 @@ private:
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{
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std::vector<Serializers::SerializableStateContainer> items
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{
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Serializers::SerializableStateContainer{m_HeroService.GetEntities(), "hero"},
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Serializers::SerializableStateContainer{m_DropService.GetEntities(), "drop"},
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Serializers::SerializableStateContainer{m_NPCService.GetEntities(), "npc"},
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Serializers::SerializableStateContainer{m_PlayerService.GetEntities(), "player"},
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Serializers::SerializableStateContainer{m_SkillService.GetEntities(), "skill"},
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Serializers::SerializableStateContainer{m_ItemService.GetEntities(), "item"},
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Serializers::SerializableStateContainer{m_AbnormalEffectService.GetEntities(), "abnormalEffect"},
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Serializers::SerializableStateContainer{m_HeroService.GetEntities(), L"hero"},
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Serializers::SerializableStateContainer{m_DropService.GetEntities(), L"drop"},
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Serializers::SerializableStateContainer{m_NPCService.GetEntities(), L"npc"},
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Serializers::SerializableStateContainer{m_PlayerService.GetEntities(), L"player"},
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Serializers::SerializableStateContainer{m_SkillService.GetEntities(), L"skill"},
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Serializers::SerializableStateContainer{m_ItemService.GetEntities(), L"item"},
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Serializers::SerializableStateContainer{m_AbnormalEffectService.GetEntities(), L"abnormalEffect"},
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};
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std::vector<Serializers::Node> result;
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@@ -144,7 +144,7 @@ private:
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for (const auto& message : m_ChatMessageService.GetMessages())
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{
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result.push_back(Serializers::Node{ "chat", message.BuildSerializationNodes() });
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result.push_back(Serializers::Node{ L"chat", message.BuildSerializationNodes() });
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}
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return result;
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