refactor: switch to wide string
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@@ -68,32 +68,32 @@ namespace L2Bot::Domain::Entities
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if (m_PrevState.isNewState)
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{
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result.push_back({ "weaponType", std::to_string(static_cast<uint8_t>(m_WeaponType)) });
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result.push_back({ "crystalType", std::to_string(static_cast<int8_t>(m_CrystalType)) });
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result.push_back({ "rndDamage", std::to_string(m_RndDamage) });
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result.push_back({ "critical", std::to_string(m_Critical) });
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result.push_back({ "hitModify", std::to_string(m_HitModify) });
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result.push_back({ "attackSpeed", std::to_string(m_AttackSpeed) });
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result.push_back({ "mpConsume", std::to_string(m_MpConsume) });
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result.push_back({ "soulshotCount", std::to_string(m_SoulshotCount) });
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result.push_back({ "spiritshotCount", std::to_string(m_SpiritshotCount) });
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result.push_back({ L"weaponType", std::to_wstring(static_cast<uint8_t>(m_WeaponType)) });
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result.push_back({ L"crystalType", std::to_wstring(static_cast<int8_t>(m_CrystalType)) });
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result.push_back({ L"rndDamage", std::to_wstring(m_RndDamage) });
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result.push_back({ L"critical", std::to_wstring(m_Critical) });
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result.push_back({ L"hitModify", std::to_wstring(m_HitModify) });
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result.push_back({ L"attackSpeed", std::to_wstring(m_AttackSpeed) });
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result.push_back({ L"mpConsume", std::to_wstring(m_MpConsume) });
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result.push_back({ L"soulshotCount", std::to_wstring(m_SoulshotCount) });
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result.push_back({ L"spiritshotCount", std::to_wstring(m_SpiritshotCount) });
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}
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if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
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{
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result.push_back({ "isEquipped", std::to_string(m_IsEquipped) });
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result.push_back({ L"isEquipped", std::to_wstring(m_IsEquipped) });
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}
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if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
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{
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result.push_back({ "enchantLevel", std::to_string(m_EnchantLevel) });
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result.push_back({ L"enchantLevel", std::to_wstring(m_EnchantLevel) });
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}
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if (m_PrevState.isNewState || m_PAttack != m_PrevState.pAttack)
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{
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result.push_back({ "pAttack", std::to_string(m_PAttack) });
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result.push_back({ L"pAttack", std::to_wstring(m_PAttack) });
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}
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if (m_PrevState.isNewState || m_MAttack != m_PrevState.mAttack)
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{
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result.push_back({ "mAttack", std::to_string(m_MAttack) });
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result.push_back({ L"mAttack", std::to_wstring(m_MAttack) });
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}
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return result;
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@@ -103,9 +103,9 @@ namespace L2Bot::Domain::Entities
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const uint32_t objectId,
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const uint32_t itemId,
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const int32_t mana,
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const std::string& name,
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const std::string& iconName,
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const std::string& description,
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const std::wstring& name,
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const std::wstring& iconName,
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const std::wstring& description,
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const uint16_t weight,
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const bool isEquipped,
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const uint16_t enchantLevel,
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