refactor: use references where possible

This commit is contained in:
k0t9i
2023-01-24 00:05:06 +04:00
parent e127d94902
commit e6e20a1e08
4 changed files with 4 additions and 4 deletions

View File

@@ -14,7 +14,7 @@ public:
return std::string(name); return std::string(name);
} }
const std::vector<int32_t> GetSkillInfo() const const std::vector<int32_t>& GetSkillInfo() const
{ {
return m_SkillInfo; return m_SkillInfo;
} }

View File

@@ -14,7 +14,7 @@ public:
return std::string(name); return std::string(name);
} }
const std::vector<int32_t> GetSkillInfo() const const std::vector<int32_t>& GetSkillInfo() const
{ {
return m_SkillInfo; return m_SkillInfo;
} }

View File

@@ -14,7 +14,7 @@ public:
return std::string(name); return std::string(name);
} }
const std::vector<int32_t> GetSkillInfo() const const std::vector<int32_t>& GetSkillInfo() const
{ {
return m_SkillInfo; return m_SkillInfo;
} }

View File

@@ -12,7 +12,7 @@ class EntityHandler
{ {
public: public:
template<typename T> template<typename T>
const std::map<uint32_t, std::shared_ptr<DTO::EntityState>> GetEntities(const std::map<uint32_t, T> items, std::function<std::unique_ptr<Entities::EntityInterface>(T)> callback) const std::map<uint32_t, std::shared_ptr<DTO::EntityState>>& GetEntities(const std::map<uint32_t, T> items, std::function<std::unique_ptr<Entities::EntityInterface>(T)> callback)
{ {
RemoveOutdatedStates(); RemoveOutdatedStates();