feat: add attackers handling
This commit is contained in:
parent
129381e13c
commit
e42ff2b5e7
@ -74,6 +74,13 @@ namespace Client.Application.ViewModels
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return target;
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}
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}
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public List<uint> Attackers
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{
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get
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{
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return hero.AttackerIds.ToList();
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}
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}
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public HeroSummaryInfoViewModel(Hero hero)
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{
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this.hero = hero;
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@ -102,6 +109,10 @@ namespace Client.Application.ViewModels
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OnPropertyChanged("Target");
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}
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}
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else if (e.PropertyName == "AttackerIds")
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{
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OnPropertyChanged("Attackers");
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}
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}
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private void InventoryInfo_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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@ -221,6 +221,13 @@
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</TextBlock>
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</StackPanel>
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</DockPanel>
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<ListBox Grid.Row="3" Margin="4" ItemsSource="{Binding Attackers, Mode=OneWay}">
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<ListBox.ItemTemplate>
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<DataTemplate>
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<TextBlock Text="{Binding Mode=OneWay}" />
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</DataTemplate>
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</ListBox.ItemTemplate>
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</ListBox>
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<StackPanel Grid.Column="1" DataContext="{Binding Target, Mode=OneWay}" Visibility="{Binding Path=.,Converter={StaticResource NullToVisibilityConverter}}" Margin="4">
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<TextBlock FontSize="16" Text="{Binding Path=Name, Mode=OneWay}"></TextBlock>
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<TextBlock Text="{Binding Path=BriefInfo, Mode=OneWay}"></TextBlock>
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@ -1,8 +1,11 @@
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using Client.Domain.Common;
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using Client.Domain.Enums;
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using Client.Domain.ValueObjects;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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namespace Client.Domain.Entities
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{
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@ -63,6 +66,9 @@ namespace Client.Domain.Entities
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}
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public uint AggroRadius { get; set; } = 0;
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public bool IsHostile { get; set; } = false;
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// TODO move from domain
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[JsonProperty("AttackerIds", ObjectCreationHandling = ObjectCreationHandling.Replace)]
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public List<uint> AttackerIds { get => attackerIds; set { if (!value.All(attackerIds.Contains) || !attackerIds.All(value.Contains)) { attackerIds = value; OnPropertyChanged("AttackerIds"); } } }
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public Hero(uint id, Transform transform, FullName fullName, VitalStats vitalStats, Phenotype phenotype, ExperienceInfo experienceInfo, PermanentStats permanentStats, VariableStats variableStats, Reputation reputation, InventoryInfo inventoryInfo, uint targetId, bool isStanding)
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{
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@ -100,5 +106,6 @@ namespace Client.Domain.Entities
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private Phenotype phenotype;
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private CreatureInterface? target;
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private uint targetId;
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private List<uint> attackerIds = new List<uint>();
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}
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}
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@ -43,6 +43,14 @@ namespace L2Bot::Domain::Entities
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}
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const size_t GetHash() const override
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{
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size_t attackersHash = 0;
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for (const auto& kvp : m_AttackerIds)
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{
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attackersHash = Helpers::CombineHashes({
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std::hash<uint32_t>{}(kvp.first),
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});
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}
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return Helpers::CombineHashes({
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WorldObject::GetHash(),
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m_FullName.GetHash(),
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@ -54,7 +62,8 @@ namespace L2Bot::Domain::Entities
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m_Reputation.GetHash(),
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m_InventoryInfo.GetHash(),
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std::hash<uint32_t>{}(m_TargetId),
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std::hash<uint32_t>{}(m_IsStanding)
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std::hash<uint32_t>{}(m_IsStanding),
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attackersHash
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});
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}
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const std::string GetEntityName() const override
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@ -65,6 +74,21 @@ namespace L2Bot::Domain::Entities
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{
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return m_FullName;
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}
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void AddAttacker(const uint32_t attackerId)
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{
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m_AttackerIds[attackerId] = attackerId;
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}
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void RemoveAttacker(const uint32_t attackerId)
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{
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if (m_AttackerIds.find(attackerId) != m_AttackerIds.end())
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{
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m_AttackerIds.erase(attackerId);
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}
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}
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const std::map<uint32_t, uint32_t>& GetAttackerIds() const
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{
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return m_AttackerIds;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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@ -80,6 +104,12 @@ namespace L2Bot::Domain::Entities
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result.push_back({ L"inventoryInfo", m_InventoryInfo.BuildSerializationNodes() });
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result.push_back({ L"targetId", std::to_wstring(m_TargetId) });
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result.push_back({ L"isStanding", std::to_wstring(m_IsStanding) });
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std::vector<Serializers::Node> attackers;
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for (const auto& kvp : m_AttackerIds)
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{
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attackers.push_back({ std::to_wstring(kvp.first), std::to_wstring(kvp.first) });
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}
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result.push_back({ L"attackerIds", attackers, true });
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return result;
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}
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@ -127,5 +157,6 @@ namespace L2Bot::Domain::Entities
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ValueObjects::InventoryInfo m_InventoryInfo = ValueObjects::InventoryInfo();
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uint32_t m_TargetId = 0;
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bool m_IsStanding = true;
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std::map<uint32_t, uint32_t> m_AttackerIds;
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};
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}
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43
L2BotCore/Domain/Events/AttackedEvent.h
Normal file
43
L2BotCore/Domain/Events/AttackedEvent.h
Normal file
@ -0,0 +1,43 @@
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "Event.h"
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namespace L2Bot::Domain::Events
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{
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class AttackedEvent : public Event
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{
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public:
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static constexpr const char* name = "attacked";
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const std::string GetName() const
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{
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return std::string(name);
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}
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const uint32_t GetAttackerId() const
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{
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return m_AttackerId;
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}
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const uint32_t GetTargetId() const
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{
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return m_TargetId;
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}
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AttackedEvent(const uint32_t attackerId, const uint32_t targetId) :
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m_AttackerId(attackerId),
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m_TargetId(targetId)
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{
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}
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AttackedEvent() = delete;
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virtual ~AttackedEvent() = default;
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private:
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const uint32_t m_AttackerId;
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const uint32_t m_TargetId;
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};
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}
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@ -178,6 +178,7 @@
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<ClInclude Include="Domain\Enums\ItemTypeEnum.h" />
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<ClInclude Include="Domain\Enums\WeaponTypeEnum.h" />
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<ClInclude Include="Domain\Events\AbnormalEffectChangedEvent.h" />
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<ClInclude Include="Domain\Events\AttackedEvent.h" />
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<ClInclude Include="Domain\Events\ChatMessageCreatedEvent.h" />
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<ClInclude Include="Domain\Events\CreatureDiedEvent.h" />
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<ClInclude Include="Domain\Events\Event.h" />
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@ -237,6 +237,9 @@
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<ClInclude Include="Domain\Exceptions.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Domain\Events\AttackedEvent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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@ -15,6 +15,7 @@
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#include "Domain/Events/ChatMessageCreatedEvent.h"
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#include "Domain/Events/OnEndItemListEvent.h"
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#include "Domain/Events/CreatureDiedEvent.h"
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#include "Domain/Events/AttackedEvent.h"
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#include "Domain/DTO/ItemData.h"
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#include "Domain/DTO/ChatMessageData.h"
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#include "FName.h"
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@ -38,6 +39,7 @@ namespace Interlude
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void(__thiscall* GameEngineWrapper::__OnEndItemList)(GameEngine*) = 0;
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float(__thiscall* GameEngineWrapper::__GetMaxTickRate)(GameEngine*) = 0;
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int(__thiscall* GameEngineWrapper::__OnDie)(GameEngine*, User*, L2ParamStack&) = 0;
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int(__thiscall* GameEngineWrapper::__OnAttack)(GameEngine*, User*, User*, int, int, int, int, int, L2::FVector, int) = 0;
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void GameEngineWrapper::Init(HMODULE hModule)
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@ -78,6 +80,10 @@ namespace Interlude
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(FARPROC&)__OnDie = (FARPROC)splice(
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GetProcAddress(hModule, "?OnDie@UGameEngine@@UAEHPAUUser@@AAVL2ParamStack@@@Z"), __OnDie_hook
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);
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(FARPROC&)__OnAttack = (FARPROC)splice(
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GetProcAddress(hModule, "?OnAttack@UGameEngine@@UAEHPAUUser@@0HHHHHVFVector@@H@Z"), __OnAttack_hook
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);
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Services::ServiceLocator::GetInstance().GetLogger()->Info(L"UGameEngine hooks initialized");
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}
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@ -95,6 +101,7 @@ namespace Interlude
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restore((void*&)__GetMaxTickRate);
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restore((void*&)__OnDie);
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restore((void*&)__Tick);
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restore((void*&)__OnAttack);
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Services::ServiceLocator::GetInstance().GetLogger()->Info(L"UGameEngine hooks restored");
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}
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@ -104,10 +111,11 @@ namespace Interlude
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(*__OnSkillListPacket)(This, stack);
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}
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int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* u1, User* u2, L2ParamStack& stack)
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int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* attacker, User* target, L2ParamStack& stack)
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{
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
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return (*__OnReceiveMagicSkillUse)(This, u1, u2, stack);
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::AttackedEvent{ attacker->objectId, target->objectId });
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return (*__OnReceiveMagicSkillUse)(This, attacker, target, stack);
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}
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void __fastcall GameEngineWrapper::__OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t, User* user)
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@ -215,7 +223,6 @@ namespace Interlude
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(*__OnEndItemList)(This);
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}
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// TODO ini
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// 0 - ôïñ áåç îãðàíè÷åíèé
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float __fastcall GameEngineWrapper::__GetMaxTickRate_hook(GameEngine* This, int)
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{
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float fps = (*__GetMaxTickRate)(This);
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@ -228,4 +235,10 @@ namespace Interlude
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return (*__OnDie)(This, creature, stack);
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}
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int __fastcall GameEngineWrapper::__OnAttack_hook(GameEngine* This, int, User* attacker, User* target, int unk0, int unk1, int unk2, int unk3, int unk4, L2::FVector unk5, int unk6)
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{
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::AttackedEvent{ attacker->objectId, target->objectId });
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return (*__OnAttack)(This, attacker, target, unk0, unk1, unk2, unk3, unk4, unk5, unk6);
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}
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}
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@ -31,9 +31,10 @@ namespace Interlude
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static void(__thiscall* __OnEndItemList)(GameEngine*);
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static float(__thiscall* __GetMaxTickRate)(GameEngine*);
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static int(__thiscall* __OnDie)(GameEngine*, User*, L2ParamStack&);
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static int(__thiscall* __OnAttack)(GameEngine*, User*, User*, int, int, int, int, int, L2::FVector, int);
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static void __fastcall __OnSkillListPacket_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static int __fastcall __OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t /*edx*/, User* u1, User* u2, L2ParamStack& stack);
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static int __fastcall __OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t /*edx*/, User* attacker, User* target, L2ParamStack& stack);
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static void __fastcall __OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t /*edx*/, User* user);
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static void __fastcall __AddAbnormalStatus_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static void __fastcall __AddInventoryItem_hook(GameEngine* This, uint32_t /*edx*/, ItemInfo& itemInfo);
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@ -44,7 +45,8 @@ namespace Interlude
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static void __fastcall __OnEndItemList_hook(GameEngine* This, uint32_t /*edx*/);
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static int __fastcall __OnDie_hook(GameEngine* This, int /*edx*/, User* creature, L2ParamStack& stack);
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static float __fastcall __GetMaxTickRate_hook(GameEngine* This, int /*edx*/);
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static int __fastcall __OnAttack_hook(GameEngine* This, int /*edx*/, User* attacker, User* target, int unk0, int unk1, int unk2, int unk3, int unk4, L2::FVector unk5, int unk6);
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private:
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static GameEngine* _target;
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};
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@ -6,6 +6,7 @@
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#include "Domain/Events/HeroCreatedEvent.h"
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#include "Domain/Events/HeroDeletedEvent.h"
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#include "Domain/Events/CreatureDiedEvent.h"
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#include "Domain/Events/AttackedEvent.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "Domain/Services/ServiceLocator.h"
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@ -32,6 +33,16 @@ namespace Interlude
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else
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{
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m_Factory.Update(m_Hero, hero);
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const auto attackers = std::map<uint32_t, uint32_t>(m_Hero->GetAttackerIds());
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for (const auto kvp : attackers)
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{
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const auto attacker = m_NetworkHandler.GetUser(kvp.first);
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// try to remove creature out of sight from the attackers
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if (attacker == nullptr)
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{
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m_Hero->RemoveAttacker(kvp.first);
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}
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}
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}
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result[hero->objectId] = m_Hero;
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}
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@ -53,16 +64,53 @@ namespace Interlude
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void Init() override
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{
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::CreatureDiedEvent::name, [this](const Events::Event& evt) {
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std::unique_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == Events::CreatureDiedEvent::name)
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OnCreatureDied(evt);
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});
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::AttackedEvent::name, [this](const Events::Event& evt) {
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OnAttacked(evt);
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});
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}
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void OnCreatureDied(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == Events::CreatureDiedEvent::name)
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{
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const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
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if (m_Hero)
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{
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const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
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if (m_Hero && m_Hero->GetId() == casted.GetCreatureId())
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if (m_Hero->GetId() == casted.GetCreatureId())
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{
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Services::ServiceLocator::GetInstance().GetLogger()->App(L"{} died", m_Hero->GetFullName().GetNickname());
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}
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else
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{
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// try to remove dead creature from the attackers
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m_Hero->RemoveAttacker(casted.GetCreatureId());
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}
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}
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});
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}
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}
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void OnAttacked(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == Events::AttackedEvent::name)
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{
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const auto casted = static_cast<const Events::AttackedEvent&>(evt);
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if (m_Hero && m_Hero->GetId() != casted.GetAttackerId())
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{
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if (m_Hero->GetId() == casted.GetTargetId())
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{
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m_Hero->AddAttacker(casted.GetAttackerId());
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}
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else
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{
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// try to remove creature that is attacking another target from the attackers
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m_Hero->RemoveAttacker(casted.GetAttackerId());
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}
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}
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}
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}
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HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory) :
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