L2Bot2.0/L2BotDll/Versions/Interlude/Repositories/HeroRepository.h
2023-11-11 15:44:03 +04:00

131 lines
3.9 KiB
C++

#pragma once
#include <shared_mutex>
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "../Factories/HeroFactory.h"
#include "Domain/Events/HeroCreatedEvent.h"
#include "Domain/Events/HeroDeletedEvent.h"
#include "Domain/Events/CreatureDiedEvent.h"
#include "Domain/Events/AttackedEvent.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "Domain/Services/ServiceLocator.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class HeroRepository : public Repositories::EntityRepositoryInterface
{
public:
const std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> GetEntities() override
{
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
const auto hero = m_NetworkHandler.GetHero();
std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> result;
if (hero) {
if (!m_Hero) {
m_Hero = m_Factory.Create(hero);
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::HeroCreatedEvent{});
Services::ServiceLocator::GetInstance().GetLogger()->App(L"{} enter in the world", m_Hero->GetFullName().GetNickname());
}
else
{
m_Factory.Update(m_Hero, hero);
const auto attackers = std::map<uint32_t, uint32_t>(m_Hero->GetAttackerIds());
for (const auto kvp : attackers)
{
const auto attacker = m_NetworkHandler.GetUser(kvp.first);
// try to remove creature out of sight from the attackers
if (attacker == nullptr)
{
m_Hero->RemoveAttacker(kvp.first);
}
}
}
result[hero->objectId] = m_Hero;
}
else if (m_Hero) {
Services::ServiceLocator::GetInstance().GetLogger()->App(L"{} leave the world", m_Hero->GetFullName().GetNickname());
m_Hero = nullptr;
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::HeroDeletedEvent{});
}
return result;
}
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_Hero = nullptr;
}
void Init() override
{
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::CreatureDiedEvent::name, [this](const Events::Event& evt) {
OnCreatureDied(evt);
});
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::AttackedEvent::name, [this](const Events::Event& evt) {
OnAttacked(evt);
});
}
void OnCreatureDied(const Events::Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == Events::CreatureDiedEvent::name)
{
const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
if (m_Hero)
{
if (m_Hero->GetId() == casted.GetCreatureId())
{
Services::ServiceLocator::GetInstance().GetLogger()->App(L"{} died", m_Hero->GetFullName().GetNickname());
}
else
{
// try to remove dead creature from the attackers
m_Hero->RemoveAttacker(casted.GetCreatureId());
}
}
}
}
void OnAttacked(const Events::Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == Events::AttackedEvent::name)
{
const auto casted = static_cast<const Events::AttackedEvent&>(evt);
if (m_Hero && m_Hero->GetId() != casted.GetAttackerId())
{
if (m_Hero->GetId() == casted.GetTargetId())
{
m_Hero->AddAttacker(casted.GetAttackerId());
}
else
{
// try to remove creature that is attacking another target from the attackers
m_Hero->RemoveAttacker(casted.GetAttackerId());
}
}
}
}
HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory) :
m_NetworkHandler(networkHandler),
m_Factory(factory)
{
}
HeroRepository() = delete;
virtual ~HeroRepository() = default;
private:
const HeroFactory& m_Factory;
const NetworkHandlerWrapper& m_NetworkHandler;
std::shared_ptr<Entities::Hero> m_Hero;
};
}