feat: add attackers handling

This commit is contained in:
k0t9i
2023-11-11 15:44:03 +04:00
parent 129381e13c
commit e42ff2b5e7
10 changed files with 177 additions and 11 deletions

View File

@@ -6,6 +6,7 @@
#include "Domain/Events/HeroCreatedEvent.h"
#include "Domain/Events/HeroDeletedEvent.h"
#include "Domain/Events/CreatureDiedEvent.h"
#include "Domain/Events/AttackedEvent.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "Domain/Services/ServiceLocator.h"
@@ -32,6 +33,16 @@ namespace Interlude
else
{
m_Factory.Update(m_Hero, hero);
const auto attackers = std::map<uint32_t, uint32_t>(m_Hero->GetAttackerIds());
for (const auto kvp : attackers)
{
const auto attacker = m_NetworkHandler.GetUser(kvp.first);
// try to remove creature out of sight from the attackers
if (attacker == nullptr)
{
m_Hero->RemoveAttacker(kvp.first);
}
}
}
result[hero->objectId] = m_Hero;
}
@@ -53,16 +64,53 @@ namespace Interlude
void Init() override
{
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::CreatureDiedEvent::name, [this](const Events::Event& evt) {
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == Events::CreatureDiedEvent::name)
OnCreatureDied(evt);
});
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::AttackedEvent::name, [this](const Events::Event& evt) {
OnAttacked(evt);
});
}
void OnCreatureDied(const Events::Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == Events::CreatureDiedEvent::name)
{
const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
if (m_Hero)
{
const auto casted = static_cast<const Events::CreatureDiedEvent&>(evt);
if (m_Hero && m_Hero->GetId() == casted.GetCreatureId())
if (m_Hero->GetId() == casted.GetCreatureId())
{
Services::ServiceLocator::GetInstance().GetLogger()->App(L"{} died", m_Hero->GetFullName().GetNickname());
}
else
{
// try to remove dead creature from the attackers
m_Hero->RemoveAttacker(casted.GetCreatureId());
}
}
});
}
}
void OnAttacked(const Events::Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == Events::AttackedEvent::name)
{
const auto casted = static_cast<const Events::AttackedEvent&>(evt);
if (m_Hero && m_Hero->GetId() != casted.GetAttackerId())
{
if (m_Hero->GetId() == casted.GetTargetId())
{
m_Hero->AddAttacker(casted.GetAttackerId());
}
else
{
// try to remove creature that is attacking another target from the attackers
m_Hero->RemoveAttacker(casted.GetAttackerId());
}
}
}
}
HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory) :