refactor: change abbreviations to full form
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@@ -186,8 +186,8 @@ namespace Interlude
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L2::ArmorType armorType; //0x05E4
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L2::CrystalType crystalType; //0x05E8
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char pad_05EC[4]; //0x05EC
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int32_t pDef; //0x05F0
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int32_t mDef; //0x05F4
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int32_t pDefense; //0x05F0
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int32_t mDefense; //0x05F4
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char pad_05F8[8]; //0x05F8
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};
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@@ -208,8 +208,8 @@ namespace Interlude
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int32_t wtfNameIndex9; //0x011C
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char pad_0120[4]; //0x0120
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int32_t rndDamage; //0x0124
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int32_t pAtk; //0x0128
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int32_t mAtk; //0x012C
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int32_t pAttack; //0x0128
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int32_t mAttack; //0x012C
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L2::WeaponType weaponType; //0x0130
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L2::CrystalType crystalType; //0x0134
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int32_t critical; //0x0138
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