refactor: change abbreviations to full form
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@ -134,8 +134,8 @@ namespace Interlude
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itemInfo.enchantLevel,
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casted ? static_cast<Enums::ArmorType>(casted->armorType) : Enums::ArmorType::none,
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casted ? static_cast<Enums::CrystalType>(casted->crystalType) : Enums::CrystalType::none,
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GetEnchantValue(casted ? casted->pDef : 0, itemInfo.enchantLevel, 1, 3),
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GetEnchantValue(casted ? casted->mDef : 0, itemInfo.enchantLevel, 1, 3),
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GetEnchantValue(casted ? casted->pDefense : 0, itemInfo.enchantLevel, 1, 3),
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GetEnchantValue(casted ? casted->mDefense : 0, itemInfo.enchantLevel, 1, 3),
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setEffect,
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addSetEffect,
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enchantEffect
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@ -167,8 +167,8 @@ namespace Interlude
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casted ? static_cast<Enums::WeaponType>(casted->weaponType) : Enums::WeaponType::none,
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casted ? static_cast<Enums::CrystalType>(casted->crystalType) : Enums::CrystalType::none,
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casted ? casted->rndDamage : 0,
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GetEnchantValue(casted ? casted->pAtk : 0, itemInfo.enchantLevel, 3, 6),
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GetEnchantValue(casted ? casted->mAtk : 0, itemInfo.enchantLevel, 3, 6),
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GetEnchantValue(casted ? casted->pAttack : 0, itemInfo.enchantLevel, 3, 6),
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GetEnchantValue(casted ? casted->mAttack : 0, itemInfo.enchantLevel, 3, 6),
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casted ? casted->critical : 0,
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casted ? casted->hitModify : 0,
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casted ? casted->atkSpd : 0,
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@ -186,8 +186,8 @@ namespace Interlude
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L2::ArmorType armorType; //0x05E4
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L2::CrystalType crystalType; //0x05E8
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char pad_05EC[4]; //0x05EC
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int32_t pDef; //0x05F0
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int32_t mDef; //0x05F4
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int32_t pDefense; //0x05F0
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int32_t mDefense; //0x05F4
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char pad_05F8[8]; //0x05F8
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};
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@ -208,8 +208,8 @@ namespace Interlude
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int32_t wtfNameIndex9; //0x011C
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char pad_0120[4]; //0x0120
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int32_t rndDamage; //0x0124
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int32_t pAtk; //0x0128
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int32_t mAtk; //0x012C
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int32_t pAttack; //0x0128
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int32_t mAttack; //0x012C
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L2::WeaponType weaponType; //0x0130
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L2::CrystalType crystalType; //0x0134
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int32_t critical; //0x0138
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