refactor: change abbreviations to full form

This commit is contained in:
k0t9i
2023-01-25 00:24:31 +04:00
parent d48e910603
commit d6c15ee0c2
5 changed files with 64 additions and 64 deletions

View File

@@ -21,8 +21,8 @@ namespace L2Bot::Domain::Entities
m_EnchantLevel = casted->m_EnchantLevel;
m_ArmorType = casted->m_ArmorType;
m_CrystalType = casted->m_CrystalType;
m_PDef = casted->m_PDef;
m_MDef = casted->m_MDef;
m_PDefense = casted->m_PDefense;
m_MDefense = casted->m_MDefense;
m_SetEffect = casted->m_SetEffect;
m_AddSetEffect = casted->m_AddSetEffect;
m_EnchantEffect = casted->m_EnchantEffect;
@@ -34,8 +34,8 @@ namespace L2Bot::Domain::Entities
{
m_IsEquipped,
m_EnchantLevel,
m_PDef,
m_MDef,
m_PDefense,
m_MDefense,
false
};
}
@@ -47,8 +47,8 @@ namespace L2Bot::Domain::Entities
m_EnchantLevel == casted->m_EnchantLevel &&
m_ArmorType == casted->m_ArmorType &&
m_CrystalType == casted->m_CrystalType &&
m_PDef == casted->m_PDef &&
m_MDef == casted->m_MDef &&
m_PDefense == casted->m_PDefense &&
m_MDefense == casted->m_MDefense &&
m_SetEffect == casted->m_SetEffect &&
m_AddSetEffect == casted->m_AddSetEffect &&
m_EnchantEffect == casted->m_EnchantEffect;
@@ -75,13 +75,13 @@ namespace L2Bot::Domain::Entities
{
result.push_back({ "enchantLevel", std::to_string(m_EnchantLevel) });
}
if (m_PrevState.isNewState || m_PDef != m_PrevState.pDef)
if (m_PrevState.isNewState || m_PDefense != m_PrevState.pDefense)
{
result.push_back({ "pDef", std::to_string(m_PDef) });
result.push_back({ "pDefense", std::to_string(m_PDefense) });
}
if (m_PrevState.isNewState || m_MDef != m_PrevState.mDef)
if (m_PrevState.isNewState || m_MDefense != m_PrevState.mDefense)
{
result.push_back({ "mDef", std::to_string(m_MDef) });
result.push_back({ "mDefense", std::to_string(m_MDefense) });
}
return result;
@@ -99,8 +99,8 @@ namespace L2Bot::Domain::Entities
const uint16_t enchantLevel,
const Enums::ArmorType armorType,
const Enums::CrystalType crystalType,
const uint32_t pDef,
const uint32_t mDef,
const uint32_t pDefense,
const uint32_t mDefense,
const std::string& setEffect,
const std::string& addSetEffect,
const std::string& enchantEffect
@@ -120,8 +120,8 @@ namespace L2Bot::Domain::Entities
m_EnchantLevel(enchantLevel),
m_ArmorType(armorType),
m_CrystalType(crystalType),
m_PDef(pDef),
m_MDef(mDef),
m_PDefense(pDefense),
m_MDefense(mDefense),
m_SetEffect(setEffect),
m_AddSetEffect(addSetEffect),
m_EnchantEffect(enchantEffect)
@@ -134,8 +134,8 @@ namespace L2Bot::Domain::Entities
m_EnchantLevel(other->m_EnchantLevel),
m_ArmorType(other->m_ArmorType),
m_CrystalType(other->m_CrystalType),
m_PDef(other->m_PDef),
m_MDef(other->m_MDef),
m_PDefense(other->m_PDefense),
m_MDefense(other->m_MDefense),
m_SetEffect(other->m_SetEffect),
m_AddSetEffect(other->m_AddSetEffect),
m_EnchantEffect(other->m_EnchantEffect)
@@ -150,8 +150,8 @@ namespace L2Bot::Domain::Entities
{
bool isEquipped = 0;
uint16_t enchantLevel = 0;
uint32_t pDef = 0;
uint32_t mDef = 0;
uint32_t pDefense = 0;
uint32_t mDefense = 0;
bool isNewState = true;
};
@@ -161,8 +161,8 @@ namespace L2Bot::Domain::Entities
uint16_t m_EnchantLevel = 0;
Enums::ArmorType m_ArmorType = Enums::ArmorType::none;
Enums::CrystalType m_CrystalType = Enums::CrystalType::none;
uint32_t m_PDef = 0;
uint32_t m_MDef = 0;
uint32_t m_PDefense = 0;
uint32_t m_MDefense = 0;
std::string m_SetEffect = "";
std::string m_AddSetEffect = "";
std::string m_EnchantEffect = "";