feat: add resurrection
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c3f6d10dc6
commit
c61019961b
@ -17,6 +17,7 @@ namespace Client.Domain.Enums
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UseItem,
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ToggleSoulshot,
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Sit,
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Stand
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Stand,
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RestartPoint
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}
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}
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18
Client/Domain/Enums/RestartPointTypeEnum.cs
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18
Client/Domain/Enums/RestartPointTypeEnum.cs
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@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Client.Domain.Enums
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{
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public enum RestartPointTypeEnum: short
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{
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Village = 0,
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ClanHall,
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Castle,
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Siege,
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Festival,
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Jail = 27
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}
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}
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@ -177,6 +177,15 @@ namespace Client.Domain.Service
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SendMessage(OutgoingMessageTypeEnum.Stand);
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}
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public void RequestRestartPoint(RestartPointTypeEnum type)
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{
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if (hero == null)
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{
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return;
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}
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SendMessage(OutgoingMessageTypeEnum.RestartPoint, type);
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}
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private void SendMessage<T>(OutgoingMessageTypeEnum type, T? content = default)
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{
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16
L2BotCore/Domain/Enums/RestartPointTypeEnum.h
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16
L2BotCore/Domain/Enums/RestartPointTypeEnum.h
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@ -0,0 +1,16 @@
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#pragma once
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#include <cstdint>
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namespace L2Bot::Domain::Enums
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{
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enum class RestartPointTypeEnum : uint8_t
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{
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village = 0,
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clanhall,
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castle,
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siege,
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festival,
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jail = 27
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};
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}
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@ -19,7 +19,8 @@ namespace L2Bot::Domain::Serializers
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useItem,
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toggleSoulshot,
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sit,
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stand
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stand,
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restartPoint
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};
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const Type GetType() const
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@ -3,6 +3,7 @@
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#include <vector>
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#include "../DTO/EntityState.h"
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#include "../ValueObjects/Vector3.h"
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#include "../Enums/RestartPointTypeEnum.h"
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namespace L2Bot::Domain::Services
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{
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@ -18,5 +19,6 @@ namespace L2Bot::Domain::Services
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virtual void ToggleAutouseSoulshot(int objectId) const = 0;
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virtual void Sit() const = 0;
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virtual void Stand() const = 0;
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virtual void RestartPoint(Enums::RestartPointTypeEnum type) const = 0;
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};
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}
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@ -3,6 +3,7 @@
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#include <string>
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#include "../Serializers/IncomingMessageFactoryInterface.h"
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#include "HeroServiceInterface.h"
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#include "../Enums/RestartPointTypeEnum.h"
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namespace L2Bot::Domain::Services
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{
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@ -51,6 +52,9 @@ namespace L2Bot::Domain::Services
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case Serializers::IncomingMessage::Type::stand:
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m_HeroService.Stand();
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break;
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case Serializers::IncomingMessage::Type::restartPoint:
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m_HeroService.RestartPoint(message.GetRawContent<Enums::RestartPointTypeEnum>());
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break;
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}
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return message.GetType();
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@ -176,6 +176,7 @@
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<ClInclude Include="Domain\Enums\CrystalTypeEnum.h" />
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<ClInclude Include="Domain\Enums\ChatChannelEnum.h" />
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<ClInclude Include="Domain\Enums\ItemTypeEnum.h" />
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<ClInclude Include="Domain\Enums\RestartPointTypeEnum.h" />
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<ClInclude Include="Domain\Enums\WeaponTypeEnum.h" />
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<ClInclude Include="Domain\Events\AbnormalEffectChangedEvent.h" />
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<ClInclude Include="Domain\Events\AttackedEvent.h" />
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@ -240,6 +240,9 @@
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<ClInclude Include="Domain\Events\AttackedEvent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Domain\Enums\RestartPointTypeEnum.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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@ -3,6 +3,7 @@
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#include "Domain/Serializers/IncomingMessageFactoryInterface.h"
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#include "../ThirdParty/json.hpp"
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#include "Domain/ValueObjects/Vector3.h"
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#include "Domain/Enums/RestartPointTypeEnum.h"
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using namespace L2Bot::Domain;
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using json = nlohmann::json;
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@ -112,6 +113,14 @@ private:
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Serializers::IncomingMessage::Type::stand
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};
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}
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else if (type == "RestartPoint")
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{
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return Serializers::IncomingMessage
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{
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Serializers::IncomingMessage::Type::restartPoint,
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std::make_shared<Enums::RestartPointTypeEnum>(jsonObject.get<Enums::RestartPointTypeEnum>())
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};
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}
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return Serializers::IncomingMessage();
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}
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@ -26,6 +26,7 @@ namespace Interlude
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int(__thiscall* NetworkHandlerWrapper::__RequestUseItem)(NetworkHandler*, L2ParamStack&) = 0;
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void(__thiscall* NetworkHandlerWrapper::__RequestAutoSoulShot)(NetworkHandler*, L2ParamStack&) = 0;
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void(__thiscall* NetworkHandlerWrapper::__ChangeWaitType)(NetworkHandler*, int) = 0;
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void(__thiscall* NetworkHandlerWrapper::__RequestRestartPoint)(NetworkHandler*, L2ParamStack&) = 0;
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Item* NetworkHandlerWrapper::GetNextItem(float_t radius, int prevId) const
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{
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@ -193,6 +194,19 @@ namespace Interlude
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}
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}
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void NetworkHandlerWrapper::RequestRestartPoint(L2ParamStack& stack) const
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{
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__try {
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if (__RequestRestartPoint && _target) {
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(*__RequestRestartPoint)(_target, stack);
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}
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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throw CriticalRuntimeException(L"UNetworkHandler::RequestRestartPoint failed");
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}
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}
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void NetworkHandlerWrapper::Init(HMODULE hModule)
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{
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void* initAddress = GetProcAddress(hModule, "?Tick@UNetworkHandler@@UAEXM@Z");
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@ -210,6 +224,7 @@ namespace Interlude
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(FARPROC&)__RequestUseItem = GetProcAddress(hModule, "?RequestUseItem@UNetworkHandler@@UAEHAAVL2ParamStack@@@Z");
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(FARPROC&)__RequestAutoSoulShot = GetProcAddress(hModule, "?RequestAutoSoulShot@UNetworkHandler@@UAEXAAVL2ParamStack@@@Z");
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(FARPROC&)__ChangeWaitType = GetProcAddress(hModule, "?ChangeWaitType@UNetworkHandler@@UAEXH@Z");
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(FARPROC&)__RequestRestartPoint = GetProcAddress(hModule, "?RequestRestartPoint@UNetworkHandler@@UAEXAAVL2ParamStack@@@Z");
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(FARPROC&)__AddNetworkQueue = (FARPROC)splice(
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GetProcAddress(hModule, "?AddNetworkQueue@UNetworkHandler@@UAEHPAUNetworkPacket@@@Z"), __AddNetworkQueue_hook
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@ -31,6 +31,7 @@ namespace Interlude
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int RequestUseItem(L2ParamStack& stack) const;
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void RequestAutoSoulShot(L2ParamStack& stack) const;
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void ChangeWaitType(int type) const;
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void RequestRestartPoint(L2ParamStack& stack) const;
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private:
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static void __fastcall __Init_hook(NetworkHandler* This, int /*edx*/, float unk);
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@ -52,6 +53,7 @@ namespace Interlude
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static void(__thiscall* __RequestAutoSoulShot)(NetworkHandler*, L2ParamStack&);
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//params objectId, unk
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static void(__thiscall* __ChangeWaitType)(NetworkHandler*, int);
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static void(__thiscall* __RequestRestartPoint)(NetworkHandler*, L2ParamStack&);
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private:
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static void* originalInitAddress;
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#include "../Repositories/ItemRepository.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../GameStructs/L2GameDataWrapper.h"
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#include "Domain/Enums/RestartPointTypeEnum.h"
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using namespace L2Bot::Domain;
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@ -123,6 +124,16 @@ namespace Interlude
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m_NetworkHandler.ChangeWaitType(1);
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}
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void RestartPoint(Enums::RestartPointTypeEnum type) const override
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{
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L2ParamStack* stack = new L2ParamStack(1);
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stack->PushBack((void*)type);
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m_NetworkHandler.RequestRestartPoint(*stack);
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delete stack;
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}
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private:
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const NetworkHandlerWrapper& m_NetworkHandler;
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const ItemRepository& m_ItemRespository;
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