feat: add autouse of items
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@@ -26,6 +26,7 @@ namespace Interlude
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static void(__thiscall* __AddAbnormalStatus)(GameEngine*, L2ParamStack&);
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static void(__thiscall* __AddInventoryItem)(GameEngine*, ItemInfo&);
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static void(__thiscall* __OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&);
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static void(__thiscall* __OnExAutoSoulShot)(GameEngine*, L2ParamStack&);
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static void __fastcall __Init_hook(GameEngine* This, uint32_t /*edx*/, float_t unk);
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static void __fastcall __OnSkillListPacket_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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@@ -34,6 +35,7 @@ namespace Interlude
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static void __fastcall __AddAbnormalStatus_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static void __fastcall __AddInventoryItem_hook(GameEngine* This, int /*edx*/, ItemInfo& itemInfo);
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static void __fastcall __OnReceiveUpdateItemList_hook(GameEngine* This, int /*edx*/, UpdateItemListActionType actionType, ItemInfo& itemInfo);
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static void __fastcall __OnExAutoSoulShot_hook(GameEngine* This, int /*edx*/, L2ParamStack& stack);
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private:
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static void* originalInitAddress;
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