feat: add autouse of items

This commit is contained in:
k0t9i
2023-01-25 00:17:35 +04:00
parent 4cfb986ce0
commit a2bcb25f0e
8 changed files with 100 additions and 2 deletions

View File

@@ -10,6 +10,7 @@
#include "../../../Events/ItemCreatedEvent.h"
#include "../../../Events/ItemUpdatedEvent.h"
#include "../../../Events/ItemDeletedEvent.h"
#include "../../../Events/ItemAutousedEvent.h"
#include "../../../DTO/ItemData.h"
namespace Interlude
@@ -24,6 +25,7 @@ namespace Interlude
void(__thiscall* GameEngineWrapper::__AddAbnormalStatus)(GameEngine*, L2ParamStack&) = 0;
void(__thiscall* GameEngineWrapper::__AddInventoryItem)(GameEngine*, ItemInfo&) = 0;
void(__thiscall* GameEngineWrapper::__OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&) = 0;
void(__thiscall* GameEngineWrapper::__OnExAutoSoulShot)(GameEngine*, L2ParamStack&) = 0;
void GameEngineWrapper::Init(HMODULE hModule)
@@ -50,6 +52,9 @@ namespace Interlude
(FARPROC&)__OnReceiveUpdateItemList = (FARPROC)splice(
GetProcAddress(hModule, "?OnReceiveUpdateItemList@UGameEngine@@UAEXHAAUItemInfo@@@Z"), __OnReceiveUpdateItemList_hook
);
(FARPROC&)__OnExAutoSoulShot = (FARPROC)splice(
GetProcAddress(hModule, "?OnExAutoSoulShot@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __OnExAutoSoulShot_hook
);
}
void GameEngineWrapper::Restore()
@@ -61,6 +66,7 @@ namespace Interlude
restore((void*&)__AddAbnormalStatus);
restore((void*&)__AddInventoryItem);
restore((void*&)__OnReceiveUpdateItemList);
restore((void*&)__OnExAutoSoulShot);
}
void __fastcall GameEngineWrapper::__Init_hook(GameEngine* This, uint32_t /*edx*/, float_t unk)
@@ -147,4 +153,10 @@ namespace Interlude
}
(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
}
void __fastcall GameEngineWrapper::__OnExAutoSoulShot_hook(GameEngine* This, int, L2ParamStack& stack)
{
EventDispatcher::GetInstance().Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
(*__OnExAutoSoulShot)(This, stack);
}
}