refactor: replace unique_ptr to shared_ptr

This commit is contained in:
k0t9i
2023-02-10 18:49:47 +04:00
parent bb4538794b
commit 81e26a7e52
13 changed files with 51 additions and 67 deletions

View File

@@ -24,7 +24,7 @@ namespace Interlude
SkillFactory() = delete;
virtual ~SkillFactory() = default;
std::unique_ptr<Entities::Skill> Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
std::shared_ptr<Entities::Skill> Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
{
const auto data = m_L2GameData.GetMSData(skillId, level);
@@ -34,7 +34,7 @@ namespace Interlude
const auto description = data && data->description ? data->description : L"";
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
return std::make_unique<Entities::Skill>(
return std::make_shared<Entities::Skill>(
skillId,
static_cast<uint8_t>(level),
isActive != 1,