refactor: replace unique_ptr to shared_ptr

This commit is contained in:
k0t9i
2023-02-10 18:49:47 +04:00
parent bb4538794b
commit 81e26a7e52
13 changed files with 51 additions and 67 deletions

View File

@@ -13,11 +13,11 @@ namespace Interlude
HeroFactory() = default;
virtual ~HeroFactory() = default;
std::unique_ptr<Entities::Hero> Create(const User* item) const
std::shared_ptr<Entities::Hero> Create(const User* item) const
{
const auto playerController = item->pawn ? item->pawn->lineagePlayerController : nullptr;
return std::make_unique<Entities::Hero>(
return std::make_shared<Entities::Hero>(
item->objectId,
ValueObjects::Transform(
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),