refactor: replace unique_ptr to shared_ptr
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@@ -21,13 +21,13 @@ namespace Interlude
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DropFactory() = delete;
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virtual ~DropFactory() = default;
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std::unique_ptr<Entities::Drop> Create(const Item* item) const
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std::shared_ptr<Entities::Drop> Create(const Item* item) const
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{
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const auto itemData = m_L2GameData.GetItemData(item->itemId);
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const auto nameEntry = itemData ? m_FName.GetEntry(itemData->nameIndex) : nullptr;
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const auto iconEntry = itemData ? m_FName.GetEntry(itemData->iconNameIndex) : nullptr;
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return std::make_unique<Entities::Drop>(
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return std::make_shared<Entities::Drop>(
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item->objectId,
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ValueObjects::Transform(
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ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
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