refactor: replace unique_ptr to shared_ptr
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@@ -24,7 +24,7 @@ namespace Interlude
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AbnormalEffectFactory() = delete;
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virtual ~AbnormalEffectFactory() = default;
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std::unique_ptr<Entities::AbnormalEffect> Create(const uint32_t skillId, const uint32_t level) const
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std::shared_ptr<Entities::AbnormalEffect> Create(const uint32_t skillId, const uint32_t level) const
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{
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const auto data = m_L2GameData.GetMSData(skillId, level);
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@@ -32,7 +32,7 @@ namespace Interlude
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const auto description = data && data->description ? data->description : L"";
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const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
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return std::make_unique<Entities::AbnormalEffect>(
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return std::make_shared<Entities::AbnormalEffect>(
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skillId,
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static_cast<uint8_t>(level),
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std::wstring(name),
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