refactor: remove unnecessary classes

This commit is contained in:
k0t9i
2023-10-16 00:03:43 +04:00
parent a7a9b626f4
commit 787f4969ed
57 changed files with 1651 additions and 1600 deletions

View File

@@ -1,85 +0,0 @@
#pragma once
#include <map>
#include <functional>
#include <memory>
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "Domain/DTO/EntityState.h"
using namespace L2Bot::Domain;
class EntityFinder
{
public:
template<typename T>
const std::map<uint32_t, std::shared_ptr<DTO::EntityState>>& FindEntities(const std::map<uint32_t, T> items, std::function<std::shared_ptr<Entities::EntityInterface>(T)> callback)
{
RemoveOutdatedStates();
for (const auto& kvp : items)
{
const auto item = kvp.second;
auto newObject = callback(item);
if (m_Objects.contains(newObject->GetId()))
{
if (!m_Objects[kvp.first]->GetEntity()->IsEqual(newObject.get())) {
m_Objects[kvp.first]->GetEntity()->Update(newObject.get());
m_Objects[kvp.first]->UpdateState(Enums::EntityStateEnum::updated);
}
else
{
m_Objects[kvp.first]->UpdateState(Enums::EntityStateEnum::none);
}
}
else
{
const auto objectId = newObject->GetId();
m_Objects.emplace(
objectId,
std::make_shared<DTO::EntityState>(newObject, Enums::EntityStateEnum::created)
);
}
}
for (auto& kvp : m_Objects)
{
if (!items.contains(kvp.second->GetEntity()->GetId()))
{
m_Objects[kvp.first]->GetEntity()->SaveState();
kvp.second->UpdateState(Enums::EntityStateEnum::deleted);
}
}
return m_Objects;
}
void Reset()
{
m_Objects.clear();
}
EntityFinder() = default;
virtual ~EntityFinder()
{
Reset();
}
private:
void RemoveOutdatedStates()
{
auto it = m_Objects.begin();
while (it != m_Objects.end())
{
if (it->second->GetState() == Enums::EntityStateEnum::deleted)
{
m_Objects.erase(it++);
}
else
{
it++;
}
}
}
private:
std::map<uint32_t, std::shared_ptr<DTO::EntityState>> m_Objects;
};

View File

@@ -4,14 +4,13 @@
#include <thread>
#include <memory>
#include <Windows.h>
#include "Domain/Services/EntityHandler.h"
#include "Domain/Services/ChatMessageHandler.h"
#include "Domain/Services/HeroServiceInterface.h"
#include "Domain/Serializers/SerializerInterface.h"
#include "Domain/Serializers/IncomingMessageFactoryInterface.h"
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "Domain/Transports/TransportInterface.h"
#include "Domain/DTO/Message.h"
#include "Domain/Services/UnitOfWork.h"
using namespace L2Bot::Domain;
@@ -26,20 +25,20 @@ public:
Repositories::EntityRepositoryInterface& skillRepository,
Repositories::EntityRepositoryInterface& itemRepository,
Repositories::EntityRepositoryInterface& abnormalEffectRepository,
Repositories::ChatMessageRepositoryInterface& chatMessageRepository,
Repositories::EntityRepositoryInterface& chatMessageRepository,
const Serializers::SerializerInterface& serializer,
const Serializers::IncomingMessageFactoryInterface& incomingMessageFactory,
Services::HeroServiceInterface& heroService,
Transports::TransportInterface& transport
) :
m_HeroHandler(Services::EntityHandler(heroRepository)),
m_DropHandler(Services::EntityHandler(dropRepository)),
m_NPCHandler(Services::EntityHandler(npcRepository)),
m_PlayerHandler(Services::EntityHandler(playerRepository)),
m_SkillHandler(Services::EntityHandler(skillRepository)),
m_ItemHandler(Services::EntityHandler(itemRepository)),
m_AbnormalEffectHandler(Services::EntityHandler(abnormalEffectRepository)),
m_ChatMessageHandler(Services::ChatMessageHandler(chatMessageRepository)),
m_HeroRepository(heroRepository),
m_DropRepository(dropRepository),
m_NPCRepository(npcRepository),
m_PlayerRepository(playerRepository),
m_SkillRepository(skillRepository),
m_ItemRepository(itemRepository),
m_AbnormalEffectRepository(abnormalEffectRepository),
m_ChatMessageRepository(chatMessageRepository),
m_Serializer(serializer),
m_IncomingMessageFactory(incomingMessageFactory),
m_HeroService(heroService),
@@ -157,34 +156,56 @@ private:
const std::vector<std::vector<Serializers::Node>> GetData()
{
std::map<std::wstring, Services::EntityHandler> handlers
std::map<std::wstring, Repositories::EntityRepositoryInterface&> handlers
{
{L"hero", m_HeroHandler},
{L"drop", m_DropHandler},
{L"npc", m_NPCHandler},
{L"player", m_PlayerHandler},
{L"skill", m_SkillHandler},
{L"item", m_ItemHandler},
{L"abnormalEffect", m_AbnormalEffectHandler}
{L"hero", m_HeroRepository},
{L"drop", m_DropRepository},
{L"npc", m_NPCRepository},
{L"player", m_PlayerRepository},
{L"skill", m_SkillRepository},
{L"item", m_ItemRepository},
{L"abnormalEffect", m_AbnormalEffectRepository},
{L"chat", m_ChatMessageRepository}
};
std::vector<std::vector<Serializers::Node>> result;
for (auto& kvp : handlers)
for (const auto& kvp : handlers)
{
for (const auto& entity : kvp.second.GetEntities())
{
if (entity->GetState() != Enums::EntityStateEnum::none)
auto& entities = kvp.second.GetEntities();
const auto& changes = m_UnitOfWork.ConnectEntities(kvp.first, entities);
for (const auto &changeKvp : changes) {
const auto id = changeKvp.first;
std::wstring operation = L"none";
switch (changeKvp.second)
{
const auto message = DTO::Message{ kvp.first, entity->GetState(), *entity->GetEntity().get() };
result.push_back(message.BuildSerializationNodes());
case Enums::EntityStateEnum::created:
operation = L"create";
break;
case Enums::EntityStateEnum::updated:
operation = L"update";
break;
case Enums::EntityStateEnum::deleted:
operation = L"delete";
}
};
}
for (const auto& chatMessage : m_ChatMessageHandler.GetMessages())
{
const auto message = DTO::Message{ L"chat", Enums::EntityStateEnum::created, chatMessage };
result.push_back(message.BuildSerializationNodes());
if (entities.find(id) != entities.end()) {
result.push_back({
Serializers::Node{ L"type", kvp.first },
Serializers::Node{ L"operation", operation },
Serializers::Node{ L"content", entities.at(id)->BuildSerializationNodes()}
});
}
else {
result.push_back({
Serializers::Node{ L"type", kvp.first },
Serializers::Node{ L"operation", operation },
Serializers::Node{ L"content", {Serializers::Node{ L"id", std::to_wstring(id) }}}
});
}
}
}
return result;
@@ -192,24 +213,24 @@ private:
void Invalidate()
{
m_DropHandler.Invalidate();
m_HeroHandler.Invalidate();
m_NPCHandler.Invalidate();
m_PlayerHandler.Invalidate();
m_SkillHandler.Invalidate();
m_ItemHandler.Invalidate();
m_AbnormalEffectHandler.Invalidate();
m_DropRepository.Reset();
m_HeroRepository.Reset();
m_NPCRepository.Reset();
m_PlayerRepository.Reset();
m_SkillRepository.Reset();
m_ItemRepository.Reset();
m_AbnormalEffectRepository.Reset();
}
private:
Services::EntityHandler m_DropHandler;
Services::EntityHandler m_HeroHandler;
Services::EntityHandler m_NPCHandler;
Services::EntityHandler m_PlayerHandler;
Services::EntityHandler m_SkillHandler;
Services::EntityHandler m_ItemHandler;
Services::EntityHandler m_AbnormalEffectHandler;
Services::ChatMessageHandler m_ChatMessageHandler;
Repositories::EntityRepositoryInterface& m_DropRepository;
Repositories::EntityRepositoryInterface& m_HeroRepository;
Repositories::EntityRepositoryInterface& m_NPCRepository;
Repositories::EntityRepositoryInterface& m_PlayerRepository;
Repositories::EntityRepositoryInterface& m_SkillRepository;
Repositories::EntityRepositoryInterface& m_ItemRepository;
Repositories::EntityRepositoryInterface& m_AbnormalEffectRepository;
Repositories::EntityRepositoryInterface& m_ChatMessageRepository;
const Serializers::SerializerInterface& m_Serializer;
const Serializers::IncomingMessageFactoryInterface& m_IncomingMessageFactory;
Services::HeroServiceInterface& m_HeroService;
@@ -218,4 +239,6 @@ private:
std::thread m_ConnectingThread;
std::thread m_SendingThread;
std::thread m_ReceivingThread;
Services::UnitOfWork m_UnitOfWork;
};