feat: change dtos to entities

This commit is contained in:
k0t9i
2023-01-21 13:15:11 +04:00
parent 3c20df7683
commit 7637260d19
58 changed files with 704 additions and 1310 deletions

View File

@@ -1,6 +1,5 @@
#pragma once
#include "WorldObject.h"
#include "../DTO/Hero.h"
#include "../ValueObjects/FullName.h"
#include "../ValueObjects/VitalStats.h"
#include "../ValueObjects/Phenotype.h"
@@ -16,60 +15,20 @@ namespace L2Bot::Domain::Entities
class Hero : public WorldObject
{
public:
const ValueObjects::FullName& GetFullName() const
void Update(const EntityInterface* other) override
{
return m_FullName;
}
const ValueObjects::VitalStats& GetVitalStats() const
{
return m_VitalStats;
}
const ValueObjects::Phenotype& GetPhenotype() const
{
return m_Phenotype;
}
const ValueObjects::ExperienceInfo& GetExperienceInfo() const
{
return m_ExperienceInfo;
}
const ValueObjects::PermanentStats& GetPermanentStats() const
{
return m_PermanentStats;
}
const ValueObjects::VariableStats& GetVariableStats() const
{
return m_VariableStats;
}
const ValueObjects::Reputation& GetReputation() const
{
return m_Reputation;
}
const ValueObjects::InventoryInfo& GetInventoryInfo() const
{
return m_InventoryInfo;
}
const uint32_t GetTargetId() const
{
return m_TargetId;
}
const bool IsStanding() const
{
return m_IsStanding;
}
void UpdateFromDTO(const DTO::WorldObject* dto) override
{
const DTO::Hero* castedDto = static_cast<const DTO::Hero*>(dto);
WorldObject::UpdateFromDTO(dto);
m_FullName = castedDto->fullName;
m_VitalStats = castedDto->vitalStats;
m_Phenotype = castedDto->phenotype;
m_ExperienceInfo = castedDto->experienceInfo;
m_PermanentStats = castedDto->permanentStats;
m_VariableStats = castedDto->variableStats;
m_Reputation = castedDto->reputation;
m_InventoryInfo = castedDto->inventoryInfo;
m_TargetId = castedDto->targetId;
m_IsStanding = castedDto->isStanding;
const Hero* casted = static_cast<const Hero*>(other);
WorldObject::Update(other);
m_FullName = casted->m_FullName;
m_VitalStats = casted->m_VitalStats;
m_Phenotype = casted->m_Phenotype;
m_ExperienceInfo = casted->m_ExperienceInfo;
m_PermanentStats = casted->m_PermanentStats;
m_VariableStats = casted->m_VariableStats;
m_Reputation = casted->m_Reputation;
m_InventoryInfo = casted->m_InventoryInfo;
m_TargetId = casted->m_TargetId;
m_IsStanding = casted->m_IsStanding;
}
void SaveState() override
{
@@ -89,37 +48,20 @@ namespace L2Bot::Domain::Entities
false
};
}
const static Hero CreateFromDTO(const DTO::Hero& dto)
const bool IsEqual(const EntityInterface* other) const override
{
return Hero(
dto.id,
dto.transform,
dto.fullName,
dto.vitalStats,
dto.phenotype,
dto.experienceInfo,
dto.permanentStats,
dto.variableStats,
dto.reputation,
dto.inventoryInfo,
dto.targetId,
dto.isStanding
);
}
const bool IsEqual(const DTO::WorldObject* dto) const override
{
const DTO::Hero* castedDto = static_cast<const DTO::Hero*>(dto);
return WorldObject::IsEqual(dto) &&
m_FullName.IsEqual(&castedDto->fullName) &&
m_VitalStats.IsEqual(&castedDto->vitalStats) &&
m_Phenotype.IsEqual(&castedDto->phenotype) &&
m_ExperienceInfo.IsEqual(&castedDto->experienceInfo) &&
m_PermanentStats.IsEqual(&castedDto->permanentStats) &&
m_VariableStats.IsEqual(&castedDto->variableStats) &&
m_Reputation.IsEqual(&castedDto->reputation) &&
m_InventoryInfo.IsEqual(&castedDto->inventoryInfo) &&
m_TargetId == castedDto->targetId &&
m_IsStanding == castedDto->isStanding;
const Hero* casted = static_cast<const Hero*>(other);
return WorldObject::IsEqual(other) &&
m_FullName.IsEqual(&casted->m_FullName) &&
m_VitalStats.IsEqual(&casted->m_VitalStats) &&
m_Phenotype.IsEqual(&casted->m_Phenotype) &&
m_ExperienceInfo.IsEqual(&casted->m_ExperienceInfo) &&
m_PermanentStats.IsEqual(&casted->m_PermanentStats) &&
m_VariableStats.IsEqual(&casted->m_VariableStats) &&
m_Reputation.IsEqual(&casted->m_Reputation) &&
m_InventoryInfo.IsEqual(&casted->m_InventoryInfo) &&
m_TargetId == casted->m_TargetId &&
m_IsStanding == casted->m_IsStanding;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
@@ -203,7 +145,7 @@ namespace L2Bot::Domain::Entities
virtual ~Hero() = default;
private:
struct State
struct GetState
{
ValueObjects::FullName fullName = ValueObjects::FullName();
ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
@@ -230,6 +172,6 @@ namespace L2Bot::Domain::Entities
ValueObjects::InventoryInfo m_InventoryInfo = ValueObjects::InventoryInfo();
uint32_t m_TargetId = 0;
bool m_IsStanding = true;
State m_PrevState = State();
GetState m_PrevState = GetState();
};
}