feat: change dtos to entities
This commit is contained in:
@@ -2,55 +2,34 @@
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include "WorldObject.h"
|
||||
#include "../DTO/Drop.h"
|
||||
|
||||
namespace L2Bot::Domain::Entities
|
||||
{
|
||||
class Drop : public WorldObject
|
||||
{
|
||||
public:
|
||||
const uint32_t GetItemId() const
|
||||
void Update(const EntityInterface* other) override
|
||||
{
|
||||
return m_ItemId;
|
||||
}
|
||||
const uint32_t GetAmount() const
|
||||
{
|
||||
return m_Amount;
|
||||
}
|
||||
const std::string GetName() const
|
||||
{
|
||||
return m_Name;
|
||||
}
|
||||
const std::string GetIconName() const
|
||||
{
|
||||
return m_IconName;
|
||||
}
|
||||
void UpdateFromDTO(const DTO::WorldObject* dto) override
|
||||
{
|
||||
const DTO::Drop* castedDto = static_cast<const DTO::Drop*>(dto);
|
||||
WorldObject::UpdateFromDTO(dto);
|
||||
m_ItemId = castedDto->itemId;
|
||||
m_Amount = castedDto->amount;
|
||||
m_Name = castedDto->name;
|
||||
m_IconName = castedDto->iconName;
|
||||
const Drop* casted = static_cast<const Drop*>(other);
|
||||
WorldObject::Update(other);
|
||||
m_ItemId = casted->m_ItemId;
|
||||
m_Amount = casted->m_Amount;
|
||||
m_Name = casted->m_Name;
|
||||
m_IconName = casted->m_IconName;
|
||||
}
|
||||
void SaveState() override
|
||||
{
|
||||
WorldObject::SaveState();
|
||||
m_IsNewState = false;
|
||||
}
|
||||
const static Drop CreateFromDTO(const DTO::Drop& dto)
|
||||
const bool IsEqual(const EntityInterface* other) const override
|
||||
{
|
||||
return Drop(dto.id, dto.transform, dto.itemId, dto.amount, dto.name, dto.iconName);
|
||||
}
|
||||
const bool IsEqual(const DTO::WorldObject* dto) const override
|
||||
{
|
||||
const DTO::Drop* castedDto = static_cast<const DTO::Drop*>(dto);
|
||||
return WorldObject::IsEqual(dto) &&
|
||||
m_ItemId == castedDto->itemId &&
|
||||
m_Amount == castedDto->amount &&
|
||||
m_Name == castedDto->name &&
|
||||
m_IconName == castedDto->iconName;
|
||||
const Drop* casted = static_cast<const Drop*>(other);
|
||||
return WorldObject::IsEqual(other) &&
|
||||
m_ItemId == casted->m_ItemId &&
|
||||
m_Amount == casted->m_Amount &&
|
||||
m_Name == casted->m_Name &&
|
||||
m_IconName == casted->m_IconName;
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
|
19
L2BotCore/Domain/Entities/EntityInterface.h
Normal file
19
L2BotCore/Domain/Entities/EntityInterface.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include "../Serializers/Serializable.h"
|
||||
|
||||
namespace L2Bot::Domain::Entities
|
||||
{
|
||||
class EntityInterface : public Serializers::Serializable
|
||||
{
|
||||
public:
|
||||
virtual const uint32_t GetId() const = 0;
|
||||
virtual void Update(const EntityInterface* other) = 0;
|
||||
virtual void SaveState() = 0;
|
||||
virtual const bool IsEqual(const EntityInterface* other) const = 0;
|
||||
|
||||
EntityInterface() = default;
|
||||
virtual ~EntityInterface() = default;
|
||||
};
|
||||
}
|
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
#include "WorldObject.h"
|
||||
#include "../DTO/Hero.h"
|
||||
#include "../ValueObjects/FullName.h"
|
||||
#include "../ValueObjects/VitalStats.h"
|
||||
#include "../ValueObjects/Phenotype.h"
|
||||
@@ -16,60 +15,20 @@ namespace L2Bot::Domain::Entities
|
||||
class Hero : public WorldObject
|
||||
{
|
||||
public:
|
||||
const ValueObjects::FullName& GetFullName() const
|
||||
void Update(const EntityInterface* other) override
|
||||
{
|
||||
return m_FullName;
|
||||
}
|
||||
const ValueObjects::VitalStats& GetVitalStats() const
|
||||
{
|
||||
return m_VitalStats;
|
||||
}
|
||||
const ValueObjects::Phenotype& GetPhenotype() const
|
||||
{
|
||||
return m_Phenotype;
|
||||
}
|
||||
const ValueObjects::ExperienceInfo& GetExperienceInfo() const
|
||||
{
|
||||
return m_ExperienceInfo;
|
||||
}
|
||||
const ValueObjects::PermanentStats& GetPermanentStats() const
|
||||
{
|
||||
return m_PermanentStats;
|
||||
}
|
||||
const ValueObjects::VariableStats& GetVariableStats() const
|
||||
{
|
||||
return m_VariableStats;
|
||||
}
|
||||
const ValueObjects::Reputation& GetReputation() const
|
||||
{
|
||||
return m_Reputation;
|
||||
}
|
||||
const ValueObjects::InventoryInfo& GetInventoryInfo() const
|
||||
{
|
||||
return m_InventoryInfo;
|
||||
}
|
||||
const uint32_t GetTargetId() const
|
||||
{
|
||||
return m_TargetId;
|
||||
}
|
||||
const bool IsStanding() const
|
||||
{
|
||||
return m_IsStanding;
|
||||
}
|
||||
void UpdateFromDTO(const DTO::WorldObject* dto) override
|
||||
{
|
||||
const DTO::Hero* castedDto = static_cast<const DTO::Hero*>(dto);
|
||||
WorldObject::UpdateFromDTO(dto);
|
||||
m_FullName = castedDto->fullName;
|
||||
m_VitalStats = castedDto->vitalStats;
|
||||
m_Phenotype = castedDto->phenotype;
|
||||
m_ExperienceInfo = castedDto->experienceInfo;
|
||||
m_PermanentStats = castedDto->permanentStats;
|
||||
m_VariableStats = castedDto->variableStats;
|
||||
m_Reputation = castedDto->reputation;
|
||||
m_InventoryInfo = castedDto->inventoryInfo;
|
||||
m_TargetId = castedDto->targetId;
|
||||
m_IsStanding = castedDto->isStanding;
|
||||
const Hero* casted = static_cast<const Hero*>(other);
|
||||
WorldObject::Update(other);
|
||||
m_FullName = casted->m_FullName;
|
||||
m_VitalStats = casted->m_VitalStats;
|
||||
m_Phenotype = casted->m_Phenotype;
|
||||
m_ExperienceInfo = casted->m_ExperienceInfo;
|
||||
m_PermanentStats = casted->m_PermanentStats;
|
||||
m_VariableStats = casted->m_VariableStats;
|
||||
m_Reputation = casted->m_Reputation;
|
||||
m_InventoryInfo = casted->m_InventoryInfo;
|
||||
m_TargetId = casted->m_TargetId;
|
||||
m_IsStanding = casted->m_IsStanding;
|
||||
}
|
||||
void SaveState() override
|
||||
{
|
||||
@@ -89,37 +48,20 @@ namespace L2Bot::Domain::Entities
|
||||
false
|
||||
};
|
||||
}
|
||||
const static Hero CreateFromDTO(const DTO::Hero& dto)
|
||||
const bool IsEqual(const EntityInterface* other) const override
|
||||
{
|
||||
return Hero(
|
||||
dto.id,
|
||||
dto.transform,
|
||||
dto.fullName,
|
||||
dto.vitalStats,
|
||||
dto.phenotype,
|
||||
dto.experienceInfo,
|
||||
dto.permanentStats,
|
||||
dto.variableStats,
|
||||
dto.reputation,
|
||||
dto.inventoryInfo,
|
||||
dto.targetId,
|
||||
dto.isStanding
|
||||
);
|
||||
}
|
||||
const bool IsEqual(const DTO::WorldObject* dto) const override
|
||||
{
|
||||
const DTO::Hero* castedDto = static_cast<const DTO::Hero*>(dto);
|
||||
return WorldObject::IsEqual(dto) &&
|
||||
m_FullName.IsEqual(&castedDto->fullName) &&
|
||||
m_VitalStats.IsEqual(&castedDto->vitalStats) &&
|
||||
m_Phenotype.IsEqual(&castedDto->phenotype) &&
|
||||
m_ExperienceInfo.IsEqual(&castedDto->experienceInfo) &&
|
||||
m_PermanentStats.IsEqual(&castedDto->permanentStats) &&
|
||||
m_VariableStats.IsEqual(&castedDto->variableStats) &&
|
||||
m_Reputation.IsEqual(&castedDto->reputation) &&
|
||||
m_InventoryInfo.IsEqual(&castedDto->inventoryInfo) &&
|
||||
m_TargetId == castedDto->targetId &&
|
||||
m_IsStanding == castedDto->isStanding;
|
||||
const Hero* casted = static_cast<const Hero*>(other);
|
||||
return WorldObject::IsEqual(other) &&
|
||||
m_FullName.IsEqual(&casted->m_FullName) &&
|
||||
m_VitalStats.IsEqual(&casted->m_VitalStats) &&
|
||||
m_Phenotype.IsEqual(&casted->m_Phenotype) &&
|
||||
m_ExperienceInfo.IsEqual(&casted->m_ExperienceInfo) &&
|
||||
m_PermanentStats.IsEqual(&casted->m_PermanentStats) &&
|
||||
m_VariableStats.IsEqual(&casted->m_VariableStats) &&
|
||||
m_Reputation.IsEqual(&casted->m_Reputation) &&
|
||||
m_InventoryInfo.IsEqual(&casted->m_InventoryInfo) &&
|
||||
m_TargetId == casted->m_TargetId &&
|
||||
m_IsStanding == casted->m_IsStanding;
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
@@ -203,7 +145,7 @@ namespace L2Bot::Domain::Entities
|
||||
virtual ~Hero() = default;
|
||||
|
||||
private:
|
||||
struct State
|
||||
struct GetState
|
||||
{
|
||||
ValueObjects::FullName fullName = ValueObjects::FullName();
|
||||
ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
|
||||
@@ -230,6 +172,6 @@ namespace L2Bot::Domain::Entities
|
||||
ValueObjects::InventoryInfo m_InventoryInfo = ValueObjects::InventoryInfo();
|
||||
uint32_t m_TargetId = 0;
|
||||
bool m_IsStanding = true;
|
||||
State m_PrevState = State();
|
||||
GetState m_PrevState = GetState();
|
||||
};
|
||||
}
|
||||
|
@@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "WorldObject.h"
|
||||
#include "../DTO/NPC.h"
|
||||
#include "../ValueObjects/FullName.h"
|
||||
#include "../ValueObjects/VitalStats.h"
|
||||
#include "../Serializers/Serializable.h"
|
||||
@@ -12,40 +11,15 @@ namespace L2Bot::Domain::Entities
|
||||
class NPC : public WorldObject
|
||||
{
|
||||
public:
|
||||
const bool IsHostile() const
|
||||
void Update(const EntityInterface* other) override
|
||||
{
|
||||
return m_IsHostile;
|
||||
}
|
||||
const uint32_t GetNpcId() const
|
||||
{
|
||||
return m_NpcId;
|
||||
}
|
||||
const bool IsSpoiled() const
|
||||
{
|
||||
return m_SpoilState == Enums::SpoilStateEnum::spoiled;
|
||||
}
|
||||
const bool CanBeSweeped() const
|
||||
{
|
||||
return !m_VitalStats.IsAlive() && m_SpoilState == Enums::SpoilStateEnum::sweepable;
|
||||
}
|
||||
const ValueObjects::FullName& GetFullName() const
|
||||
{
|
||||
return m_FullName;
|
||||
}
|
||||
const ValueObjects::VitalStats& GetVitalStats() const
|
||||
{
|
||||
return m_VitalStats;
|
||||
}
|
||||
|
||||
void UpdateFromDTO(const DTO::WorldObject* dto) override
|
||||
{
|
||||
const DTO::NPC* castedDto = static_cast<const DTO::NPC*>(dto);
|
||||
WorldObject::UpdateFromDTO(dto);
|
||||
m_IsHostile = castedDto->isHostile;
|
||||
m_NpcId = castedDto->npcId;
|
||||
m_SpoilState = castedDto->spoilState;
|
||||
m_FullName = castedDto->fullName;
|
||||
m_VitalStats = castedDto->vitalStats;
|
||||
const NPC* casted = static_cast<const NPC*>(other);
|
||||
WorldObject::Update(other);
|
||||
m_IsHostile = casted->m_IsHostile;
|
||||
m_NpcId = casted->m_NpcId;
|
||||
m_SpoilState = casted->m_SpoilState;
|
||||
m_FullName = casted->m_FullName;
|
||||
m_VitalStats = casted->m_VitalStats;
|
||||
}
|
||||
void SaveState() override
|
||||
{
|
||||
@@ -58,27 +32,15 @@ namespace L2Bot::Domain::Entities
|
||||
false
|
||||
};
|
||||
}
|
||||
const static NPC CreateFromDTO(const DTO::NPC& dto)
|
||||
const bool IsEqual(const EntityInterface* other) const override
|
||||
{
|
||||
return NPC(
|
||||
dto.id,
|
||||
dto.transform,
|
||||
dto.isHostile,
|
||||
dto.npcId,
|
||||
dto.spoilState,
|
||||
dto.fullName,
|
||||
dto.vitalStats
|
||||
);
|
||||
}
|
||||
const bool IsEqual(const DTO::WorldObject* dto) const override
|
||||
{
|
||||
const DTO::NPC* castedDto = static_cast<const DTO::NPC*>(dto);
|
||||
return WorldObject::IsEqual(dto) &&
|
||||
m_IsHostile == castedDto->isHostile &&
|
||||
m_NpcId == castedDto->npcId &&
|
||||
m_SpoilState == castedDto->spoilState &&
|
||||
m_FullName.IsEqual(&castedDto->fullName) &&
|
||||
m_VitalStats.IsEqual(&castedDto->vitalStats);
|
||||
const NPC* casted = static_cast<const NPC*>(other);
|
||||
return WorldObject::IsEqual(other) &&
|
||||
m_IsHostile == casted->m_IsHostile &&
|
||||
m_NpcId == casted->m_NpcId &&
|
||||
m_SpoilState == casted->m_SpoilState &&
|
||||
m_FullName.IsEqual(&casted->m_FullName) &&
|
||||
m_VitalStats.IsEqual(&casted->m_VitalStats);
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
@@ -129,7 +91,7 @@ namespace L2Bot::Domain::Entities
|
||||
virtual ~NPC() = default;
|
||||
|
||||
private:
|
||||
struct State
|
||||
struct GetState
|
||||
{
|
||||
ValueObjects::FullName fullName = ValueObjects::FullName();
|
||||
Enums::SpoilStateEnum spoilState = Enums::SpoilStateEnum::none;
|
||||
@@ -144,6 +106,6 @@ namespace L2Bot::Domain::Entities
|
||||
Enums::SpoilStateEnum m_SpoilState = Enums::SpoilStateEnum::none;
|
||||
ValueObjects::FullName m_FullName = ValueObjects::FullName();
|
||||
ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
|
||||
State m_PrevState = State();
|
||||
GetState m_PrevState = GetState();
|
||||
};
|
||||
}
|
||||
|
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
#include "WorldObject.h"
|
||||
#include "../DTO/Player.h"
|
||||
#include "../ValueObjects/FullName.h"
|
||||
#include "../ValueObjects/VitalStats.h"
|
||||
#include "../ValueObjects/Phenotype.h"
|
||||
@@ -10,21 +9,12 @@ namespace L2Bot::Domain::Entities
|
||||
class Player : public WorldObject
|
||||
{
|
||||
public:
|
||||
const ValueObjects::FullName& GetFullName() const
|
||||
void Update(const EntityInterface* other) override
|
||||
{
|
||||
return m_FullName;
|
||||
}
|
||||
const ValueObjects::Phenotype& GetPhenotype() const
|
||||
{
|
||||
return m_Phenotype;
|
||||
}
|
||||
|
||||
void UpdateFromDTO(const DTO::WorldObject* dto) override
|
||||
{
|
||||
const DTO::Player* castedDto = static_cast<const DTO::Player*>(dto);
|
||||
WorldObject::UpdateFromDTO(dto);
|
||||
m_FullName = castedDto->fullName;
|
||||
m_Phenotype = castedDto->phenotype;
|
||||
const Player* casted = static_cast<const Player*>(other);
|
||||
WorldObject::Update(other);
|
||||
m_FullName = casted->m_FullName;
|
||||
m_Phenotype = casted->m_Phenotype;
|
||||
}
|
||||
void SaveState() override
|
||||
{
|
||||
@@ -35,21 +25,12 @@ namespace L2Bot::Domain::Entities
|
||||
m_Phenotype
|
||||
};
|
||||
}
|
||||
const static Player CreateFromDTO(const DTO::Player& dto)
|
||||
const bool IsEqual(const EntityInterface* other) const override
|
||||
{
|
||||
return Player(
|
||||
dto.id,
|
||||
dto.transform,
|
||||
dto.fullName,
|
||||
dto.phenotype
|
||||
);
|
||||
}
|
||||
const bool IsEqual(const DTO::WorldObject* dto) const override
|
||||
{
|
||||
const DTO::Player* castedDto = static_cast<const DTO::Player*>(dto);
|
||||
return WorldObject::IsEqual(dto) &&
|
||||
m_FullName.IsEqual(&castedDto->fullName) &&
|
||||
m_Phenotype.IsEqual(&castedDto->phenotype);
|
||||
const Player* casted = static_cast<const Player*>(other);
|
||||
return WorldObject::IsEqual(other) &&
|
||||
m_FullName.IsEqual(&casted->m_FullName) &&
|
||||
m_Phenotype.IsEqual(&casted->m_Phenotype);
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
@@ -85,7 +66,7 @@ namespace L2Bot::Domain::Entities
|
||||
virtual ~Player() = default;
|
||||
|
||||
private:
|
||||
struct State
|
||||
struct GetState
|
||||
{
|
||||
ValueObjects::FullName fullName = ValueObjects::FullName();
|
||||
ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
|
||||
@@ -96,6 +77,6 @@ namespace L2Bot::Domain::Entities
|
||||
private:
|
||||
ValueObjects::FullName m_FullName = ValueObjects::FullName();
|
||||
ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
|
||||
State m_PrevState = State();
|
||||
GetState m_PrevState = GetState();
|
||||
};
|
||||
}
|
||||
|
209
L2BotCore/Domain/Entities/Skill.h
Normal file
209
L2BotCore/Domain/Entities/Skill.h
Normal file
@@ -0,0 +1,209 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "WorldObject.h"
|
||||
|
||||
namespace L2Bot::Domain::Entities
|
||||
{
|
||||
class Skill : public EntityInterface
|
||||
{
|
||||
public:
|
||||
const uint32_t GetId() const override
|
||||
{
|
||||
return m_SkillId;
|
||||
}
|
||||
const bool IsReadyToUse() const
|
||||
{
|
||||
return !m_IsCasting && !m_IsReloading;
|
||||
}
|
||||
const bool IsToggled() const
|
||||
{
|
||||
return m_IsToggled;
|
||||
}
|
||||
|
||||
void UpdateReloadingState(const bool isReloading)
|
||||
{
|
||||
m_IsReloading = isReloading;
|
||||
}
|
||||
void UpdateCastingState(const bool isCasting)
|
||||
{
|
||||
m_IsCasting = isCasting;
|
||||
}
|
||||
void UpdateToggle(const bool isToggled)
|
||||
{
|
||||
m_IsToggled = isToggled;
|
||||
}
|
||||
void UpdateLevel(const uint8_t level)
|
||||
{
|
||||
m_Level = level;
|
||||
}
|
||||
|
||||
void Update(const EntityInterface* other) override
|
||||
{
|
||||
const Skill* casted = static_cast<const Skill*>(other);
|
||||
SaveState();
|
||||
|
||||
m_SkillId = casted->m_SkillId;
|
||||
m_Level = casted->m_Level;
|
||||
m_IsActive = casted->m_IsActive;
|
||||
m_Cost = casted->m_Cost;
|
||||
m_Range = casted->m_Range;
|
||||
m_Name = casted->m_Name;
|
||||
m_Description = casted->m_Description;
|
||||
m_IconName = casted->m_IconName;
|
||||
m_IsToggled = casted->m_IsToggled;
|
||||
m_IsCasting = casted->m_IsCasting;
|
||||
m_IsReloading = casted->m_IsReloading;
|
||||
}
|
||||
void SaveState() override
|
||||
{
|
||||
m_PrevState =
|
||||
{
|
||||
m_Cost,
|
||||
m_Range,
|
||||
m_Description,
|
||||
m_IsToggled,
|
||||
m_IsCasting,
|
||||
m_IsReloading,
|
||||
IsReadyToUse(),
|
||||
false
|
||||
};
|
||||
}
|
||||
const bool IsEqual(const EntityInterface* other) const override
|
||||
{
|
||||
const Skill* casted = static_cast<const Skill*>(other);
|
||||
return m_SkillId == casted->m_SkillId &&
|
||||
m_Level == casted->m_Level &&
|
||||
m_IsActive == casted->m_IsActive &&
|
||||
m_Cost == casted->m_Cost &&
|
||||
m_Range == casted->m_Range &&
|
||||
m_Name == casted->m_Name &&
|
||||
m_Description == casted->m_Description &&
|
||||
m_IconName == casted->m_IconName &&
|
||||
m_IsToggled == casted->m_IsToggled &&
|
||||
m_IsCasting == casted->m_IsCasting &&
|
||||
m_IsReloading == casted->m_IsReloading;
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
{
|
||||
std::vector<Serializers::Node> result;
|
||||
|
||||
result.push_back({ "skillId", std::to_string(m_SkillId) });
|
||||
result.push_back({ "level", std::to_string(m_Level) });
|
||||
|
||||
if (m_PrevState.isNewState)
|
||||
{
|
||||
result.push_back({ "isActive", std::to_string(m_IsActive) });
|
||||
result.push_back({ "name", m_Name });
|
||||
result.push_back({ "iconName", m_IconName });
|
||||
}
|
||||
|
||||
if (m_PrevState.isNewState || m_Description != m_PrevState.description)
|
||||
{
|
||||
result.push_back({ "description", m_Description });
|
||||
}
|
||||
if (m_PrevState.isNewState || m_Cost != m_PrevState.cost)
|
||||
{
|
||||
result.push_back({ "cost", std::to_string(m_Cost) });
|
||||
}
|
||||
if (m_PrevState.isNewState || m_Range != m_PrevState.range)
|
||||
{
|
||||
result.push_back({ "range", std::to_string(m_Range) });
|
||||
}
|
||||
if (m_PrevState.isNewState || m_IsToggled != m_PrevState.isToggled)
|
||||
{
|
||||
result.push_back({ "isToggled", std::to_string(m_IsToggled) });
|
||||
}
|
||||
if (m_PrevState.isNewState || m_IsCasting != m_PrevState.isCasting)
|
||||
{
|
||||
result.push_back({ "isCasting", std::to_string(m_IsCasting) });
|
||||
}
|
||||
if (m_PrevState.isNewState || m_IsReloading != m_PrevState.isReloading)
|
||||
{
|
||||
result.push_back({ "isReloading", std::to_string(m_IsReloading) });
|
||||
}
|
||||
if (m_PrevState.isNewState || IsReadyToUse() != m_PrevState.isReadyToUse)
|
||||
{
|
||||
result.push_back({ "isReadyToUse", std::to_string(IsReadyToUse()) });
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Skill(
|
||||
const uint32_t skillId,
|
||||
const uint8_t level,
|
||||
const bool isActive,
|
||||
const uint8_t cost,
|
||||
const int16_t range,
|
||||
const std::string& name,
|
||||
const std::string& description,
|
||||
const std::string& iconName,
|
||||
const bool isToggled,
|
||||
const bool isCasting,
|
||||
const bool isReloading
|
||||
) :
|
||||
m_SkillId(skillId),
|
||||
m_Level(level),
|
||||
m_IsActive(isActive),
|
||||
m_Cost(cost),
|
||||
m_Range(range),
|
||||
m_Name(name),
|
||||
m_Description(description),
|
||||
m_IconName(iconName),
|
||||
m_IsToggled(isToggled),
|
||||
m_IsCasting(isCasting),
|
||||
m_IsReloading(isReloading)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Skill(const Skill* other) :
|
||||
m_SkillId(other->m_SkillId),
|
||||
m_Level(other->m_Level),
|
||||
m_IsActive(other->m_IsActive),
|
||||
m_Cost(other->m_Cost),
|
||||
m_Range(other->m_Range),
|
||||
m_Name(other->m_Name),
|
||||
m_Description(other->m_Description),
|
||||
m_IconName(other->m_IconName),
|
||||
m_IsToggled(other->m_IsToggled),
|
||||
m_IsCasting(other->m_IsCasting),
|
||||
m_IsReloading(other->m_IsReloading)
|
||||
{
|
||||
}
|
||||
|
||||
Skill() = default;
|
||||
virtual ~Skill() = default;
|
||||
|
||||
private:
|
||||
struct GetState
|
||||
{
|
||||
uint8_t cost = 0;
|
||||
int16_t range = 0;
|
||||
std::string description = "";
|
||||
bool isToggled = false;
|
||||
bool isCasting = false;
|
||||
bool isReloading = false;
|
||||
bool isReadyToUse = true;
|
||||
|
||||
bool isNewState = true;
|
||||
};
|
||||
|
||||
private:
|
||||
uint32_t m_SkillId = 0;
|
||||
uint8_t m_Level = 0;
|
||||
bool m_IsActive = false;
|
||||
uint8_t m_Cost = 0;
|
||||
int16_t m_Range = 0;
|
||||
std::string m_Name = "";
|
||||
std::string m_Description = "";
|
||||
std::string m_IconName = "";
|
||||
bool m_IsToggled = false;
|
||||
bool m_IsCasting = false;
|
||||
bool m_IsReloading = false;
|
||||
GetState m_PrevState = GetState();
|
||||
};
|
||||
}
|
@@ -1,54 +1,43 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "../ValueObjects/Transform.h"
|
||||
#include "../DTO/WorldObject.h"
|
||||
#include "../Serializers/Serializable.h"
|
||||
#include "EntityInterface.h"
|
||||
|
||||
namespace L2Bot::Domain::Entities
|
||||
{
|
||||
class WorldObject : public Serializers::Serializable
|
||||
class WorldObject : public EntityInterface
|
||||
{
|
||||
public:
|
||||
const uint32_t GetId() const
|
||||
virtual const uint32_t GetId() const override
|
||||
{
|
||||
return m_Id;
|
||||
}
|
||||
const ValueObjects::Transform& GetTransform() const
|
||||
{
|
||||
return m_Transform;
|
||||
}
|
||||
virtual void UpdateFromDTO(const DTO::WorldObject* dto)
|
||||
virtual void Update(const EntityInterface* other) override
|
||||
{
|
||||
SaveState();
|
||||
|
||||
m_Id = dto->id;
|
||||
m_Transform = dto->transform;
|
||||
const WorldObject* casted = static_cast<const WorldObject*>(other);
|
||||
m_Id = casted->m_Id;
|
||||
m_Transform = casted->m_Transform;
|
||||
}
|
||||
virtual void SaveState()
|
||||
virtual void SaveState() override
|
||||
{
|
||||
m_PrevState = { m_Transform, false };
|
||||
}
|
||||
virtual const bool IsEqual(const DTO::WorldObject* dto) const
|
||||
virtual const bool IsEqual(const EntityInterface* other) const override
|
||||
{
|
||||
return m_Id == dto->id && m_Transform.IsEqual(&dto->transform);
|
||||
}
|
||||
const float_t GetSqrDistance(const WorldObject& other) const
|
||||
{
|
||||
return m_Transform.GetSqrDistance(other.m_Transform);
|
||||
}
|
||||
const float_t GetHorizontalSqrDistance(const WorldObject& other) const
|
||||
{
|
||||
return m_Transform.GetHorizontalSqrDistance(other.m_Transform);
|
||||
const WorldObject* casted = static_cast<const WorldObject*>(other);
|
||||
return m_Id == casted->m_Id && m_Transform.IsEqual(&casted->m_Transform);
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
{
|
||||
std::vector<Serializers::Node> result;
|
||||
|
||||
result.push_back({ "id", std::to_string(GetId()) });
|
||||
if (m_PrevState.isNewState || !GetTransform().IsEqual(&m_PrevState.transform))
|
||||
if (m_PrevState.isNewState || !m_Transform.IsEqual(&m_PrevState.transform))
|
||||
{
|
||||
result.push_back({ "transform", GetTransform().BuildSerializationNodes() });
|
||||
result.push_back({ "transform", m_Transform.BuildSerializationNodes() });
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -64,7 +53,7 @@ namespace L2Bot::Domain::Entities
|
||||
virtual ~WorldObject() = default;
|
||||
private:
|
||||
private:
|
||||
struct State
|
||||
struct GetState
|
||||
{
|
||||
ValueObjects::Transform transform = ValueObjects::Transform();
|
||||
|
||||
@@ -74,6 +63,6 @@ namespace L2Bot::Domain::Entities
|
||||
private:
|
||||
uint32_t m_Id = 0;
|
||||
ValueObjects::Transform m_Transform = ValueObjects::Transform();
|
||||
State m_PrevState = State();
|
||||
GetState m_PrevState = GetState();
|
||||
};
|
||||
}
|
||||
|
Reference in New Issue
Block a user