fix: fix toggle soulshot method

This commit is contained in:
k0t9i
2023-02-10 19:00:56 +04:00
parent 81e26a7e52
commit 7276b24249
22 changed files with 261 additions and 70 deletions

View File

@@ -100,13 +100,13 @@ namespace Interlude
void ToggleAutouseSoulshot(int objectId) const override
{
const auto item = m_ItemRespository.GetItem(objectId);
if (item.GetId())
if (item)
{
const auto etcItem = static_cast<const Entities::EtcItem&>(item);
const auto etcItem = static_cast<const Entities::EtcItem*>(item.get());
L2ParamStack* stack = new L2ParamStack(2);
stack->PushBack((void*)etcItem.GetItemId());
stack->PushBack((void*)(etcItem.IsAutoused() ? 0 : 1));
stack->PushBack((void*)etcItem->GetItemId());
stack->PushBack((void*)(etcItem->IsAutoused() ? 0 : 1));
m_NetworkHandler.RequestAutoSoulShot(*stack);