fix: fix item creation
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parent
546b371dd6
commit
6cbf61d67f
17
L2BotDll/Events/OnEndItemListEvent.h
Normal file
17
L2BotDll/Events/OnEndItemListEvent.h
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@ -0,0 +1,17 @@
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#pragma once
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#include "Event.h"
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class OnEndItemListEvent : public Event
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{
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public:
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static constexpr const char* name = "onEndItemList";
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const std::string GetName() const
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{
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return std::string(name);
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}
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OnEndItemListEvent() = default;
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virtual ~OnEndItemListEvent() = default;
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};
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@ -177,6 +177,7 @@
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<ClInclude Include="Events\ItemCreatedEvent.h" />
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<ClInclude Include="Events\ItemDeletedEvent.h" />
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<ClInclude Include="Events\ItemUpdatedEvent.h" />
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<ClInclude Include="Events\OnEndItemListEvent.h" />
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<ClInclude Include="Events\SkillCancelledEvent.h" />
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<ClInclude Include="Events\SkillCreatedEvent.h" />
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<ClInclude Include="Events\AbnormalEffectChangedEvent.h" />
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@ -198,6 +198,9 @@
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<ClInclude Include="Versions\Interlude\Repositories\ChatMessageRepository.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Events\OnEndItemListEvent.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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@ -14,6 +14,7 @@
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#include "../../../Events/ItemAutousedEvent.h"
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#include "../../../Events/GameEngineTickedEvent.h"
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#include "../../../Events/ChatMessageCreatedEvent.h"
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#include "../../../Events/OnEndItemListEvent.h"
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#include "../../../DTO/ItemData.h"
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#include "FName.h"
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@ -30,6 +31,7 @@ namespace Interlude
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void(__thiscall* GameEngineWrapper::__OnExAutoSoulShot)(GameEngine*, L2ParamStack&) = 0;
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void(__thiscall* GameEngineWrapper::__Tick)(GameEngine*, float_t) = 0;
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void(__thiscall* GameEngineWrapper::__OnSay2)(GameEngine*, L2ParamStack&) = 0;
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void(__thiscall* GameEngineWrapper::__OnEndItemList)(GameEngine*) = 0;
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void GameEngineWrapper::Init(HMODULE hModule)
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@ -61,6 +63,9 @@ namespace Interlude
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(FARPROC&)__OnSay2 = (FARPROC)splice(
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GetProcAddress(hModule, "?OnSay2@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __OnSay2_hook
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);
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(FARPROC&)__OnEndItemList = (FARPROC)splice(
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GetProcAddress(hModule, "?OnEndItemList@UGameEngine@@UAEXXZ"), __OnEndItemList_hook
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);
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}
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void GameEngineWrapper::Restore()
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@ -73,6 +78,7 @@ namespace Interlude
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restore((void*&)__OnReceiveUpdateItemList);
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restore((void*&)__OnExAutoSoulShot);
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restore((void*&)__OnSay2);
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restore((void*&)__OnEndItemList);
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}
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void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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@ -185,4 +191,9 @@ namespace Interlude
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(*__OnSay2)(This, stack);
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}
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void __fastcall GameEngineWrapper::__OnEndItemList_hook(GameEngine* This, uint32_t)
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{
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EventDispatcher::GetInstance().Dispatch(OnEndItemListEvent());
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(*__OnEndItemList)(This);
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}
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}
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@ -28,6 +28,7 @@ namespace Interlude
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static void(__thiscall* __OnExAutoSoulShot)(GameEngine*, L2ParamStack&);
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static void(__thiscall* __Tick)(GameEngine*, float_t);
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static void(__thiscall* __OnSay2)(GameEngine*, L2ParamStack&);
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static void(__thiscall* __OnEndItemList)(GameEngine*);
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static void __fastcall __OnSkillListPacket_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static int __fastcall __OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t /*edx*/, User* u1, User* u2, L2ParamStack& stack);
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@ -38,6 +39,7 @@ namespace Interlude
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static void __fastcall __OnExAutoSoulShot_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static void __fastcall __Tick_hook(GameEngine* This, uint32_t /*edx*/, float_t unk);
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static void __fastcall __OnSay2_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static void __fastcall __OnEndItemList_hook(GameEngine* This, uint32_t /*edx*/);
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private:
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static GameEngine* _target;
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@ -12,7 +12,7 @@
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#include "../../../Events/ItemDeletedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/ItemAutousedEvent.h"
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#include "../../../Events/GameEngineTickedEvent.h"
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#include "../../../Events/OnEndItemListEvent.h"
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#include "../../../Events/EventDispatcher.h"
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using namespace L2Bot::Domain;
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@ -66,15 +66,15 @@ namespace Interlude
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EventDispatcher::GetInstance().Subscribe(ItemAutousedEvent::name, [this](const Event& evt) {
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OnItemAutoused(evt);
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});
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EventDispatcher::GetInstance().Subscribe(GameEngineTickedEvent::name, [this](const Event& evt) {
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OnGameEngineTicked(evt);
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EventDispatcher::GetInstance().Subscribe(OnEndItemListEvent::name, [this](const Event& evt) {
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OnEndItemList(evt);
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});
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}
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void OnGameEngineTicked(const Event& evt)
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void OnEndItemList(const Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == GameEngineTickedEvent::name)
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if (evt.GetName() == OnEndItemListEvent::name)
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{
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for (auto it = m_Items.begin(); it != m_Items.end();)
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{
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