199 lines
7.3 KiB
C++
199 lines
7.3 KiB
C++
#include "pch.h"
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#include "../../../Common/apihook.h"
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#include "../../../Common/Common.h"
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#include "GameEngineWrapper.h"
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#include "ProcessManipulation.h"
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#include "../../../Events/SkillCreatedEvent.h"
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#include "../../../Events/SkillUsedEvent.h"
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#include "../../../Events/SkillCancelledEvent.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Events/ItemCreatedEvent.h"
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#include "../../../Events/ItemUpdatedEvent.h"
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#include "../../../Events/ItemDeletedEvent.h"
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#include "../../../Events/ItemAutousedEvent.h"
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#include "../../../Events/GameEngineTickedEvent.h"
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#include "../../../Events/ChatMessageCreatedEvent.h"
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#include "../../../Events/OnEndItemListEvent.h"
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#include "../../../DTO/ItemData.h"
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#include "FName.h"
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namespace Interlude
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{
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GameEngineWrapper::GameEngine* GameEngineWrapper::_target = 0;
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void(__thiscall* GameEngineWrapper::__OnSkillListPacket)(GameEngine*, L2ParamStack&) = 0;
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int(__thiscall* GameEngineWrapper::__OnReceiveMagicSkillUse)(GameEngine*, User*, User*, L2ParamStack&) = 0;
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void(__thiscall* GameEngineWrapper::__OnReceiveMagicSkillCanceled)(GameEngine*, User*) = 0;
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void(__thiscall* GameEngineWrapper::__AddAbnormalStatus)(GameEngine*, L2ParamStack&) = 0;
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void(__thiscall* GameEngineWrapper::__AddInventoryItem)(GameEngine*, ItemInfo&) = 0;
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void(__thiscall* GameEngineWrapper::__OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&) = 0;
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void(__thiscall* GameEngineWrapper::__OnExAutoSoulShot)(GameEngine*, L2ParamStack&) = 0;
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void(__thiscall* GameEngineWrapper::__Tick)(GameEngine*, float_t) = 0;
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void(__thiscall* GameEngineWrapper::__OnSay2)(GameEngine*, L2ParamStack&) = 0;
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void(__thiscall* GameEngineWrapper::__OnEndItemList)(GameEngine*) = 0;
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void GameEngineWrapper::Init(HMODULE hModule)
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{
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(FARPROC&)__Tick = (FARPROC)splice(
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GetProcAddress(hModule, "?Tick@UGameEngine@@UAEXM@Z"), __Tick_hook
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);
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(FARPROC&)__OnSkillListPacket = (FARPROC)splice(
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GetProcAddress(hModule, "?OnSkillListPacket@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __OnSkillListPacket_hook
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);
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(FARPROC&)__OnReceiveMagicSkillUse = (FARPROC)splice(
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GetProcAddress(hModule, "?OnReceiveMagicSkillUse@UGameEngine@@UAEXPAUUser@@0AAVL2ParamStack@@@Z"), __OnReceiveMagicSkillUse_hook
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);
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(FARPROC&)__OnReceiveMagicSkillCanceled = (FARPROC)splice(
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GetProcAddress(hModule, "?OnReceiveMagicSkillCanceled@UGameEngine@@UAEXPAUUser@@@Z"), __OnReceiveMagicSkillCanceled_hook
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);
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(FARPROC&)__AddAbnormalStatus = (FARPROC)splice(
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GetProcAddress(hModule, "?AddAbnormalStatus@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __AddAbnormalStatus_hook
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);
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(FARPROC&)__AddInventoryItem = (FARPROC)splice(
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GetProcAddress(hModule, "?AddInventoryItem@UGameEngine@@UAEXAAUItemInfo@@@Z"), __AddInventoryItem_hook
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);
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(FARPROC&)__OnReceiveUpdateItemList = (FARPROC)splice(
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GetProcAddress(hModule, "?OnReceiveUpdateItemList@UGameEngine@@UAEXHAAUItemInfo@@@Z"), __OnReceiveUpdateItemList_hook
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);
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(FARPROC&)__OnExAutoSoulShot = (FARPROC)splice(
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GetProcAddress(hModule, "?OnExAutoSoulShot@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __OnExAutoSoulShot_hook
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);
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(FARPROC&)__OnSay2 = (FARPROC)splice(
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GetProcAddress(hModule, "?OnSay2@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __OnSay2_hook
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);
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(FARPROC&)__OnEndItemList = (FARPROC)splice(
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GetProcAddress(hModule, "?OnEndItemList@UGameEngine@@UAEXXZ"), __OnEndItemList_hook
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);
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}
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void GameEngineWrapper::Restore()
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{
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restore((void*&)__OnSkillListPacket);
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restore((void*&)__OnReceiveMagicSkillUse);
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restore((void*&)__OnReceiveMagicSkillCanceled);
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restore((void*&)__AddAbnormalStatus);
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restore((void*&)__AddInventoryItem);
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restore((void*&)__OnReceiveUpdateItemList);
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restore((void*&)__OnExAutoSoulShot);
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restore((void*&)__OnSay2);
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restore((void*&)__OnEndItemList);
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}
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void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
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(*__OnSkillListPacket)(This, stack);
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}
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int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* u1, User* u2, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
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return (*__OnReceiveMagicSkillUse)(This, u1, u2, stack);
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}
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void __fastcall GameEngineWrapper::__OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t, User* user)
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{
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EventDispatcher::GetInstance().Dispatch(SkillCancelledEvent{ user->objectId });
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(*__OnReceiveMagicSkillCanceled)(This, user);
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}
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void __fastcall GameEngineWrapper::__AddAbnormalStatus_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
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(*__AddAbnormalStatus)(This, stack);
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}
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void __fastcall GameEngineWrapper::__AddInventoryItem_hook(GameEngine* This, uint32_t, ItemInfo& itemInfo)
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{
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EventDispatcher::GetInstance().Dispatch(
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ItemCreatedEvent
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{
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ItemData
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{
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itemInfo.objectId,
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itemInfo.itemId,
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itemInfo.amount,
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itemInfo.isEquipped,
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itemInfo.enchantLevel,
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itemInfo.mana,
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itemInfo.type2 == L2::ItemType2::QUEST,
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itemInfo.itemSlot == L2::ItemSlot::LR_HAND
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}
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}
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);
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(*__AddInventoryItem)(This, itemInfo);
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}
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void __fastcall GameEngineWrapper::__OnReceiveUpdateItemList_hook(GameEngine* This, uint32_t, UpdateItemListActionType actionType, ItemInfo& itemInfo)
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{
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const ItemData itemData
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{
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itemInfo.objectId,
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itemInfo.itemId,
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itemInfo.amount,
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itemInfo.isEquipped,
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itemInfo.enchantLevel,
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itemInfo.mana,
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itemInfo.type2 == L2::ItemType2::QUEST,
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itemInfo.itemSlot == L2::ItemSlot::LR_HAND
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};
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switch (actionType)
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{
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case UpdateItemListActionType::created:
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EventDispatcher::GetInstance().Dispatch(ItemCreatedEvent{ itemData });
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break;
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case UpdateItemListActionType::updated:
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EventDispatcher::GetInstance().Dispatch(ItemUpdatedEvent{ itemData });
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break;
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case UpdateItemListActionType::deleted:
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EventDispatcher::GetInstance().Dispatch(ItemDeletedEvent{ itemInfo.objectId });
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break;
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}
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(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
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}
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void __fastcall GameEngineWrapper::__OnExAutoSoulShot_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
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(*__OnExAutoSoulShot)(This, stack);
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}
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void __fastcall GameEngineWrapper::__Tick_hook(GameEngine* This, uint32_t, float_t deltaTime)
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{
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if (_target == 0)
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{
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_target = This;
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}
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(*__Tick)(This, deltaTime);
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EventDispatcher::GetInstance().Dispatch(GameEngineTickedEvent{});
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}
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void __fastcall GameEngineWrapper::__OnSay2_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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const auto buffer = stack.GetBufferAsVector<uint32_t>();
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EventDispatcher::GetInstance().Dispatch(
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ChatMessageCreatedEvent
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{
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ChatMessage
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{
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buffer[0],
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static_cast<uint8_t>(buffer[1]),
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std::wstring(reinterpret_cast<wchar_t*>(buffer[2])),
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std::wstring(reinterpret_cast<wchar_t*>(buffer[3]))
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}
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}
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);
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(*__OnSay2)(This, stack);
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}
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void __fastcall GameEngineWrapper::__OnEndItemList_hook(GameEngine* This, uint32_t)
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{
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EventDispatcher::GetInstance().Dispatch(OnEndItemListEvent());
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(*__OnEndItemList)(This);
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}
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} |