feat: change death logic
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@@ -11,13 +11,15 @@ namespace Client.Domain.ValueObjects
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private uint maxMp;
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private uint cp;
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private uint maxCp;
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private bool isDead;
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public uint Hp { get => hp; set { if (value != hp) { hp = value; OnPropertyChanged(); OnPropertyChanged("MaxHp"); OnPropertyChanged("IsDead"); } } }
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public uint MaxHp { get => Math.Max(hp, maxHp); set { if (value != maxHp) { maxHp = value; OnPropertyChanged(); OnPropertyChanged("IsDead"); } } }
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public uint Hp { get => hp; set { if (value != hp) { hp = value; OnPropertyChanged(); OnPropertyChanged("MaxHp"); } } }
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public uint MaxHp { get => Math.Max(hp, maxHp); set { if (value != maxHp) { maxHp = value; OnPropertyChanged(); } } }
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public uint Mp { get => mp; set { if (value != mp) { mp = value; OnPropertyChanged(); } } }
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public uint MaxMp { get => maxMp; set { if (value != maxMp) { maxMp = value; OnPropertyChanged(); } } }
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public uint Cp { get => cp; set { if (value != cp) { cp = value; OnPropertyChanged(); } } }
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public uint MaxCp { get => maxCp; set { if (value != maxCp) { maxCp = value; OnPropertyChanged(); } } }
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public bool IsDead { get => isDead; set { if (value != isDead) { isDead = value; OnPropertyChanged(); } } }
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public double HpPercent
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{
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@@ -41,9 +43,7 @@ namespace Client.Domain.ValueObjects
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}
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}
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public bool IsDead => MaxHp > 0 && hp == 0;
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public VitalStats(uint hp, uint maxHp, uint mp, uint maxMp, uint cp, uint maxCp)
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public VitalStats(uint hp, uint maxHp, uint mp, uint maxMp, uint cp, uint maxCp, bool isDead)
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{
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this.hp = hp;
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this.maxHp = maxHp;
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@@ -51,6 +51,7 @@ namespace Client.Domain.ValueObjects
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this.maxMp = maxMp;
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this.cp = cp;
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this.maxCp = maxCp;
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this.isDead = isDead;
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}
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}
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}
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