feat: add base item
This commit is contained in:
@@ -6,11 +6,13 @@
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#include "Factories/NPCFactory.h"
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#include "Factories/PlayerFactory.h"
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#include "Factories/SkillFactory.h"
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#include "Factories/ItemFactory.h"
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#include "Repositories/DropRepository.h"
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#include "Repositories/HeroRepository.h"
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#include "Repositories/NPCRepository.h"
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#include "Repositories/PlayerRepository.h"
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#include "Repositories/SkillRepository.h"
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#include "Repositories/ItemRepository.h"
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#include "GameStructs/NetworkHandlerWrapper.h"
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#include "GameStructs/GameEngineWrapper.h"
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#include "GameStructs/L2GameDataWrapper.h"
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@@ -88,6 +90,17 @@ namespace Interlude
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);
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return result;
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}
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ItemRepository& GetItemRepository() const override
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{
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static auto factory = ItemFactory(GetL2GameData(), GetFName());
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static EntityHandler handler;
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static auto result = ItemRepository(
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GetNetworkHandler(),
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factory,
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handler
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);
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return result;
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}
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NetworkHandlerWrapper& GetNetworkHandler() const override
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{
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static NetworkHandlerWrapper result;
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53
L2BotDll/Versions/Interlude/Factories/ItemFactory.h
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53
L2BotDll/Versions/Interlude/Factories/ItemFactory.h
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@@ -0,0 +1,53 @@
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#pragma once
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#include <memory>
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#include <map>
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#include <chrono>
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#include "../GameStructs/L2GameDataWrapper.h"
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#include "../GameStructs/FName.h"
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#include "../../../Common/Common.h"
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#include "Domain/Entities/BaseItem.h"
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#include "../../../DTO/ItemData.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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class ItemFactory
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{
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public:
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ItemFactory(const L2GameDataWrapper& l2GameData, const FName& fName) :
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m_L2GameData(l2GameData),
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m_FName(fName)
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{
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}
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ItemFactory() = delete;
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virtual ~ItemFactory() = default;
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std::unique_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
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{
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const auto data = m_L2GameData.GetItemData(itemInfo.itemId);
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const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
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const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
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const auto description = data && data->description ? data->description : L"";
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return std::make_unique<Entities::BaseItem>(
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itemInfo.itemId,
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itemInfo.amount,
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itemInfo.isEquipped > 0,
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itemInfo.enchantLevel,
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itemInfo.mana,
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nameEntry ? ConvertFromWideChar(nameEntry->value) : "",
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iconEntry ? ConvertFromWideChar(iconEntry->value) : "",
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ConvertFromWideChar(description),
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data ? data->weight : 0
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);
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}
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private:
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const L2GameDataWrapper& m_L2GameData;
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const FName& m_FName;
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};
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}
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@@ -30,8 +30,8 @@ namespace Interlude
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const auto cost = data ? data->mpCost : 0;
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const auto range = data ? data->range : 0;
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const auto name = data ? data->name : L"";
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const auto description = data ? data->description : L"";
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const auto name = data && data->name ? data->name : L"";
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const auto description = data && data->description ? data->description : L"";
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const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
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return std::make_unique<Entities::Skill>(
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@@ -7,6 +7,10 @@
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#include "../../../Events/SkillCancelledEvent.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Events/ItemCreatedEvent.h"
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#include "../../../Events/ItemUpdatedEvent.h"
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#include "../../../Events/ItemDeletedEvent.h"
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#include "../../../DTO/ItemData.h"
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namespace Interlude
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{
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@@ -18,6 +22,8 @@ namespace Interlude
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int(__thiscall* GameEngineWrapper::__OnReceiveMagicSkillUse)(GameEngine*, User*, User*, L2ParamStack&) = 0;
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void(__thiscall* GameEngineWrapper::__OnReceiveMagicSkillCanceled)(GameEngine*, User*) = 0;
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void(__thiscall* GameEngineWrapper::__AddAbnormalStatus)(GameEngine*, L2ParamStack&) = 0;
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void(__thiscall* GameEngineWrapper::__AddInventoryItem)(GameEngine*, ItemInfo&) = 0;
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void(__thiscall* GameEngineWrapper::__OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&) = 0;
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void GameEngineWrapper::Init(HMODULE hModule)
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@@ -38,6 +44,12 @@ namespace Interlude
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(FARPROC&)__AddAbnormalStatus = (FARPROC)splice(
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GetProcAddress(hModule, "?AddAbnormalStatus@UGameEngine@@UAEXAAVL2ParamStack@@@Z"), __AddAbnormalStatus_hook
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);
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(FARPROC&)__AddInventoryItem = (FARPROC)splice(
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GetProcAddress(hModule, "?AddInventoryItem@UGameEngine@@UAEXAAUItemInfo@@@Z"), __AddInventoryItem_hook
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);
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(FARPROC&)__OnReceiveUpdateItemList = (FARPROC)splice(
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GetProcAddress(hModule, "?OnReceiveUpdateItemList@UGameEngine@@UAEXHAAUItemInfo@@@Z"), __OnReceiveUpdateItemList_hook
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);
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}
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void GameEngineWrapper::Restore()
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@@ -47,6 +59,8 @@ namespace Interlude
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restore((void*&)__OnReceiveMagicSkillUse);
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restore((void*&)__OnReceiveMagicSkillCanceled);
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restore((void*&)__AddAbnormalStatus);
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restore((void*&)__AddInventoryItem);
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restore((void*&)__OnReceiveUpdateItemList);
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}
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void __fastcall GameEngineWrapper::__Init_hook(GameEngine* This, uint32_t /*edx*/, float_t unk)
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@@ -85,4 +99,48 @@ namespace Interlude
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EventDispatcher::GetInstance().Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
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(*__AddAbnormalStatus)(This, stack);
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}
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void __fastcall GameEngineWrapper::__AddInventoryItem_hook(GameEngine* This, int, ItemInfo& itemInfo)
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{
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EventDispatcher::GetInstance().Dispatch(
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ItemCreatedEvent
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{
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ItemData
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{
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itemInfo.itemId,
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itemInfo.amount,
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itemInfo.isEquipped,
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itemInfo.enchantLevel,
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itemInfo.mana,
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}
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}
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);
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(*__AddInventoryItem)(This, itemInfo);
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}
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void __fastcall GameEngineWrapper::__OnReceiveUpdateItemList_hook(GameEngine* This, int, UpdateItemListActionType actionType, ItemInfo& itemInfo)
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{
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const ItemData itemData
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{
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itemInfo.itemId,
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itemInfo.amount,
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itemInfo.isEquipped,
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itemInfo.enchantLevel,
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itemInfo.mana,
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};
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switch (actionType)
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{
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case UpdateItemListActionType::created:
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EventDispatcher::GetInstance().Dispatch(ItemCreatedEvent{ itemData });
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break;
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case UpdateItemListActionType::updated:
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EventDispatcher::GetInstance().Dispatch(ItemUpdatedEvent{ itemData });
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break;
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case UpdateItemListActionType::deleted:
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EventDispatcher::GetInstance().Dispatch(ItemDeletedEvent{ itemInfo.itemId });
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break;
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}
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(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
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}
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}
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@@ -24,12 +24,17 @@ namespace Interlude
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static int(__thiscall* __OnReceiveMagicSkillUse)(GameEngine*, User*, User*, L2ParamStack&);
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static void(__thiscall* __OnReceiveMagicSkillCanceled)(GameEngine*, User*);
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static void(__thiscall* __AddAbnormalStatus)(GameEngine*, L2ParamStack&);
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static void(__thiscall* __AddInventoryItem)(GameEngine*, ItemInfo&);
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static void(__thiscall* __OnReceiveUpdateItemList)(GameEngine*, UpdateItemListActionType, ItemInfo&);
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static void __fastcall __Init_hook(GameEngine* This, uint32_t /*edx*/, float_t unk);
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static void __fastcall __OnSkillListPacket_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static int __fastcall __OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t /*edx*/, User* u1, User* u2, L2ParamStack& stack);
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static void __fastcall __OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t /*edx*/, User* user);
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static void __fastcall __AddAbnormalStatus_hook(GameEngine* This, uint32_t /*edx*/, L2ParamStack& stack);
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static void __fastcall __AddInventoryItem_hook(GameEngine* This, int /*edx*/, ItemInfo& itemInfo);
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static void __fastcall __OnReceiveUpdateItemList_hook(GameEngine* This, int /*edx*/, UpdateItemListActionType actionType, ItemInfo& itemInfo);
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private:
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static void* originalInitAddress;
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static GameEngine* _target;
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@@ -255,4 +255,11 @@ namespace Interlude
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int32_t iconNameIndex; //0x0048
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char pad_004C[52]; //0x004C
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}; //Size: 0x0080
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enum class UpdateItemListActionType : uint32_t
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{
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created = 1,
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updated,
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deleted
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};
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};
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134
L2BotDll/Versions/Interlude/Repositories/ItemRepository.h
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134
L2BotDll/Versions/Interlude/Repositories/ItemRepository.h
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@@ -0,0 +1,134 @@
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#pragma once
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#include <map>
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#include <chrono>
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#include <shared_mutex>
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/ItemFactory.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/EntityHandler.h"
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#include "../../../Events/ItemCreatedEvent.h"
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#include "../../../Events/ItemUpdatedEvent.h"
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#include "../../../Events/ItemDeletedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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class ItemRepository : public Repositories::EntityRepositoryInterface
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{
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public:
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const std::vector<std::shared_ptr<DTO::EntityState>> GetEntities() override
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{
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std::unique_lock<std::shared_timed_mutex>(m_Mutex);
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std::map<uint32_t, Entities::BaseItem*> itemPtrs;
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for (const auto& kvp : m_Items)
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{
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itemPtrs[kvp.first] = kvp.second.get();
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}
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const auto objects = m_EntityHandler.GetEntities<Entities::BaseItem*>(itemPtrs, [this](Entities::BaseItem* item) {
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return std::make_unique<Entities::BaseItem>(item);
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});
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auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
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for (const auto kvp : objects)
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{
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result.push_back(kvp.second);
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}
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return result;
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}
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ItemRepository(const NetworkHandlerWrapper& networkHandler, const ItemFactory& factory, EntityHandler& handler) :
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m_NetworkHandler(networkHandler),
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m_Factory(factory),
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m_EntityHandler(handler)
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{
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EventDispatcher::GetInstance().Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
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OnItemCreated(evt);
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});
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EventDispatcher::GetInstance().Subscribe(ItemUpdatedEvent::name, [this](const Event& evt) {
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OnItemUpdated(evt);
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});
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EventDispatcher::GetInstance().Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
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OnItemDeleted(evt);
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});
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}
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void OnItemCreated(const Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == ItemCreatedEvent::name)
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{
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const auto casted = static_cast<const ItemCreatedEvent&>(evt);
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const auto& data = casted.GetItemData();
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auto item = m_Factory.Create(data);
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if (m_Items.find(data.itemId) == m_Items.end())
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{
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m_Items.emplace(data.itemId, std::move(item));
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}
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else
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{
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// When equip/unequip accessories
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m_Items[data.itemId]->Update(item.get());
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}
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}
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}
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void OnItemUpdated(const Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == ItemUpdatedEvent::name)
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{
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const auto casted = static_cast<const ItemUpdatedEvent&>(evt);
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const auto& data = casted.GetItemData();
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//todo exception?
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if (m_Items.find(data.itemId) == m_Items.end())
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{
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return;
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}
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auto item = m_Factory.Create(data);
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m_Items[data.itemId]->Update(item.get());
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}
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}
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void OnItemDeleted(const Event& evt)
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{
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//fixme may be a race condition
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == ItemDeletedEvent::name)
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{
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const auto casted = static_cast<const ItemDeletedEvent&>(evt);
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m_Items.erase(casted.GetItemId());
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}
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}
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ItemRepository() = delete;
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virtual ~ItemRepository()
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{
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Reset();
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}
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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m_Items.clear();
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}
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private:
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const ItemFactory& m_Factory;
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std::map<uint32_t, std::unique_ptr<Entities::BaseItem>> m_Items;
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uint32_t m_UsedSkillId = 0;
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const NetworkHandlerWrapper& m_NetworkHandler;
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std::shared_timed_mutex m_Mutex;
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EntityHandler& m_EntityHandler;
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};
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}
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@@ -21,6 +21,7 @@ public:
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virtual Repositories::EntityRepositoryInterface& GetNPCRepository() const = 0;
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virtual Repositories::EntityRepositoryInterface& GetPlayerRepository() const = 0;
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virtual Repositories::EntityRepositoryInterface& GetSkillRepository() const = 0;
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virtual Repositories::EntityRepositoryInterface& GetItemRepository() const = 0;
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virtual NetworkHandlerInterface& GetNetworkHandler() const = 0;
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virtual GameEngineInterface& GetGameEngine() const = 0;
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virtual L2GameDataInterface& GetL2GameData() const = 0;
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